1 // Copyright 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/wm/window_positioner.h" 6 7 #include "ash/ash_switches.h" 8 #include "ash/screen_ash.h" 9 #include "ash/shell.h" 10 #include "ash/shell_window_ids.h" 11 #include "ash/wm/mru_window_tracker.h" 12 #include "ash/wm/window_resizer.h" 13 #include "ash/wm/window_state.h" 14 #include "ash/wm/window_util.h" 15 #include "base/command_line.h" 16 #include "ui/aura/root_window.h" 17 #include "ui/aura/window.h" 18 #include "ui/aura/window_delegate.h" 19 #include "ui/compositor/layer.h" 20 #include "ui/compositor/scoped_layer_animation_settings.h" 21 #include "ui/gfx/screen.h" 22 #include "ui/views/corewm/window_animations.h" 23 24 namespace ash { 25 26 const int WindowPositioner::kMinimumWindowOffset = 32; 27 28 // The number of pixels which are kept free top, left and right when a window 29 // gets positioned to its default location. 30 // static 31 const int WindowPositioner::kDesktopBorderSize = 16; 32 33 // Maximum width of a window even if there is more room on the desktop. 34 // static 35 const int WindowPositioner::kMaximumWindowWidth = 1100; 36 37 namespace { 38 39 // When a window gets opened in default mode and the screen is less than or 40 // equal to this width, the window will get opened in maximized mode. This value 41 // can be reduced to a "tame" number if the feature is disabled. 42 const int kForceMaximizeWidthLimit = 1366; 43 const int kForceMaximizeWidthLimitDisabled = 640; 44 45 // The time in milliseconds which should be used to visually move a window 46 // through an automatic "intelligent" window management option. 47 const int kWindowAutoMoveDurationMS = 125; 48 49 // If set to true all window repositioning actions will be ignored. Set through 50 // WindowPositioner::SetIgnoreActivations(). 51 static bool disable_auto_positioning = false; 52 53 // If set to true, by default the first window in ASH will be maxmized. 54 static bool maximize_first_window = false; 55 56 // Check if any management should be performed (with a given |window|). 57 bool UseAutoWindowManager(const aura::Window* window) { 58 if (disable_auto_positioning) 59 return false; 60 const wm::WindowState* window_state = wm::GetWindowState(window); 61 return !window_state->is_dragged() && window_state->window_position_managed(); 62 } 63 64 // Check if a given |window| can be managed. This includes that it's state is 65 // not minimized/maximized/the user has changed it's size by hand already. 66 // It furthermore checks for the WindowIsManaged status. 67 bool WindowPositionCanBeManaged(const aura::Window* window) { 68 if (disable_auto_positioning) 69 return false; 70 const wm::WindowState* window_state = wm::GetWindowState(window); 71 return window_state->window_position_managed() && 72 !window_state->IsMinimized() && 73 !window_state->IsMaximized() && 74 !window_state->bounds_changed_by_user(); 75 } 76 77 // Get the work area for a given |window| in parent coordinates. 78 gfx::Rect GetWorkAreaForWindowInParent(aura::Window* window) { 79 #if defined(OS_WIN) 80 // On Win 8, the host window can't be resized, so 81 // use window's bounds instead. 82 // TODO(oshima): Emulate host window resize on win8. 83 gfx::Rect work_area = gfx::Rect(window->parent()->bounds().size()); 84 work_area.Inset(Shell::GetScreen()->GetDisplayMatching( 85 window->parent()->GetBoundsInScreen()).GetWorkAreaInsets()); 86 return work_area; 87 #else 88 return ScreenAsh::GetDisplayWorkAreaBoundsInParent(window); 89 #endif 90 } 91 92 // Move the given |bounds| on the available |work_area| in the direction 93 // indicated by |move_right|. If |move_right| is true, the rectangle gets moved 94 // to the right edge, otherwise to the left one. 95 bool MoveRectToOneSide(const gfx::Rect& work_area, 96 bool move_right, 97 gfx::Rect* bounds) { 98 if (move_right) { 99 if (work_area.right() > bounds->right()) { 100 bounds->set_x(work_area.right() - bounds->width()); 101 return true; 102 } 103 } else { 104 if (work_area.x() < bounds->x()) { 105 bounds->set_x(work_area.x()); 106 return true; 107 } 108 } 109 return false; 110 } 111 112 // Move a |window| to a new |bound|. Animate if desired by user. 113 // Note: The function will do nothing if the bounds did not change. 