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      1 // Copyright 2013 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #include "ash/wm/window_positioner.h"
      6 
      7 #include "ash/ash_switches.h"
      8 #include "ash/screen_ash.h"
      9 #include "ash/shell.h"
     10 #include "ash/shell_window_ids.h"
     11 #include "ash/wm/mru_window_tracker.h"
     12 #include "ash/wm/window_resizer.h"
     13 #include "ash/wm/window_state.h"
     14 #include "ash/wm/window_util.h"
     15 #include "base/command_line.h"
     16 #include "ui/aura/root_window.h"
     17 #include "ui/aura/window.h"
     18 #include "ui/aura/window_delegate.h"
     19 #include "ui/compositor/layer.h"
     20 #include "ui/compositor/scoped_layer_animation_settings.h"
     21 #include "ui/gfx/screen.h"
     22 #include "ui/views/corewm/window_animations.h"
     23 
     24 namespace ash {
     25 
     26 const int WindowPositioner::kMinimumWindowOffset = 32;
     27 
     28 // The number of pixels which are kept free top, left and right when a window
     29 // gets positioned to its default location.
     30 // static
     31 const int WindowPositioner::kDesktopBorderSize = 16;
     32 
     33 // Maximum width of a window even if there is more room on the desktop.
     34 // static
     35 const int WindowPositioner::kMaximumWindowWidth = 1100;
     36 
     37 namespace {
     38 
     39 // When a window gets opened in default mode and the screen is less than or
     40 // equal to this width, the window will get opened in maximized mode. This value
     41 // can be reduced to a "tame" number if the feature is disabled.
     42 const int kForceMaximizeWidthLimit = 1366;
     43 const int kForceMaximizeWidthLimitDisabled = 640;
     44 
     45 // The time in milliseconds which should be used to visually move a window
     46 // through an automatic "intelligent" window management option.
     47 const int kWindowAutoMoveDurationMS = 125;
     48 
     49 // If set to true all window repositioning actions will be ignored. Set through
     50 // WindowPositioner::SetIgnoreActivations().
     51 static bool disable_auto_positioning = false;
     52 
     53 // If set to true, by default the first window in ASH will be maxmized.
     54 static bool maximize_first_window = false;
     55 
     56 // Check if any management should be performed (with a given |window|).
     57 bool UseAutoWindowManager(const aura::Window* window) {
     58   if (disable_auto_positioning)
     59     return false;
     60   const wm::WindowState* window_state = wm::GetWindowState(window);
     61   return !window_state->is_dragged() && window_state->window_position_managed();
     62 }
     63 
     64 // Check if a given |window| can be managed. This includes that it's state is
     65 // not minimized/maximized/the user has changed it's size by hand already.
     66 // It furthermore checks for the WindowIsManaged status.
     67 bool WindowPositionCanBeManaged(const aura::Window* window) {
     68   if (disable_auto_positioning)
     69     return false;
     70   const wm::WindowState* window_state = wm::GetWindowState(window);
     71   return window_state->window_position_managed() &&
     72       !window_state->IsMinimized() &&
     73       !window_state->IsMaximized() &&
     74       !window_state->bounds_changed_by_user();
     75 }
     76 
     77 // Get the work area for a given |window| in parent coordinates.
     78 gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) {
     79 #if defined(OS_WIN)
     80   // On Win 8, the host window can't be resized, so
     81   // use window's bounds instead.
     82   // TODO(oshima): Emulate host window resize on win8.
     83   gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size());
     84   work_area.Inset(Shell::GetScreen()->GetDisplayMatching(
     85       window->parent()->GetBoundsInScreen()).GetWorkAreaInsets());
     86   return work_area;
     87 #else
     88   return ScreenAsh::GetDisplayWorkAreaBoundsInParent(window);
     89 #endif
     90 }
     91 
     92 // Move the given |bounds| on the available |work_area| in the direction
     93 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved
     94 // to the right edge, otherwise to the left one.
     95 bool MoveRectToOneSide(const gfx::Rect& work_area,
     96                        bool move_right,
     97                        gfx::Rect* bounds) {
     98   if (move_right) {
     99     if (work_area.right() > bounds->right()) {
    100       bounds->set_x(work_area.right() - bounds->width());
    101       return true;
    102     }
    103   } else {
    104     if (work_area.x() < bounds->x()) {
    105       bounds->set_x(work_area.x());
    106       return true;
    107     }
    108   }
    109   return false;
    110 }
    111 
    112 // Move a |window| to a new |bound|. Animate if desired by user.
