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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
      6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
      7 
      8 #include <string>
      9 #include <vector>
     10 
     11 #include "base/basictypes.h"
     12 #include "base/callback.h"
     13 #include "base/compiler_specific.h"  // for WARN_UNUSED_RESULT
     14 #include "base/memory/scoped_ptr.h"
     15 #include "base/memory/scoped_vector.h"
     16 #include "base/time/time.h"
     17 #include "base/timer/timer.h"
     18 #include "net/base/net_export.h"
     19 #include "net/websockets/websocket_event_interface.h"
     20 #include "net/websockets/websocket_frame.h"
     21 #include "net/websockets/websocket_stream.h"
     22 #include "url/gurl.h"
     23 
     24 namespace net {
     25 
     26 class BoundNetLog;
     27 class IOBuffer;
     28 class URLRequestContext;
     29 
     30 // Transport-independent implementation of WebSockets. Implements protocol
     31 // semantics that do not depend on the underlying transport. Provides the
     32 // interface to the content layer. Some WebSocket concepts are used here without
     33 // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for
     34 // clarification.
     35 class NET_EXPORT WebSocketChannel {
     36  public:
     37   // The type of a WebSocketStream creator callback. Must match the signature of
     38   // WebSocketStream::CreateAndConnectStream().
     39   typedef base::Callback<scoped_ptr<WebSocketStreamRequest>(
     40       const GURL&,
     41       const std::vector<std::string>&,
     42       const GURL&,
     43       URLRequestContext*,
     44       const BoundNetLog&,
     45       scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator;
     46 
     47   // Creates a new WebSocketChannel in an idle state.
     48   // SendAddChannelRequest() must be called immediately afterwards to start the
     49   // connection process.
     50   WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface,
     51                    URLRequestContext* url_request_context);
     52   virtual ~WebSocketChannel();
     53 
     54   // Starts the connection process.
     55   void SendAddChannelRequest(
     56       const GURL& socket_url,
     57       const std::vector<std::string>& requested_protocols,
     58       const GURL& origin);
     59 
     60   // Sends a data frame to the remote side. The frame should usually be no
     61   // larger than 32KB to prevent the time required to copy the buffers from from
     62   // unduly delaying other tasks that need to run on the IO thread. This method
     63   // has a hard limit of 2GB. It is the responsibility of the caller to ensure
     64   // that they have sufficient send quota to send this data, otherwise the
     65   // connection will be closed without sending. |fin| indicates the last frame
     66   // in a message, equivalent to "FIN" as specified in section 5.2 of
     67   // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it
     68   // is kOpCodeContinuation and the type the message is Text, then |data| must
     69   // be a chunk of a valid UTF-8 message, however there is no requirement for
     70   // |data| to be split on character boundaries.
     71   void SendFrame(bool fin,
     72                  WebSocketFrameHeader::OpCode op_code,
     73                  const std::vector<char>& data);
     74 
     75   // Sends |quota| units of flow control to the remote side. If the underlying
     76   // transport has a concept of |quota|, then it permits the remote server to
     77   // send up to |quota| units of data.
     78   void SendFlowControl(int64 quota);
     79 
     80   // Starts the closing handshake for a client-initiated shutdown of the
     81   // connection. There is no API to close the connection without a closing
     82   // handshake, but destroying the WebSocketChannel object while connected will
     83   // effectively do that. |code| must be in the range 1000-4999. |reason| should
     84   // be a valid UTF-8 string or empty.
     85   //
     86   // This does *not* trigger the event OnClosingHandshake(). The caller should
     87   // assume that the closing handshake has started and perform the equivalent
     88   // processing to OnClosingHandshake() if necessary.
     89   void StartClosingHandshake(uint16 code, const std::string& reason);
     90 
     91   // Starts the connection process, using a specified creator callback rather
     92   // than the default. This is exposed for testing.
     93   void SendAddChannelRequestForTesting(
     94       const GURL& socket_url,
     95       const std::vector<std::string>& requested_protocols,
     96       const GURL& origin,
     97       const WebSocketStreamCreator& creator);
     98 
     99   // The default timout for the closing handshake is a sensible value (see
    100   // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can
    101   // set it to a very small value for testing purposes.
    102   void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay);
    103 
    104  private:
    105   // Methods which return a value of type ChannelState may delete |this|. If the
    106   // return value is CHANNEL_DELETED, then the caller must return without making
    107   // any further access to member variables or methods.
