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      1 // Copyright 2012 The Chromium Authors. All rights reserved.
      2 // Use of this source code is governed by a BSD-style license that can be
      3 // found in the LICENSE file.
      4 
      5 #ifndef CC_LAYERS_LAYER_ITERATOR_H_
      6 #define CC_LAYERS_LAYER_ITERATOR_H_
      7 
      8 #include "base/memory/ref_counted.h"
      9 #include "cc/base/cc_export.h"
     10 #include "cc/trees/layer_tree_host_common.h"
     11 
     12 namespace cc {
     13 
     14 // These classes provide means to iterate over the
     15 // RenderSurface-Layer tree.
     16 
     17 // Example code follows, for a tree of Layer/RenderSurface objects.
     18 // See below for details.
     19 //
     20 // void DoStuffOnLayers(
     21 //     const RenderSurfaceLayerList& render_surface_layer_list) {
     22 //   typedef LayerIterator<Layer,
     23 //                         RenderSurfaceLayerList,
     24 //                         RenderSurface,
     25 //                         LayerIteratorActions::FrontToBack>
     26 //       LayerIteratorType;
     27 //
     28 //   LayerIteratorType end =
     29 //       LayerIteratorType::End(&render_surface_layer_list);
     30 //   for (LayerIteratorType
     31 //            it = LayerIteratorType::Begin(&render_surface_layer_list);
     32 //        it != end;
     33 //        ++it) {
     34 //     // Only one of these will be true
     35 //     if (it.represents_target_render_surface())
     36 //       foo(*it);  // *it is a layer representing a target RenderSurface
     37 //     if (it.represents_contributing_render_surface())
     38 //       bar(*it);  // *it is a layer representing a RenderSurface that
     39 //                  // contributes to the layer's target RenderSurface
     40 //     if (it.represents_itself())
     41 //       baz(*it);  // *it is a layer representing itself,
     42 //                  // as it contributes to its own target RenderSurface
     43 //   }
     44 // }
     45 
     46 // A RenderSurface R may be referred to in one of two different contexts.
     47 // One RenderSurface is "current" at any time, for whatever operation
     48 // is being performed. This current surface is referred to as a target surface.
     49 // For example, when R is being painted it would be the target surface.
     50 // Once R has been painted, its contents may be included into another
     51 // surface S. While S is considered the target surface when it is being
     52 // painted, R is called a contributing surface in this context as it
     53 // contributes to the content of the target surface S.
     54 //
     55 // The iterator's current position in the tree always points to some layer.
     56 // The state of the iterator indicates the role of the layer,
     57 // and will be one of the following three states.
     58 // A single layer L will appear in the iteration process in at least one,
     59 // and possibly all, of these states.
     60 // 1. Representing the target surface: The iterator in this state,
     61 // pointing at layer L, indicates that the target RenderSurface
     62 // is now the surface owned by L. This will occur exactly once for each
     63 // RenderSurface in the tree.
     64 // 2. Representing a contributing surface: The iterator in this state,
     65 // pointing at layer L, refers to the RenderSurface owned
     66 // by L as a contributing surface, without changing the current
     67 // target RenderSurface.
     68 // 3. Representing itself: The iterator in this state, pointing at layer L,
     69 // refers to the layer itself, as a child of the
     70 // current target RenderSurface.
     71 //
     72 // The FrontToBack iterator will iterate over children layers of a surface
     73 // before the layer representing the surface as a target surface.
     74 //
     75 // To use the iterators:
     76 //
     77 // Create a stepping iterator and end iterator by calling
     78 // LayerIterator::Begin() and LayerIterator::End() and passing in the
     79 // list of layers owning target RenderSurfaces. Step through the tree
     80 // by incrementing the stepping iterator while it is != to
     81 // the end iterator. At each step the iterator knows what the layer
     82 // is representing, and you can query the iterator to decide
     83 // what actions to perform with the layer given what it represents.
     84 
     85 ////////////////////////////////////////////////////////////////////////////////
     86 
     87 // Non-templated constants
     88 struct LayerIteratorValue {
     89   static const int kInvalidTargetRenderSurfaceLayerIndex = -1;
     90   // This must be -1 since the iterator action code assumes that this value can
     91   // be reached by subtracting one from the position of the first layer in the
     92   // current target surface's child layer list, which is 0.
     93   static const int kLayerIndexRepresentingTargetRenderSurface = -1;
     94 };
     95 
     96 // The position of a layer iterator that is independent
     97 // of its many template types.
     98 template <typename LayerType> struct LayerIteratorPosition {
     99   bool represents_target_render_surface;
    100   bool represents_contributing_render_surface;
    101   bool represents_itself;
    102   LayerType* target_render_surface_layer;
    103   LayerType* current_layer;
    104 };
    105 
    106 // An iterator class for walking over layers in the
    107 // RenderSurface-Layer tree.
