1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ 6 #define NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ 7 8 #include <string> 9 #include <vector> 10 11 #include "base/basictypes.h" 12 #include "base/callback.h" 13 #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT 14 #include "base/memory/scoped_ptr.h" 15 #include "base/memory/scoped_vector.h" 16 #include "base/time/time.h" 17 #include "base/timer/timer.h" 18 #include "net/base/net_export.h" 19 #include "net/websockets/websocket_event_interface.h" 20 #include "net/websockets/websocket_frame.h" 21 #include "net/websockets/websocket_stream.h" 22 #include "url/gurl.h" 23 24 namespace net { 25 26 class BoundNetLog; 27 class IOBuffer; 28 class URLRequestContext; 29 30 // Transport-independent implementation of WebSockets. Implements protocol 31 // semantics that do not depend on the underlying transport. Provides the 32 // interface to the content layer. Some WebSocket concepts are used here without 33 // definition; please see the RFC at http://tools.ietf.org/html/rfc6455 for 34 // clarification. 35 class NET_EXPORT WebSocketChannel { 36 public: 37 // The type of a WebSocketStream creator callback. Must match the signature of 38 // WebSocketStream::CreateAndConnectStream(). 39 typedef base::Callback<scoped_ptr<WebSocketStreamRequest>( 40 const GURL&, 41 const std::vector<std::string>&, 42 const GURL&, 43 URLRequestContext*, 44 const BoundNetLog&, 45 scoped_ptr<WebSocketStream::ConnectDelegate>)> WebSocketStreamCreator; 46 47 // Creates a new WebSocketChannel in an idle state. 48 // SendAddChannelRequest() must be called immediately afterwards to start the 49 // connection process. 50 WebSocketChannel(scoped_ptr<WebSocketEventInterface> event_interface, 51 URLRequestContext* url_request_context); 52 virtual ~WebSocketChannel(); 53 54 // Starts the connection process. 55 void SendAddChannelRequest( 56 const GURL& socket_url, 57 const std::vector<std::string>& requested_protocols, 58 const GURL& origin); 59 60 // Sends a data frame to the remote side. The frame should usually be no 61 // larger than 32KB to prevent the time required to copy the buffers from from 62 // unduly delaying other tasks that need to run on the IO thread. This method 63 // has a hard limit of 2GB. It is the responsibility of the caller to ensure 64 // that they have sufficient send quota to send this data, otherwise the 65 // connection will be closed without sending. |fin| indicates the last frame 66 // in a message, equivalent to "FIN" as specified in section 5.2 of 67 // RFC6455. |data| is the "Payload Data". If |op_code| is kOpCodeText, or it 68 // is kOpCodeContinuation and the type the message is Text, then |data| must 69 // be a chunk of a valid UTF-8 message, however there is no requirement for 70 // |data| to be split on character boundaries. 71 void SendFrame(bool fin, 72 WebSocketFrameHeader::OpCode op_code, 73 const std::vector<char>& data); 74 75 // Sends |quota| units of flow control to the remote side. If the underlying 76 // transport has a concept of |quota|, then it permits the remote server to 77 // send up to |quota| units of data. 78 void SendFlowControl(int64 quota); 79 80 // Starts the closing handshake for a client-initiated shutdown of the 81 // connection. There is no API to close the connection without a closing 82 // handshake, but destroying the WebSocketChannel object while connected will 83 // effectively do that. |code| must be in the range 1000-4999. |reason| should 84 // be a valid UTF-8 string or empty. 85 // 86 // This does *not* trigger the event OnClosingHandshake(). The caller should 87 // assume that the closing handshake has started and perform the equivalent 88 // processing to OnClosingHandshake() if necessary. 89 void StartClosingHandshake(uint16 code, const std::string& reason); 90 91 // Starts the connection process, using a specified creator callback rather 92 // than the default. This is exposed for testing. 93 void SendAddChannelRequestForTesting( 94 const GURL& socket_url, 95 const std::vector<std::string>& requested_protocols, 96 const GURL& origin, 97 const WebSocketStreamCreator& creator); 98 99 // The default timout for the closing handshake is a sensible value (see 100 // kClosingHandshakeTimeoutSeconds in websocket_channel.cc). However, we can 101 // set it to a very small value for testing purposes. 