    108   typedef WebSocketEventInterface::ChannelState ChannelState;
    109 
    110   // The object passes through a linear progression of states from
    111   // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED
    112   // states may be skipped in case of error.
    113   enum State {
    114     FRESHLY_CONSTRUCTED,
    115     CONNECTING,
    116     CONNECTED,
    117     SEND_CLOSED,  // A Close frame has been sent but not received.
    118     RECV_CLOSED,  // Used briefly between receiving a Close frame and sending
    119                   // the response. Once the response is sent, the state changes
    120                   // to CLOSED.
    121     CLOSE_WAIT,   // The Closing Handshake has completed, but the remote server
    122                   // has not yet closed the connection.
    123     CLOSED,       // The Closing Handshake has completed and the connection
    124                   // has been closed; or the connection is failed.
    125   };
    126 
    127   // When failing a channel, sometimes it is inappropriate to expose the real
    128   // reason for failing to the remote server. This enum is used by FailChannel()
    129   // to select between sending the real status or a "Going Away" status.
    130   enum ExposeError {
    131     SEND_REAL_ERROR,
    132     SEND_GOING_AWAY,
    133   };
    134 
    135   // Implementation of WebSocketStream::ConnectDelegate for
    136   // WebSocketChannel. WebSocketChannel does not inherit from
    137   // WebSocketStream::ConnectDelegate directly to avoid cluttering the public
    138   // interface with the implementation of those methods, and because the
    139   // lifetime of a WebSocketChannel is longer than the lifetime of the
    140   // connection process.
    141   class ConnectDelegate;
    142 
    143   // Starts the connection process, using the supplied creator callback.
    144   void SendAddChannelRequestWithSuppliedCreator(
    145       const GURL& socket_url,
    146       const std::vector<std::string>& requested_protocols,
    147       const GURL& origin,
    148       const WebSocketStreamCreator& creator);
    149 
    150   // Success callback from WebSocketStream::CreateAndConnectStream(). Reports
    151   // success to the event interface. May delete |this|.
    152   void OnConnectSuccess(scoped_ptr<WebSocketStream> stream);
    153 
    154   // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports
    155   // failure to the event interface. May delete |this|.
    156   void OnConnectFailure(uint16 websocket_error);
    157 
    158   // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED.
    159   bool InClosingState() const;
    160 
    161   // Calls WebSocketStream::WriteFrames() with the appropriate arguments
    162   ChannelState WriteFrames() WARN_UNUSED_RESULT;
    163 
    164   // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts
    165   // the send quota of the renderer channel as appropriate. |result| is a net
    166   // error code, usually OK. If |synchronous| is true, then OnWriteDone() is
    167   // being called from within the WriteFrames() loop and does not need to call
    168   // WriteFrames() itself.
    169   ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT;
    170 
    171   // Calls WebSocketStream::ReadFrames() with the appropriate arguments.
    172   ChannelState ReadFrames() WARN_UNUSED_RESULT;
    173 
    174   // Callback from WebSocketStream::ReadFrames. Handles any errors and processes
    175   // the returned chunks appropriately to their type. |result| is a net error
    176   // code. If |synchronous| is true, then OnReadDone() is being called from
    177   // within the ReadFrames() loop and does not need to call ReadFrames() itself.
    178   ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT;
    179 
    180   // Processes a single frame that has been read from the stream.
    181   ChannelState ProcessFrame(
    182       scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT;
    183 
    184   // Handles a frame that the object has received enough of to process. May call
    185   // |event_interface_| methods, send responses to the server, and change the
    186   // value of |state_|.
    187   ChannelState HandleFrame(const WebSocketFrameHeader::OpCode opcode,
    188                            bool final,
    189                            const scoped_refptr<IOBuffer>& data_buffer,
    190                            size_t size) WARN_UNUSED_RESULT;
    191 
    192   // Low-level method to send a single frame. Used for both data and control
    193   // frames. Either sends the frame immediately or buffers it to be scheduled
    194   // when the current write finishes. |fin| and |op_code| are defined as for
    195   // SendFrame() above, except that |op_code| may also be a control frame
    196   // opcode.