114 void SetBoundsAnimated(aura::Window* window, const gfx::Rect& bounds) { 115 if (bounds == window->GetTargetBounds()) 116 return; 117 118 if (views::corewm::WindowAnimationsDisabled(window)) { 119 window->SetBounds(bounds); 120 return; 121 } 122 123 ui::ScopedLayerAnimationSettings settings(window->layer()->GetAnimator()); 124 settings.SetTransitionDuration( 125 base::TimeDelta::FromMilliseconds(kWindowAutoMoveDurationMS)); 126 window->SetBounds(bounds); 127 } 128 129 // Move |window| into the center of the screen - or restore it to the previous 130 // position. 131 void AutoPlaceSingleWindow(aura::Window* window, bool animated) { 132 gfx::Rect work_area = GetWorkAreaForWindowInParent(window); 133 gfx::Rect bounds = window->bounds(); 134 const gfx::Rect* user_defined_area = 135 wm::GetWindowState(window)->pre_auto_manage_window_bounds(); 136 if (user_defined_area) { 137 bounds = *user_defined_area; 138 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, &bounds); 139 } else { 140 // Center the window (only in x). 141 bounds.set_x(work_area.x() + (work_area.width() - bounds.width()) / 2); 142 } 143 144 if (animated) 145 SetBoundsAnimated(window, bounds); 146 else 147 window->SetBounds(bounds); 148 } 149 150 // Get the first open (non minimized) window which is on the screen defined. 151 aura::Window* GetReferenceWindow(const aura::Window* root_window, 152 const aura::Window* exclude, 153 bool *single_window) { 154 if (single_window) 155 *single_window = true; 156 // Get the active window. 157 aura::Window* active = ash::wm::GetActiveWindow(); 158 if (active && active->GetRootWindow() != root_window) 159 active = NULL; 160 161 // Get a list of all windows. 162 const std::vector<aura::Window*> windows = 163 ash::MruWindowTracker::BuildWindowList(false); 164 165 if (windows.empty()) 166 return NULL; 167 168 aura::Window::Windows::const_iterator iter = windows.begin(); 169 // Find the index of the current active window. 170 if (active) 171 iter = std::find(windows.begin(), windows.end(), active); 172 173 int index = (iter == windows.end()) ? 0 : (iter - windows.begin()); 174 175 // Scan the cycle list backwards to see which is the second topmost window 176 // (and so on). Note that we might cycle a few indices twice if there is no 177 // suitable window. However - since the list is fairly small this should be 178 // very fast anyways. 179 aura::Window* found = NULL; 180 for (int i = index + windows.size(); i >= 0; i--) { 181 aura::Window* window = windows[i % windows.size()]; 182 if (window != exclude && 183 window->type() == aura::client::WINDOW_TYPE_NORMAL && 184 window->GetRootWindow() == root_window && 185 window->TargetVisibility() && 186 wm::GetWindowState(window)->window_position_managed()) { 187 if (found && found != window) { 188 // no need to check !signle_window because the function must have 189 // been already returned in the "if (!single_window)" below. 190 *single_window = false; 191 return found; 192 } 193 found = window; 194 // If there is no need to check single window, return now. 195 if (!single_window) 196 return found; 197 } 198 } 199 return found; 200 } 201 202 } // namespace 203 204 // static 205 int WindowPositioner::GetForceMaximizedWidthLimit() { 206 static int maximum_limit = 0; 207 if (!maximum_limit) { 208 maximum_limit = CommandLine::ForCurrentProcess()->HasSwitch( 209 switches::kAshDisableAutoMaximizing) ? 210 kForceMaximizeWidthLimitDisabled : kForceMaximizeWidthLimit; 211 } 212 return maximum_limit; 213 } 214 215 // static 216 void WindowPositioner::GetBoundsAndShowStateForNewWindow( 217 const gfx::Screen* screen, 218 const aura::Window* new_window, 219 bool is_saved_bounds, 220 ui::WindowShowState show_state_in, 221 gfx::Rect* bounds_in_out, 222 ui::WindowShowState* show_state_out) { 223 224 // Always open new window in the target display. 225 aura::Window* target = Shell::GetTargetRootWindow(); 226 227 aura::Window* top_window = GetReferenceWindow(target, NULL, NULL); 228 // Our window should not have any impact if we are already on top. 229 if (top_window == new_window) 230 top_window = NULL; 231 232 // If there is no valid other window we take and adjust the passed coordinates 233 // and show state. 