    113 // Note: The function will do nothing if the bounds did not change.
    114 void SetBoundsAnimated(aura::Window* window, const gfx::Rect& bounds) {
    115   if (bounds == window->GetTargetBounds())
    116     return;
    117 
    118   if (views::corewm::WindowAnimationsDisabled(window)) {
    119     window->SetBounds(bounds);
    120     return;
    121   }
    122 
    123   ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator());
    124   settings.SetTransitionDuration(
    125       base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS));
    126   window->SetBounds(bounds);
    127 }
    128 
    129 // Move |window| into the center of the screen - or restore it to the previous
    130 // position.
    131 void AutoPlaceSingleWindow(aura::Window* window, bool animated) {
    132   gfx::Rect work_area = GetWorkAreaForWindowInParent(window);
    133   gfx::Rect bounds = window->bounds();
    134   const gfx::Rect* user_defined_area =
    135       wm::GetWindowState(window)->pre_auto_manage_window_bounds();
    136   if (user_defined_area) {
    137     bounds = *user_defined_area;
    138     ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds);
    139   } else {
    140     // Center the window (only in x).
    141     bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2);
    142   }
    143 
    144   if (animated)
    145     SetBoundsAnimated(window, bounds);
    146   else
    147     window->SetBounds(bounds);
    148 }
    149 
    150 // Get the first open (non minimized) window which is on the screen defined.
    151 aura::Window* GetReferenceWindow(const aura::Window* root_window,
    152                                  const aura::Window* exclude,
    153                                  bool *single_window) {
    154   if (single_window)
    155     *single_window = true;
    156   // Get the active window.
    157   aura::Window* active = ash::wm::GetActiveWindow();
    158   if (active && active->GetRootWindow() != root_window)
    159     active = NULL;
    160 
    161   // Get a list of all windows.
    162   const std::vector<aura::Window*> windows =
    163       ash::MruWindowTracker::BuildWindowList(false);
    164 
    165   if (windows.empty())
    166     return NULL;
    167 
    168   aura::Window::Windows::const_iterator iter = windows.begin();
    169   // Find the index of the current active window.
    170   if (active)
    171     iter = std::find(windows.begin(), windows.end(), active);
    172 
    173   int index = (iter == windows.end()) ? 0 : (iter - windows.begin());
    174 
    175   // Scan the cycle list backwards to see which is the second topmost window
    176   // (and so on). Note that we might cycle a few indices twice if there is no
    177   // suitable window. However - since the list is fairly small this should be
    178   // very fast anyways.
    179   aura::Window* found = NULL;
    180   for (int i = index + windows.size(); i >= 0; i--) {
    181     aura::Window* window = windows[i % windows.size()];
    182     if (window != exclude &&
    183         window->type() == aura::client::WINDOW_TYPE_NORMAL &&
    184         window->GetRootWindow() == root_window &&
    185         window->TargetVisibility() &&
    186         wm::GetWindowState(window)->window_position_managed()) {
    187       if (found && found != window) {
    188         // no need to check !signle_window because the function must have
    189         // been already returned in the "if (!single_window)" below.
    190         *single_window = false;
    191         return found;
    192       }
    193       found = window;
    194       // If there is no need to check single window, return now.
    195       if (!single_window)
    196         return found;
    197     }
    198   }
    199   return found;
    200 }
    201 
    202 }  // namespace
    203 
    204 // static
    205 int WindowPositioner::GetForceMaximizedWidthLimit() {
    206   static int maximum_limit = 0;
    207   if (!maximum_limit) {
    208     maximum_limit = CommandLine::ForCurrentProcess()->HasSwitch(
    209         switches::kAshDisableAutoMaximizing) ?
    210         kForceMaximizeWidthLimitDisabled : kForceMaximizeWidthLimit;
    211   }
    212   return maximum_limit;
    213 }
    214 
    215 // static
    216 void WindowPositioner::GetBoundsAndShowStateForNewWindow(
    217     const gfx::Screen* screen,
    218     const aura::Window* new_window,
    219     bool is_saved_bounds,
    220     ui::WindowShowState show_state_in,
    221     gfx::Rect* bounds_in_out,
    222     ui::WindowShowState* show_state_out) {
    223 
    224   // Always open new window in the target display.
    225   aura::Window* target = Shell::GetTargetRootWindow();
    226 
    227   aura::Window* top_window = GetReferenceWindow(target, NULL, NULL);
    228   // Our window should not have any impact if we are already on top.