102 void SetClosingHandshakeTimeoutForTesting(base::TimeDelta delay); 103 104 private: 105 // Methods which return a value of type ChannelState may delete |this|. If the 106 // return value is CHANNEL_DELETED, then the caller must return without making 107 // any further access to member variables or methods. 108 typedef WebSocketEventInterface::ChannelState ChannelState; 109 110 // The object passes through a linear progression of states from 111 // FRESHLY_CONSTRUCTED to CLOSED, except that the SEND_CLOSED and RECV_CLOSED 112 // states may be skipped in case of error. 113 enum State { 114 FRESHLY_CONSTRUCTED, 115 CONNECTING, 116 CONNECTED, 117 SEND_CLOSED, // A Close frame has been sent but not received. 118 RECV_CLOSED, // Used briefly between receiving a Close frame and sending 119 // the response. Once the response is sent, the state changes 120 // to CLOSED. 121 CLOSE_WAIT, // The Closing Handshake has completed, but the remote server 122 // has not yet closed the connection. 123 CLOSED, // The Closing Handshake has completed and the connection 124 // has been closed; or the connection is failed. 125 }; 126 127 // When failing a channel, sometimes it is inappropriate to expose the real 128 // reason for failing to the remote server. This enum is used by FailChannel() 129 // to select between sending the real status or a "Going Away" status. 130 enum ExposeError { 131 SEND_REAL_ERROR, 132 SEND_GOING_AWAY, 133 }; 134 135 // Implementation of WebSocketStream::ConnectDelegate for 136 // WebSocketChannel. WebSocketChannel does not inherit from 137 // WebSocketStream::ConnectDelegate directly to avoid cluttering the public 138 // interface with the implementation of those methods, and because the 139 // lifetime of a WebSocketChannel is longer than the lifetime of the 140 // connection process. 141 class ConnectDelegate; 142 143 // Starts the connection process, using the supplied creator callback. 144 void SendAddChannelRequestWithSuppliedCreator( 145 const GURL& socket_url, 146 const std::vector<std::string>& requested_protocols, 147 const GURL& origin, 148 const WebSocketStreamCreator& creator); 149 150 // Success callback from WebSocketStream::CreateAndConnectStream(). Reports 151 // success to the event interface. May delete |this|. 152 void OnConnectSuccess(scoped_ptr<WebSocketStream> stream); 153 154 // Failure callback from WebSocketStream::CreateAndConnectStream(). Reports 155 // failure to the event interface. May delete |this|. 156 void OnConnectFailure(uint16 websocket_error); 157 158 // Returns true if state_ is SEND_CLOSED, CLOSE_WAIT or CLOSED. 159 bool InClosingState() const; 160 161 // Calls WebSocketStream::WriteFrames() with the appropriate arguments 162 ChannelState WriteFrames() WARN_UNUSED_RESULT; 163 164 // Callback from WebSocketStream::WriteFrames. Sends pending data or adjusts 165 // the send quota of the renderer channel as appropriate. |result| is a net 166 // error code, usually OK. If |synchronous| is true, then OnWriteDone() is 167 // being called from within the WriteFrames() loop and does not need to call 168 // WriteFrames() itself. 169 ChannelState OnWriteDone(bool synchronous, int result) WARN_UNUSED_RESULT; 170 171 // Calls WebSocketStream::ReadFrames() with the appropriate arguments. 172 ChannelState ReadFrames() WARN_UNUSED_RESULT; 173 174 // Callback from WebSocketStream::ReadFrames. Handles any errors and processes 175 // the returned chunks appropriately to their type. |result| is a net error 176 // code. If |synchronous| is true, then OnReadDone() is being called from 177 // within the ReadFrames() loop and does not need to call ReadFrames() itself. 178 ChannelState OnReadDone(bool synchronous, int result) WARN_UNUSED_RESULT; 179 180 // Processes a single frame that has been read from the stream. 181 ChannelState ProcessFrame( 182 scoped_ptr<WebSocketFrame> frame) WARN_UNUSED_RESULT; 183 184 // Handles a frame that the object has received enough of to process. May call 185 // |event_interface_| methods, send responses to the server, and change the 186 // value of |state_|. 187 ChannelState HandleFrame(const WebSocketFrameHeader::OpCode opcode, 188 bool final, 189 const scoped_refptr<IOBuffer>& data_buffer, 190 size_t size) WARN_UNUSED_RESULT; 191 192 // Low-level method to send a single frame. Used for both data and control 193 // frames. Either sends the frame immediately or buffers it to be scheduled 194 // when the current write finishes. |fin| and |op_code| are defined as for 195 // SendFrame() above, except that |op_code| may also be a control frame 196 // opcode. 