    197   ChannelState SendIOBuffer(bool fin,
    198                             WebSocketFrameHeader::OpCode op_code,
    199                             const scoped_refptr<IOBuffer>& buffer,
    200                             size_t size) WARN_UNUSED_RESULT;
    201 
    202   // Performs the "Fail the WebSocket Connection" operation as defined in
    203   // RFC6455. The supplied code and reason are sent back to the renderer in an
    204   // OnDropChannel message. If state_ is CONNECTED then a Close message is sent
    205   // to the remote host. If |expose| is SEND_REAL_ERROR then the remote host is
    206   // given the same status code passed to the renderer; otherwise it is sent a
    207   // fixed "Going Away" code.  Closes the stream_ and sets state_ to CLOSED.
    208   // FailChannel() always returns CHANNEL_DELETED. It is not valid to access any
    209   // member variables or methods after calling FailChannel().
    210   ChannelState FailChannel(ExposeError expose,
    211                            uint16 code,
    212                            const std::string& reason) WARN_UNUSED_RESULT;
    213 
    214   // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond
    215   // to a Close frame from the server. As a special case, setting |code| to
    216   // kWebSocketErrorNoStatusReceived will create a Close frame with no payload;
    217   // this is symmetric with the behaviour of ParseClose.
    218   ChannelState SendClose(uint16 code,
    219                          const std::string& reason) WARN_UNUSED_RESULT;
    220 
    221   // Parses a Close frame. If no status code is supplied, then |code| is set to
    222   // 1005 (No status code) with empty |reason|. If the supplied code is
    223   // outside the valid range, then 1002 (Protocol error) is set instead. If the
    224   // reason text is not valid UTF-8, then |reason| is set to an empty string
    225   // instead.
    226   void ParseClose(const scoped_refptr<IOBuffer>& buffer,
    227                   size_t size,
    228                   uint16* code,
    229                   std::string* reason);
    230 
    231   // Called if the closing handshake times out. Closes the connection and
    232   // informs the |event_interface_| if appropriate.
    233   void CloseTimeout();
    234 
    235   // The URL of the remote server.
    236   GURL socket_url_;
    237 
    238   // The object receiving events.
    239   const scoped_ptr<WebSocketEventInterface> event_interface_;
    240 
    241   // The URLRequestContext to pass to the WebSocketStream creator.
    242   URLRequestContext* const url_request_context_;
    243 
    244   // The WebSocketStream on which to send and receive data.
    245   scoped_ptr<WebSocketStream> stream_;
    246 
    247   // A data structure containing a vector of frames to be sent and the total
    248   // number of bytes contained in the vector.
    249   class SendBuffer;
    250   // Data that is currently pending write, or NULL if no write is pending.
    251   scoped_ptr<SendBuffer> data_being_sent_;
    252   // Data that is queued up to write after the current write completes.
    253   // Only non-NULL when such data actually exists.
    254   scoped_ptr<SendBuffer> data_to_send_next_;
    255 
    256   // Destination for the current call to WebSocketStream::ReadFrames
    257   ScopedVector<WebSocketFrame> read_frames_;
    258 
    259   // Handle to an in-progress WebSocketStream creation request. Only non-NULL
    260   // during the connection process.
    261   scoped_ptr<WebSocketStreamRequest> stream_request_;
    262 
    263   // If the renderer's send quota reaches this level, it is sent a quota
    264   // refresh. "quota units" are currently bytes. TODO(ricea): Update the
    265   // definition of quota units when necessary.
    266   int send_quota_low_water_mark_;
    267   // The level the quota is refreshed to when it reaches the low_water_mark
    268   // (quota units).
    269   int send_quota_high_water_mark_;
    270   // The current amount of quota that the renderer has available for sending
    271   // on this logical channel (quota units).
    272   int current_send_quota_;
    273 
    274   // Timer for the closing handshake.
    275   base::OneShotTimer<WebSocketChannel> timer_;
    276 
    277   // Timeout for the closing handshake.
    278   base::TimeDelta timeout_;
    279 
    280   // Storage for the status code and reason from the time the Close frame
    281   // arrives until the connection is closed and they are passed to
    282   // OnDropChannel().
    283   uint16 closing_code_;
    284   std::string closing_reason_;
    285 
    286   // The current state of the channel. Mainly used for sanity checking, but also
    287   // used to track the close state.
    288   State state_;
    289 
    290   DISALLOW_COPY_AND_ASSIGN(WebSocketChannel);
    291 };
    292 
    293 }  // namespace net
    294 
    295 #endif  // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_
    296