234 if (!top_window) { 235 gfx::Rect work_area = screen->GetDisplayNearestWindow(target).work_area(); 236 237 bounds_in_out->AdjustToFit(work_area); 238 // Use adjusted saved bounds, if there is one. 239 if (is_saved_bounds) 240 return; 241 // When using "small screens" we want to always open in full screen mode. 242 if (show_state_in == ui::SHOW_STATE_DEFAULT && (maximize_first_window || 243 (work_area.width() <= GetForceMaximizedWidthLimit() && 244 (!new_window || !wm::GetWindowState(new_window)->IsFullscreen())))) { 245 *show_state_out = ui::SHOW_STATE_MAXIMIZED; 246 } 247 return; 248 } 249 bool maximized = wm::GetWindowState(top_window)->IsMaximized(); 250 // We ignore the saved show state, but look instead for the top level 251 // window's show state. 252 if (show_state_in == ui::SHOW_STATE_DEFAULT) { 253 *show_state_out = maximized ? ui::SHOW_STATE_MAXIMIZED : 254 ui::SHOW_STATE_DEFAULT; 255 } 256 257 // Use the size of the other window. The window's bound will be rearranged 258 // in ash::WorkspaceLayoutManager using this location. 259 *bounds_in_out = top_window->GetBoundsInScreen(); 260 } 261 262 // static 263 void WindowPositioner::RearrangeVisibleWindowOnHideOrRemove( 264 const aura::Window* removed_window) { 265 if (!UseAutoWindowManager(removed_window)) 266 return; 267 // Find a single open browser window. 268 bool single_window; 269 aura::Window* other_shown_window = GetReferenceWindow( 270 removed_window->GetRootWindow(), removed_window, &single_window); 271 if (!other_shown_window || !single_window || 272 !WindowPositionCanBeManaged(other_shown_window)) 273 return; 274 AutoPlaceSingleWindow(other_shown_window, true); 275 } 276 277 // static 278 bool WindowPositioner::DisableAutoPositioning(bool ignore) { 279 bool old_state = disable_auto_positioning; 280 disable_auto_positioning = ignore; 281 return old_state; 282 } 283 284 // static 285 void WindowPositioner::RearrangeVisibleWindowOnShow( 286 aura::Window* added_window) { 287 wm::WindowState* added_window_state = wm::GetWindowState(added_window); 288 if (!added_window->TargetVisibility()) 289 return; 290 291 if (!UseAutoWindowManager(added_window) || 292 added_window_state->bounds_changed_by_user()) { 293 if (added_window_state->minimum_visibility()) { 294 // Guarante minimum visibility within the work area. 295 gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); 296 gfx::Rect bounds = added_window->bounds(); 297 gfx::Rect new_bounds = bounds; 298 ash::wm::AdjustBoundsToEnsureMinimumWindowVisibility(work_area, 299 &new_bounds); 300 if (new_bounds != bounds) 301 added_window->SetBounds(new_bounds); 302 } 303 return; 304 } 305 // Find a single open managed window. 306 bool single_window; 307 aura::Window* other_shown_window = GetReferenceWindow( 308 added_window->GetRootWindow(), added_window, &single_window); 309 310 if (!other_shown_window) { 311 // It could be that this window is the first window joining the workspace. 312 if (!WindowPositionCanBeManaged(added_window) || other_shown_window) 313 return; 314 // Since we might be going from 0 to 1 window, we have to arrange the new 315 // window to a good default. 316 AutoPlaceSingleWindow(added_window, false); 317 return; 318 } 319 320 gfx::Rect other_bounds = other_shown_window->bounds(); 321 gfx::Rect work_area = GetWorkAreaForWindowInParent(added_window); 322 bool move_other_right = 323 other_bounds.CenterPoint().x() > work_area.x() + work_area.width() / 2; 324 325 // Push the other window to the size only if there are two windows left. 326 if (single_window) { 327 // When going from one to two windows both windows loose their 328 // "positioned by user" flags. 329 added_window_state->set_bounds_changed_by_user(false); 330 wm::WindowState* other_window_state = 331 wm::GetWindowState(other_shown_window); 332 other_window_state->set_bounds_changed_by_user(false); 333 334 if (WindowPositionCanBeManaged(other_shown_window)) { 335 // Don't override pre auto managed bounds as the current bounds 336 // may not be original. 