197 ChannelState SendIOBuffer(bool fin, 198 WebSocketFrameHeader::OpCode op_code, 199 const scoped_refptr<IOBuffer>& buffer, 200 size_t size) WARN_UNUSED_RESULT; 201 202 // Performs the "Fail the WebSocket Connection" operation as defined in 203 // RFC6455. The supplied code and reason are sent back to the renderer in an 204 // OnDropChannel message. If state_ is CONNECTED then a Close message is sent 205 // to the remote host. If |expose| is SEND_REAL_ERROR then the remote host is 206 // given the same status code passed to the renderer; otherwise it is sent a 207 // fixed "Going Away" code. Closes the stream_ and sets state_ to CLOSED. 208 // FailChannel() always returns CHANNEL_DELETED. It is not valid to access any 209 // member variables or methods after calling FailChannel(). 210 ChannelState FailChannel(ExposeError expose, 211 uint16 code, 212 const std::string& reason) WARN_UNUSED_RESULT; 213 214 // Sends a Close frame to Start the WebSocket Closing Handshake, or to respond 215 // to a Close frame from the server. As a special case, setting |code| to 216 // kWebSocketErrorNoStatusReceived will create a Close frame with no payload; 217 // this is symmetric with the behaviour of ParseClose. 218 ChannelState SendClose(uint16 code, 219 const std::string& reason) WARN_UNUSED_RESULT; 220 221 // Parses a Close frame. If no status code is supplied, then |code| is set to 222 // 1005 (No status code) with empty |reason|. If the supplied code is 223 // outside the valid range, then 1002 (Protocol error) is set instead. If the 224 // reason text is not valid UTF-8, then |reason| is set to an empty string 225 // instead. 226 void ParseClose(const scoped_refptr<IOBuffer>& buffer, 227 size_t size, 228 uint16* code, 229 std::string* reason); 230 231 // Called if the closing handshake times out. Closes the connection and 232 // informs the |event_interface_| if appropriate. 233 void CloseTimeout(); 234 235 // The URL of the remote server. 236 GURL socket_url_; 237 238 // The object receiving events. 239 const scoped_ptr<WebSocketEventInterface> event_interface_; 240 241 // The URLRequestContext to pass to the WebSocketStream creator. 242 URLRequestContext* const url_request_context_; 243 244 // The WebSocketStream on which to send and receive data. 245 scoped_ptr<WebSocketStream> stream_; 246 247 // A data structure containing a vector of frames to be sent and the total 248 // number of bytes contained in the vector. 249 class SendBuffer; 250 // Data that is currently pending write, or NULL if no write is pending. 251 scoped_ptr<SendBuffer> data_being_sent_; 252 // Data that is queued up to write after the current write completes. 253 // Only non-NULL when such data actually exists. 254 scoped_ptr<SendBuffer> data_to_send_next_; 255 256 // Destination for the current call to WebSocketStream::ReadFrames 257 ScopedVector<WebSocketFrame> read_frames_; 258 259 // Handle to an in-progress WebSocketStream creation request. Only non-NULL 260 // during the connection process. 261 scoped_ptr<WebSocketStreamRequest> stream_request_; 262 263 // If the renderer's send quota reaches this level, it is sent a quota 264 // refresh. "quota units" are currently bytes. TODO(ricea): Update the 265 // definition of quota units when necessary. 266 int send_quota_low_water_mark_; 267 // The level the quota is refreshed to when it reaches the low_water_mark 268 // (quota units). 269 int send_quota_high_water_mark_; 270 // The current amount of quota that the renderer has available for sending 271 // on this logical channel (quota units). 272 int current_send_quota_; 273 274 // Timer for the closing handshake. 275 base::OneShotTimer<WebSocketChannel> timer_; 276 277 // Timeout for the closing handshake. 278 base::TimeDelta timeout_; 279 280 // Storage for the status code and reason from the time the Close frame 281 // arrives until the connection is closed and they are passed to 282 // OnDropChannel(). 283 uint16 closing_code_; 284 std::string closing_reason_; 285 286 // The current state of the channel. Mainly used for sanity checking, but also 287 // used to track the close state. 288 State state_; 289 290 DISALLOW_COPY_AND_ASSIGN(WebSocketChannel); 291 }; 292 293 } // namespace net 294 295 #endif // NET_WEBSOCKETS_WEBSOCKET_CHANNEL_H_ 296