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Searched
defs:Paused
(Results
1 - 6
of
6
) sorted by null
/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/
PlayState.java
43
/**The animatable has been
paused
*/
44
Paused
,
/external/chromium_org/cc/animation/
animation.h
17
// Specifically, the affected property, the run state (
paused
, finished, etc.),
18
// loop count, last pause time, and the total time spent
paused
.
26
// toggle between Running and
Paused
, and may be stopped by moving into either
34
Paused
,
156
// This is used for resuming
paused
animations -- an animation is added with a
164
// When an animation is suspended, it behaves as if it is
paused
and it also
170
// spent while
paused
. This is not included in AnimationState since it
/external/jmonkeyengine/engine/src/core/com/jme3/audio/
AudioNode.java
97
* The audio node is currently
paused
.
99
Paused
,
/development/samples/RandomMusicPlayer/src/com/example/android/musicplayer/
MusicService.java
89
//
paused
in this state if we don't have audio focus. But we stay in this state
91
Paused
// playback
paused
(media player ready!)
105
UserRequest, //
paused
by user request
106
FocusLoss, //
paused
because of audio focus loss
109
// why did we pause? (only relevant if mState == State.
Paused
)
227
if (mState == State.
Paused
|| mState == State.Stopped) {
251
else if (mState == State.
Paused
) {
252
// If we're
paused
, just continue playback and restore the 'foreground service' state.
275
mState = State.
Paused
;
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/external/chromium_org/third_party/mesa/src/src/mesa/main/
mtypes.h
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/external/mesa3d/src/mesa/main/
mtypes.h
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