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      1 // Copyright (c) 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
      6 #define CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
      7 
      8 #include <d3d9.h>
      9 #include <dxva2api.h>
     10 #include <list>
     11 #include <map>
     12 #include <mfidl.h>
     13 #include <vector>
     14 
     15 #include "base/compiler_specific.h"
     16 #include "base/memory/linked_ptr.h"
     17 #include "base/threading/non_thread_safe.h"
     18 #include "base/win/scoped_comptr.h"
     19 #include "content/common/content_export.h"
     20 #include "content/common/gpu/media/video_decode_accelerator_impl.h"
     21 #include "media/video/video_decode_accelerator.h"
     22 
     23 interface IMFSample;
     24 interface IDirect3DSurface9;
     25 
     26 namespace content {
     27 
     28 // Class to provide a DXVA 2.0 based accelerator using the Microsoft Media
     29 // foundation APIs via the VideoDecodeAccelerator interface.
     30 // This class lives on a single thread and DCHECKs that it is never accessed
     31 // from any other.
     32 class CONTENT_EXPORT DXVAVideoDecodeAccelerator
     33     : public VideoDecodeAcceleratorImpl,
     34       NON_EXPORTED_BASE(public base::NonThreadSafe) {
     35  public:
     36   enum State {
     37     kUninitialized,   // un-initialized.
     38     kNormal,          // normal playing state.
     39     kResetting,       // upon received Reset(), before ResetDone()
     40     kStopped,         // upon output EOS received.
     41     kFlushing,        // upon flush request received.
     42   };
     43 
     44   // Does not take ownership of |client| which must outlive |*this|.
     45   explicit DXVAVideoDecodeAccelerator(
     46       media::VideoDecodeAccelerator::Client* client,
     47       const base::Callback<bool(void)>& make_context_current);
     48   virtual ~DXVAVideoDecodeAccelerator();
     49 
     50   // media::VideoDecodeAccelerator implementation.
     51   virtual bool Initialize(media::VideoCodecProfile profile) OVERRIDE;
     52   virtual void Decode(const media::BitstreamBuffer& bitstream_buffer) OVERRIDE;
     53   virtual void AssignPictureBuffers(
     54       const std::vector<media::PictureBuffer>& buffers) OVERRIDE;
     55   virtual void ReusePictureBuffer(int32 picture_buffer_id) OVERRIDE;
     56   virtual void Flush() OVERRIDE;
     57   virtual void Reset() OVERRIDE;
     58   virtual void Destroy() OVERRIDE;
     59 
     60  private:
     61   typedef void* EGLConfig;
     62   typedef void* EGLSurface;
     63   // Creates and initializes an instance of the D3D device and the
     64   // corresponding device manager. The device manager instance is eventually
     65   // passed to the IMFTransform interface implemented by the h.264 decoder.
     66   bool CreateD3DDevManager();
     67 
     68   // Creates, initializes and sets the media types for the h.264 decoder.
     69   bool InitDecoder(media::VideoCodecProfile profile);
     70 
     71   // Validates whether the h.264 decoder supports hardware video acceleration.
     72   bool CheckDecoderDxvaSupport();
     73 
     74   // Returns information about the input and output streams. This includes
     75   // alignment information, decoder support flags, minimum sample size, etc.
     76   bool GetStreamsInfoAndBufferReqs();
     77 
     78   // Registers the input and output media types on the h.264 decoder. This
     79   // includes the expected input and output formats.
     80   bool SetDecoderMediaTypes();
     81 
     82   // Registers the input media type for the h.264 decoder.
     83   bool SetDecoderInputMediaType();
     84 
     85   // Registers the output media type for the h.264 decoder.
     86   bool SetDecoderOutputMediaType(const GUID& subtype);
     87 
     88   // Passes a command message to the decoder. This includes commands like
     89   // start of stream, end of stream, flush, drain the decoder, etc.
     90   bool SendMFTMessage(MFT_MESSAGE_TYPE msg, int32 param);
     91 
     92   // The bulk of the decoding happens here. This function handles errors,
     93   // format changes and processes decoded output.
     94   void DoDecode();
     95 
     96   // Invoked when we have a valid decoded output sample. Retrieves the D3D
     97   // surface and maintains a copy of it which is passed eventually to the
     98   // client when we have a picture buffer to copy the surface contents to.
     99   bool ProcessOutputSample(IMFSample* sample);
    100 
    101   // Processes pending output samples by copying them to available picture
    102   // slots.
    103   void ProcessPendingSamples();
    104 
    105   // Helper function to notify the accelerator client about the error.