337 if (!other_window_state->pre_auto_manage_window_bounds()) 338 other_window_state->SetPreAutoManageWindowBounds(other_bounds); 339 340 // Push away the other window after remembering its current position. 341 if (MoveRectToOneSide(work_area, move_other_right, &other_bounds)) 342 SetBoundsAnimated(other_shown_window, other_bounds); 343 } 344 } 345 346 // Remember the current location of the window if it's new and push 347 // it also to the opposite location if needed. Since it is just 348 // being shown, we do not need to animate it. 349 gfx::Rect added_bounds = added_window->bounds(); 350 if (!added_window_state->pre_auto_manage_window_bounds()) 351 added_window_state->SetPreAutoManageWindowBounds(added_bounds); 352 if (MoveRectToOneSide(work_area, !move_other_right, &added_bounds)) 353 added_window->SetBounds(added_bounds); 354 } 355 356 WindowPositioner::WindowPositioner() 357 : pop_position_offset_increment_x(0), 358 pop_position_offset_increment_y(0), 359 popup_position_offset_from_screen_corner_x(0), 360 popup_position_offset_from_screen_corner_y(0), 361 last_popup_position_x_(0), 362 last_popup_position_y_(0) { 363 } 364 365 WindowPositioner::~WindowPositioner() { 366 } 367 368 gfx::Rect WindowPositioner::GetDefaultWindowBounds( 369 const gfx::Display& display) { 370 const gfx::Rect work_area = display.work_area(); 371 // There should be a 'desktop' border around the window at the left and right 372 // side. 373 int default_width = work_area.width() - 2 * kDesktopBorderSize; 374 // There should also be a 'desktop' border around the window at the top. 375 // Since the workspace excludes the tray area we only need one border size. 376 int default_height = work_area.height() - kDesktopBorderSize; 377 int offset_x = kDesktopBorderSize; 378 if (default_width > kMaximumWindowWidth) { 379 // The window should get centered on the screen and not follow the grid. 380 offset_x = (work_area.width() - kMaximumWindowWidth) / 2; 381 default_width = kMaximumWindowWidth; 382 } 383 return gfx::Rect(work_area.x() + offset_x, 384 work_area.y() + kDesktopBorderSize, 385 default_width, 386 default_height); 387 } 388 389 gfx::Rect WindowPositioner::GetPopupPosition(const gfx::Rect& old_pos) { 390 int grid = kMinimumWindowOffset; 391 popup_position_offset_from_screen_corner_x = grid; 392 popup_position_offset_from_screen_corner_y = grid; 393 if (!pop_position_offset_increment_x) { 394 // When the popup position increment is , the last popup position 395 // was not yet initialized. 396 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; 397 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; 398 } 399 pop_position_offset_increment_x = grid; 400 pop_position_offset_increment_y = grid; 401 // We handle the Multi monitor support by retrieving the active window's 402 // work area. 403 aura::Window* window = wm::GetActiveWindow(); 404 const gfx::Rect work_area = window && window->IsVisible() ? 405 Shell::GetScreen()->GetDisplayNearestWindow(window).work_area() : 406 Shell::GetScreen()->GetPrimaryDisplay().work_area(); 407 // Only try to reposition the popup when it is not spanning the entire 408 // screen. 409 if ((old_pos.width() + popup_position_offset_from_screen_corner_x >= 410 work_area.width()) || 411 (old_pos.height() + popup_position_offset_from_screen_corner_y >= 412 work_area.height())) 413 return AlignPopupPosition(old_pos, work_area, grid); 414 const gfx::Rect result = SmartPopupPosition(old_pos, work_area, grid); 415 if (!result.IsEmpty()) 416 return AlignPopupPosition(result, work_area, grid); 417 return NormalPopupPosition(old_pos, work_area); 418 } 419 420 // static 421 void WindowPositioner::SetMaximizeFirstWindow(bool maximize) { 422 maximize_first_window = maximize; 423 } 424 425 gfx::Rect WindowPositioner::NormalPopupPosition( 426 const gfx::Rect& old_pos, 427 const gfx::Rect& work_area) { 428 int w = old_pos.width(); 429 int h = old_pos.height(); 430 // Note: The 'last_popup_position' is checked and kept relative to the 431 // screen size. The offsetting will be done in the last step when the 432 // target rectangle gets returned. 