    229   if (top_window == new_window)
    230     top_window = NULL;
    231 
    232   // If there is no valid other window we take and adjust the passed coordinates
    233   // and show state.
    234   if (!top_window) {
    235     gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area();
    236 
    237     bounds_in_out->AdjustToFit(work_area);
    238     // Use adjusted saved bounds, if there is one.
    239     if (is_saved_bounds)
    240       return;
    241     // When using "small screens" we want to always open in full screen mode.
    242     if (show_state_in == ui::SHOW_STATE_DEFAULT && (maximize_first_window ||
    243          (work_area.width() <= GetForceMaximizedWidthLimit() &&
    244          (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())))) {
    245       *show_state_out = ui::SHOW_STATE_MAXIMIZED;
    246     }
    247     return;
    248   }
    249   bool maximized = wm::GetWindowState(top_window)->IsMaximized();
    250   // We ignore the saved show state, but look instead for the top level
    251   // window's show state.
    252   if (show_state_in == ui::SHOW_STATE_DEFAULT) {
    253     *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED :
    254         ui::SHOW_STATE_DEFAULT;
    255   }
    256 
    257   // Use the size of the other window. The window's bound will be rearranged
    258   // in ash::WorkspaceLayoutManager using this location.
    259   *bounds_in_out = top_window->GetBoundsInScreen();
    260 }
    261 
    262 // static
    263 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove(
    264     const aura::Window* removed_window) {
    265   if (!UseAutoWindowManager(removed_window))
    266     return;
    267   // Find a single open browser window.
    268   bool single_window;
    269   aura::Window* other_shown_window = GetReferenceWindow(
    270       removed_window->GetRootWindow(), removed_window, &single_window);
    271   if (!other_shown_window || !single_window ||
    272       !WindowPositionCanBeManaged(other_shown_window))
    273     return;
    274   AutoPlaceSingleWindow(other_shown_window, true);
    275 }
    276 
    277 // static
    278 bool WindowPositioner::DisableAutoPositioning(bool ignore) {
    279   bool old_state = disable_auto_positioning;
    280   disable_auto_positioning = ignore;
    281   return old_state;
    282 }
    283 
    284 // static
    285 void WindowPositioner::RearrangeVisibleWindowOnShow(
    286     aura::Window* added_window) {
    287   wm::WindowState* added_window_state = wm::GetWindowState(added_window);
    288   if (!added_window->TargetVisibility())
    289     return;
    290 
    291   if (!UseAutoWindowManager(added_window) ||
    292       added_window_state->bounds_changed_by_user()) {
    293     if (added_window_state->minimum_visibility()) {
    294       // Guarante minimum visibility within the work area.
    295       gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
    296       gfx::Rect bounds = added_window->bounds();
    297       gfx::Rect new_bounds = bounds;
    298       ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area,
    299                                                            &new_bounds);
    300       if (new_bounds != bounds)
    301         added_window->SetBounds(new_bounds);
    302     }
    303     return;
    304   }
    305   // Find a single open managed window.
    306   bool single_window;
    307   aura::Window* other_shown_window = GetReferenceWindow(
    308       added_window->GetRootWindow(), added_window, &single_window);
    309 
    310   if (!other_shown_window) {
    311     // It could be that this window is the first window joining the workspace.
    312     if (!WindowPositionCanBeManaged(added_window) || other_shown_window)
    313       return;
    314     // Since we might be going from 0 to 1 window, we have to arrange the new
    315     // window to a good default.
    316     AutoPlaceSingleWindow(added_window, false);
    317     return;
    318   }
    319 
    320   gfx::Rect other_bounds = other_shown_window->bounds();
    321   gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window);
    322   bool move_other_right =
    323       other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2;
    324 
    325   // Push the other window to the size only if there are two windows left.
    326   if (single_window) {
    327     // When going from one to two windows both windows loose their
    328     // "positioned by user" flags.
    329     added_window_state->set_bounds_changed_by_user(false);
    330     wm::WindowState* other_window_state =
    331         wm::GetWindowState(other_shown_window);
    332     other_window_state->set_bounds_changed_by_user(false);
    333 
    334     if (WindowPositionCanBeManaged(other_shown_window)) {
    335       // Don't override pre auto managed bounds as the current bounds
    336       // may not be original.
    337       if (!other_window_state->pre_auto_manage_window_bounds())
    338         other_window_state->SetPreAutoManageWindowBounds(other_bounds);
    339 
    340       // Push away the other window after remembering its current position.