    106   void StopOnError(media::VideoDecodeAccelerator::Error error);
    107 
    108   // Transitions the decoder to the uninitialized state. The decoder will stop
    109   // accepting requests in this state.
    110   void Invalidate();
    111 
    112   // Notifies the client that the input buffer identifed by input_buffer_id has
    113   // been processed.
    114   void NotifyInputBufferRead(int input_buffer_id);
    115 
    116   // Notifies the client that initialize was completed.
    117   void NotifyInitializeDone();
    118 
    119   // Notifies the client that the decoder was flushed.
    120   void NotifyFlushDone();
    121 
    122   // Notifies the client that the decoder was reset.
    123   void NotifyResetDone();
    124 
    125   // Requests picture buffers from the client.
    126   void RequestPictureBuffers(int width, int height);
    127 
    128   // Notifies the client about the availability of a picture.
    129   void NotifyPictureReady(const media::Picture& picture);
    130 
    131   // Sends pending input buffer processed acks to the client if we don't have
    132   // output samples waiting to be processed.
    133   void NotifyInputBuffersDropped();
    134 
    135   // Decodes pending input buffers.
    136   void DecodePendingInputBuffers();
    137 
    138   // Helper for handling the Flush operation.
    139   void FlushInternal();
    140 
    141   // Helper for handling the Decode operation.
    142   void DecodeInternal(const base::win::ScopedComPtr<IMFSample>& input_sample);
    143 
    144   // Handles mid stream resolution changes.
    145   void HandleResolutionChanged(int width, int height);
    146 
    147   struct DXVAPictureBuffer;
    148   typedef std::map<int32, linked_ptr<DXVAPictureBuffer> > OutputBuffers;
    149 
    150   // Tells the client to dismiss the stale picture buffers passed in.
    151   void DismissStaleBuffers(const OutputBuffers& picture_buffers);
    152 
    153   // To expose client callbacks from VideoDecodeAccelerator.
    154   media::VideoDecodeAccelerator::Client* client_;
    155 
    156   base::win::ScopedComPtr<IMFTransform> decoder_;
    157 
    158   base::win::ScopedComPtr<IDirect3D9Ex> d3d9_;
    159   base::win::ScopedComPtr<IDirect3DDevice9Ex> device_;
    160   base::win::ScopedComPtr<IDirect3DDeviceManager9> device_manager_;
    161   base::win::ScopedComPtr<IDirect3DQuery9> query_;
    162   // Ideally the reset token would be a stack variable which is used while
    163   // creating the device manager. However it seems that the device manager
    164   // holds onto the token and attempts to access it if the underlying device
    165   // changes.
    166   // TODO(ananta): This needs to be verified.
    167   uint32 dev_manager_reset_token_;
    168 
    169   // The EGL config to use for decoded frames.
    170   EGLConfig egl_config_;
    171 
    172   // Current state of the decoder.
    173   State state_;
    174 
    175   MFT_INPUT_STREAM_INFO input_stream_info_;
    176   MFT_OUTPUT_STREAM_INFO output_stream_info_;
    177 
    178   // Contains information about a decoded sample.
    179   struct PendingSampleInfo {
    180     PendingSampleInfo(int32 buffer_id, IMFSample* sample);
    181     ~PendingSampleInfo();
    182 
    183     int32 input_buffer_id;
    184     base::win::ScopedComPtr<IMFSample> output_sample;
    185   };
    186 
    187   typedef std::list<PendingSampleInfo> PendingOutputSamples;
    188 
    189   // List of decoded output samples.
    190   PendingOutputSamples pending_output_samples_;
    191 
    192   // This map maintains the picture buffers passed the client for decoding.
    193   // The key is the picture buffer id.
    194   OutputBuffers output_picture_buffers_;
    195 
    196   // Set to true if we requested picture slots from the client.
    197   bool pictures_requested_;
    198 
    199   // Counter which holds the number of input packets before a successful
    200   // decode.
    201   int inputs_before_decode_;
    202 
    203   // List of input samples waiting to be processed.
    204   typedef std::list<base::win::ScopedComPtr<IMFSample>> PendingInputs;
    205   PendingInputs pending_input_buffers_;
    206 
    207   // Callback to set the correct gl context.
    208   base::Callback<bool(void)> make_context_current_;
    209 };
    210 
    211 }  // namespace content
    212 
    213 #endif  // CONTENT_COMMON_GPU_MEDIA_DXVA_VIDEO_DECODE_ACCELERATOR_H_
    214