    108 template <typename LayerType,
    109           typename LayerList,
    110           typename RenderSurfaceType,
    111           typename IteratorActionType>
    112 class LayerIterator {
    113   typedef LayerIterator<LayerType,
    114                         LayerList,
    115                         RenderSurfaceType,
    116                         IteratorActionType> LayerIteratorType;
    117 
    118  public:
    119   LayerIterator() : render_surface_layer_list_(NULL) {}
    120 
    121   static LayerIteratorType Begin(const LayerList* render_surface_layer_list) {
    122     return LayerIteratorType(render_surface_layer_list, true);
    123   }
    124   static LayerIteratorType End(const LayerList* render_surface_layer_list) {
    125     return LayerIteratorType(render_surface_layer_list, false);
    126   }
    127 
    128   LayerIteratorType& operator++() {
    129     actions_.Next(this);
    130     return *this;
    131   }
    132   bool operator==(const LayerIterator& other) const {
    133     return target_render_surface_layer_index_ ==
    134            other.target_render_surface_layer_index_ &&
    135            current_layer_index_ == other.current_layer_index_;
    136   }
    137   bool operator!=(const LayerIteratorType& other) const {
    138     return !(*this == other);
    139   }
    140 
    141   LayerType* operator->() const { return current_layer(); }
    142   LayerType* operator*() const { return current_layer(); }
    143 
    144   bool represents_target_render_surface() const {
    145     return current_layer_represents_target_render_surface();
    146   }
    147   bool represents_contributing_render_surface() const {
    148     return !represents_target_render_surface() &&
    149            current_layer_represents_contributing_render_surface();
    150   }
    151   bool represents_itself() const {
    152     return !represents_target_render_surface() &&
    153            !represents_contributing_render_surface();
    154   }
    155 
    156   LayerType* target_render_surface_layer() const {
    157     return render_surface_layer_list_->at(target_render_surface_layer_index_);
    158   }
    159 
    160   operator const LayerIteratorPosition<LayerType>() const {
    161     LayerIteratorPosition<LayerType> position;
    162     position.represents_target_render_surface =
    163         represents_target_render_surface();
    164     position.represents_contributing_render_surface =
    165         represents_contributing_render_surface();
    166     position.represents_itself = represents_itself();
    167     position.target_render_surface_layer = target_render_surface_layer();
    168     position.current_layer = current_layer();
    169     return position;
    170   }
    171 
    172  private:
    173   LayerIterator(const LayerList* render_surface_layer_list, bool start)
    174       : render_surface_layer_list_(render_surface_layer_list),
    175         target_render_surface_layer_index_(0) {
    176     for (size_t i = 0; i < render_surface_layer_list->size(); ++i) {
    177       if (!render_surface_layer_list->at(i)->render_surface()) {
    178         NOTREACHED();
    179         actions_.End(this);
    180         return;
    181       }
    182     }
    183 
    184     if (start && !render_surface_layer_list->empty())
    185       actions_.Begin(this);
    186     else
    187       actions_.End(this);
    188   }
    189 
    190   inline LayerType* current_layer() const {
    191     return current_layer_represents_target_render_surface()
    192            ? target_render_surface_layer()
    193            : target_render_surface_children().at(current_layer_index_);
    194   }
    195 
    196   inline bool current_layer_represents_contributing_render_surface() const {
    197     return LayerTreeHostCommon::RenderSurfaceContributesToTarget<LayerType>(
    198         current_layer(), target_render_surface_layer()->id());
    199   }
    200   inline bool current_layer_represents_target_render_surface() const {
    201     return current_layer_index_ ==
    202            LayerIteratorValue::kLayerIndexRepresentingTargetRenderSurface;
    203   }
    204 
    205   inline RenderSurfaceType* target_render_surface() const {
    206     return target_render_surface_layer()->render_surface();
    207   }
    208   inline const LayerList& target_render_surface_children() const {
    209     return target_render_surface()->layer_list();
    210   }
    211 
    212   IteratorActionType actions_;
    213   const LayerList* render_surface_layer_list_;
    214 
    215   // The iterator's current position.
    216 
    217   // A position in the render_surface_layer_list. This points to a layer which
    218   // owns the current target surface. This is a value from 0 to n-1
    219   // (n = size of render_surface_layer_list = number of surfaces).
    220   // A value outside of this range
    221   // (for example, LayerIteratorValue::kInvalidTargetRenderSurfaceLayerIndex)
    222   // is used to indicate a position outside the bounds of the tree.
    223   int target_render_surface_layer_index_;
    224   // A position in the list of layers that are children of the
    225   // current target surface. When pointing to one of these layers,
    226   // this is a value from 0 to n-1 (n = number of children).
    227   // Since the iterator must also stop at the layers representing
    228   // the target surface, this is done by setting the current_layerIndex
    229   // to a value of LayerIteratorValue::LayerRepresentingTargetRenderSurface.
    230   int current_layer_index_;
    231 
    232   friend struct LayerIteratorActions;
    233 };
    234 
    235 // Orderings for iterating over the RenderSurface-Layer tree.
    236 struct CC_EXPORT LayerIteratorActions {
    237   // Walks layers sorted by z-order from front to back
    238   class CC_EXPORT FrontToBack {
    239    public:
    240     template <typename LayerType,
    241               typename LayerList,
    242               typename RenderSurfaceType,
    243               typename ActionType>
    244     void Begin(
    245         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    246 
    247     template <typename LayerType,
    248               typename LayerList,
    249               typename RenderSurfaceType,
    250               typename ActionType>
    251     void End(
    252         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    253 
    254     template <typename LayerType,
    255               typename LayerList,
    256               typename RenderSurfaceType,
    257               typename ActionType>
    258     void Next(
    259         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    260 
    261    private:
    262     template <typename LayerType,
    263               typename LayerList,
    264               typename RenderSurfaceType,
    265               typename ActionType>
    266     void GoToHighestInSubtree(
    267         LayerIterator<LayerType, LayerList, RenderSurfaceType, ActionType>* it);
    268   };
    269 };
    270 
    271 }  // namespace cc
    272 
    273 #endif  // CC_LAYERS_LAYER_ITERATOR_H_
    274