    341       if (MoveRectToOneSide(work_area, move_other_right, &other_bounds))
    342         SetBoundsAnimated(other_shown_window, other_bounds);
    343     }
    344   }
    345 
    346   // Remember the current location of the window if it's new and push
    347   // it also to the opposite location if needed.  Since it is just
    348   // being shown, we do not need to animate it.
    349   gfx::Rect added_bounds = added_window->bounds();
    350   if (!added_window_state->pre_auto_manage_window_bounds())
    351     added_window_state->SetPreAutoManageWindowBounds(added_bounds);
    352   if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds))
    353     added_window->SetBounds(added_bounds);
    354 }
    355 
    356 WindowPositioner::WindowPositioner()
    357     : pop_position_offset_increment_x(0),
    358       pop_position_offset_increment_y(0),
    359       popup_position_offset_from_screen_corner_x(0),
    360       popup_position_offset_from_screen_corner_y(0),
    361       last_popup_position_x_(0),
    362       last_popup_position_y_(0) {
    363 }
    364 
    365 WindowPositioner::~WindowPositioner() {
    366 }
    367 
    368 gfx::Rect WindowPositioner::GetDefaultWindowBounds(
    369     const gfx::Display& display) {
    370   const gfx::Rect work_area = display.work_area();
    371   // There should be a 'desktop' border around the window at the left and right
    372   // side.
    373   int default_width = work_area.width() - 2 * kDesktopBorderSize;
    374   // There should also be a 'desktop' border around the window at the top.
    375   // Since the workspace excludes the tray area we only need one border size.
    376   int default_height = work_area.height() - kDesktopBorderSize;
    377   int offset_x = kDesktopBorderSize;
    378   if (default_width > kMaximumWindowWidth) {
    379     // The window should get centered on the screen and not follow the grid.
    380     offset_x = (work_area.width() - kMaximumWindowWidth) / 2;
    381     default_width = kMaximumWindowWidth;
    382   }
    383   return gfx::Rect(work_area.x() + offset_x,
    384                    work_area.y() + kDesktopBorderSize,
    385                    default_width,
    386                    default_height);
    387 }
    388 
    389 gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) {
    390   int grid = kMinimumWindowOffset;
    391   popup_position_offset_from_screen_corner_x = grid;
    392   popup_position_offset_from_screen_corner_y = grid;
    393   if (!pop_position_offset_increment_x) {
    394     // When the popup position increment is , the last popup position
    395     // was not yet initialized.
    396     last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
    397     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
    398   }
    399   pop_position_offset_increment_x = grid;
    400   pop_position_offset_increment_y = grid;
    401   // We handle the Multi monitor support by retrieving the active window's
    402   // work area.
    403   aura::Window* window = wm::GetActiveWindow();
    404   const gfx::Rect work_area = window && window->IsVisible() ?
    405       Shell::GetScreen()->GetDisplayNearestWindow(window).work_area() :
    406       Shell::GetScreen()->GetPrimaryDisplay().work_area();
    407   // Only try to reposition the popup when it is not spanning the entire
    408   // screen.
    409   if ((old_pos.width() + popup_position_offset_from_screen_corner_x >=
    410       work_area.width()) ||
    411       (old_pos.height() + popup_position_offset_from_screen_corner_y >=
    412        work_area.height()))
    413     return AlignPopupPosition(old_pos, work_area, grid);
    414   const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid);
    415   if (!result.IsEmpty())
    416     return AlignPopupPosition(result, work_area, grid);
    417   return NormalPopupPosition(old_pos, work_area);
    418 }
    419 
    420 // static
    421 void WindowPositioner::SetMaximizeFirstWindow(bool maximize) {
    422   maximize_first_window = maximize;
    423 }
    424 
    425 gfx::Rect WindowPositioner::NormalPopupPosition(
    426     const gfx::Rect& old_pos,
    427     const gfx::Rect& work_area) {
    428   int w = old_pos.width();
    429   int h = old_pos.height();
    430   // Note: The 'last_popup_position' is checked and kept relative to the
    431   // screen size. The offsetting will be done in the last step when the
    432   // target rectangle gets returned.
    433   bool reset = false;
    434   if (last_popup_position_y_ + h > work_area.height() ||
    435       last_popup_position_x_ + w > work_area.width()) {
    436     // Popup does not fit on screen. Reset to next diagonal row.