433 bool reset = false; 434 if (last_popup_position_y_ + h > work_area.height() || 435 last_popup_position_x_ + w > work_area.width()) { 436 // Popup does not fit on screen. Reset to next diagonal row. 437 last_popup_position_x_ -= last_popup_position_y_ - 438 popup_position_offset_from_screen_corner_x - 439 pop_position_offset_increment_x; 440 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; 441 reset = true; 442 } 443 if (last_popup_position_x_ + w > work_area.width()) { 444 // Start again over. 445 last_popup_position_x_ = popup_position_offset_from_screen_corner_x; 446 last_popup_position_y_ = popup_position_offset_from_screen_corner_y; 447 reset = true; 448 } 449 int x = last_popup_position_x_; 450 int y = last_popup_position_y_; 451 if (!reset) { 452 last_popup_position_x_ += pop_position_offset_increment_x; 453 last_popup_position_y_ += pop_position_offset_increment_y; 454 } 455 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); 456 } 457 458 gfx::Rect WindowPositioner::SmartPopupPosition( 459 const gfx::Rect& old_pos, 460 const gfx::Rect& work_area, 461 int grid) { 462 const std::vector<aura::Window*> windows = 463 MruWindowTracker::BuildWindowList(false); 464 465 std::vector<const gfx::Rect*> regions; 466 // Process the window list and check if we can bail immediately. 467 for (size_t i = 0; i < windows.size(); i++) { 468 // We only include opaque and visible windows. 469 if (windows[i] && windows[i]->IsVisible() && windows[i]->layer() && 470 (!windows[i]->transparent() || 471 windows[i]->layer()->GetTargetOpacity() == 1.0)) { 472 wm::WindowState* window_state = wm::GetWindowState(windows[i]); 473 // When any window is maximized we cannot find any free space. 474 if (window_state->IsMaximizedOrFullscreen()) 475 return gfx::Rect(0, 0, 0, 0); 476 if (window_state->IsNormalShowState()) 477 regions.push_back(&windows[i]->bounds()); 478 } 479 } 480 481 if (regions.empty()) 482 return gfx::Rect(0, 0, 0, 0); 483 484 int w = old_pos.width(); 485 int h = old_pos.height(); 486 int x_end = work_area.width() / 2; 487 int x, x_increment; 488 // We parse for a proper location on the screen. We do this in two runs: 489 // The first run will start from the left, parsing down, skipping any 490 // overlapping windows it will encounter until the popup's height can not 491 // be served anymore. Then the next grid position to the right will be 492 // taken, and the same cycle starts again. This will be repeated until we 493 // hit the middle of the screen (or we find a suitable location). 494 // In the second run we parse beginning from the right corner downwards and 495 // then to the left. 496 // When no location was found, an empty rectangle will be returned. 497 for (int run = 0; run < 2; run++) { 498 if (run == 0) { // First run: Start left, parse right till mid screen. 499 x = 0; 500 x_increment = pop_position_offset_increment_x; 501 } else { // Second run: Start right, parse left till mid screen. 502 x = work_area.width() - w; 503 x_increment = -pop_position_offset_increment_x; 504 } 505 // Note: The passing (x,y,w,h) window is always relative to the work area's 506 // origin. 507 for (; x_increment > 0 ? (x < x_end) : (x > x_end); x += x_increment) { 508 int y = 0; 509 while (y + h <= work_area.height()) { 510 size_t i; 511 for (i = 0; i < regions.size(); i++) { 512 if (regions[i]->Intersects(gfx::Rect(x + work_area.x(), 513 y + work_area.y(), w, h))) { 514 y = regions[i]->bottom() - work_area.y(); 515 break; 516 } 517 } 518 if (i >= regions.size()) 519 return gfx::Rect(x + work_area.x(), y + work_area.y(), w, h); 520 } 521 } 522 } 523 return gfx::Rect(0, 0, 0, 0); 524 } 525 526 gfx::Rect WindowPositioner::AlignPopupPosition( 527 const gfx::Rect& pos, 528 const gfx::Rect& work_area, 529 int grid) { 530 if (grid <= 1) 531 return pos; 532 533 int x = pos.x() - (pos.x() - work_area.x()) % grid; 534 int y = pos.y() - (pos.y() - work_area.y()) % grid; 535 int w = pos.width(); 536 int h = pos.height(); 537 538 // If the alignment was pushing the window out of the screen, we ignore the 539 // alignment for that call. 540 if (abs(pos.right() - work_area.right()) < grid) 541 x = work_area.right() - w; 542 if (abs(pos.bottom() - work_area.bottom()) < grid) 543 y = work_area.bottom() - h; 544 return gfx::Rect(x, y, w, h); 545 } 546 547 } // namespace ash 548