    437     last_popup_position_x_ -= last_popup_position_y_ -
    438                               popup_position_offset_from_screen_corner_x -
    439                               pop_position_offset_increment_x;
    440     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
    441     reset = true;
    442   }
    443   if (last_popup_position_x_ + w > work_area.width()) {
    444     // Start again over.
    445     last_popup_position_x_ = popup_position_offset_from_screen_corner_x;
    446     last_popup_position_y_ = popup_position_offset_from_screen_corner_y;
    447     reset = true;
    448   }
    449   int x = last_popup_position_x_;
    450   int y = last_popup_position_y_;
    451   if (!reset) {
    452     last_popup_position_x_ += pop_position_offset_increment_x;
    453     last_popup_position_y_ += pop_position_offset_increment_y;
    454   }
    455   return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
    456 }
    457 
    458 gfx::Rect WindowPositioner::SmartPopupPosition(
    459     const gfx::Rect& old_pos,
    460     const gfx::Rect& work_area,
    461     int grid) {
    462   const std::vector<aura::Window*> windows =
    463       MruWindowTracker::BuildWindowList(false);
    464 
    465   std::vector<const gfx::Rect*> regions;
    466   // Process the window list and check if we can bail immediately.
    467   for (size_t i = 0; i < windows.size(); i++) {
    468     // We only include opaque and visible windows.
    469     if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() &&
    470         (!windows[i]->transparent() ||
    471          windows[i]->layer()->GetTargetOpacity() == 1.0)) {
    472       wm::WindowState* window_state = wm::GetWindowState(windows[i]);
    473       // When any window is maximized we cannot find any free space.
    474       if (window_state->IsMaximizedOrFullscreen())
    475         return gfx::Rect(0, 0, 0, 0);
    476       if (window_state->IsNormalShowState())
    477         regions.push_back(&windows[i]->bounds());
    478     }
    479   }
    480 
    481   if (regions.empty())
    482     return gfx::Rect(0, 0, 0, 0);
    483 
    484   int w = old_pos.width();
    485   int h = old_pos.height();
    486   int x_end = work_area.width() / 2;
    487   int x, x_increment;
    488   // We parse for a proper location on the screen. We do this in two runs:
    489   // The first run will start from the left, parsing down, skipping any
    490   // overlapping windows it will encounter until the popup's height can not
    491   // be served anymore. Then the next grid position to the right will be
    492   // taken, and the same cycle starts again. This will be repeated until we
    493   // hit the middle of the screen (or we find a suitable location).
    494   // In the second run we parse beginning from the right corner downwards and
    495   // then to the left.
    496   // When no location was found, an empty rectangle will be returned.
    497   for (int run = 0; run < 2; run++) {
    498     if (run == 0) { // First run: Start left, parse right till mid screen.
    499       x = 0;
    500       x_increment = pop_position_offset_increment_x;
    501     } else { // Second run: Start right, parse left till mid screen.
    502       x = work_area.width() - w;
    503       x_increment = -pop_position_offset_increment_x;
    504     }
    505     // Note: The passing (x,y,w,h) window is always relative to the work area's
    506     // origin.
    507     for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) {
    508       int y = 0;
    509       while (y + h <= work_area.height()) {
    510         size_t i;
    511         for (i = 0; i < regions.size(); i++) {
    512           if (regions[i]->Intersects(gfx::Rect(x + work_area.x(),
    513                                                y + work_area.y(), w, h))) {
    514             y = regions[i]->bottom() - work_area.y();
    515             break;
    516           }
    517         }
    518         if (i >= regions.size())
    519           return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h);
    520       }
    521     }
    522   }
    523   return gfx::Rect(0, 0, 0, 0);
    524 }
    525 
    526 gfx::Rect WindowPositioner::AlignPopupPosition(
    527     const gfx::Rect& pos,
    528     const gfx::Rect& work_area,
    529     int grid) {
    530   if (grid <= 1)
    531     return pos;
    532 
    533   int x = pos.x() - (pos.x() - work_area.x()) % grid;
    534   int y = pos.y() - (pos.y() - work_area.y()) % grid;
    535   int w = pos.width();
    536   int h = pos.height();
    537 
    538   // If the alignment was pushing the window out of the screen, we ignore the
    539   // alignment for that call.
    540   if (abs(pos.right() - work_area.right()) < grid)
    541     x = work_area.right() - w;
    542   if (abs(pos.bottom() - work_area.bottom()) < grid)
    543     y = work_area.bottom() - h;
    544   return gfx::Rect(x, y, w, h);
    545 }
    546 
    547 }  // namespace ash
    548