1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #define _USE_MATH_DEFINES // For VC++ to get M_PI. This has to be first. 6 7 #include "ui/compositor/debug_utils.h" 8 9 #include <cmath> 10 #include <iomanip> 11 #include <iostream> 12 #include <string> 13 14 #include "base/logging.h" 15 #include "base/strings/utf_string_conversions.h" 16 #include "ui/compositor/layer.h" 17 #include "ui/gfx/interpolated_transform.h" 18 #include "ui/gfx/point.h" 19 #include "ui/gfx/point_conversions.h" 20 #include "ui/gfx/transform.h" 21 22 namespace ui { 23 24 namespace { 25 26 void PrintLayerHierarchyImp(const Layer* layer, 27 int indent, 28 gfx::Point mouse_location, 29 std::wostringstream* out) { 30 std::string indent_str(indent, ' '); 31 32 layer->transform().TransformPointReverse(&mouse_location); 33 bool mouse_inside_layer_bounds = layer->bounds().Contains(mouse_location); 34 mouse_location.Offset(-layer->bounds().x(), -layer->bounds().y()); 35 36 *out << UTF8ToWide(indent_str); 37 if (mouse_inside_layer_bounds) 38 *out << L'*'; 39 else 40 *out << L' '; 41 42 *out << UTF8ToWide(layer->name()) << L' ' << layer; 43 44 switch (layer->type()) { 45 case ui::LAYER_NOT_DRAWN: 46 *out << L" not_drawn"; 47 break; 48 case ui::LAYER_TEXTURED: 49 *out << L" textured"; 50 if (layer->fills_bounds_opaquely()) 51 *out << L" opaque"; 52 break; 53 case ui::LAYER_SOLID_COLOR: 54 *out << L" solid"; 55 break; 56 } 57 58 if (!layer->visible()) 59 *out << L" !visible"; 60 61 std::string property_indent_str(indent+3, ' '); 62 *out << L'\n' << UTF8ToWide(property_indent_str); 63 *out << L"bounds: " << layer->bounds().x() << L',' << layer->bounds().y(); 64 *out << L' ' << layer->bounds().width() << L'x' << layer->bounds().height(); 65 66 if (layer->opacity() != 1.0f) { 67 *out << L'\n' << UTF8ToWide(property_indent_str); 68 *out << L"opacity: " << std::setprecision(2) << layer->opacity(); 69 } 70 71 gfx::DecomposedTransform decomp; 72 if (!layer->transform().IsIdentity() && 73 gfx::DecomposeTransform(&decomp, layer->transform())) { 74 *out << L'\n' << UTF8ToWide(property_indent_str); 75 *out << L"translation: " << std::fixed << decomp.translate[0]; 76 *out << L", " << decomp.translate[1]; 77 78 *out << L'\n' << UTF8ToWide(property_indent_str); 79 *out << L"rotation: "; 80 *out << std::acos(decomp.quaternion[3]) * 360.0 / M_PI; 81 82 *out << L'\n' << UTF8ToWide(property_indent_str); 83 *out << L"scale: " << decomp.scale[0]; 84 *out << L", " << decomp.scale[1]; 85 } 86 87 *out << L'\n'; 88 89 for (size_t i = 0, count = layer->children().size(); i < count; ++i) { 90 PrintLayerHierarchyImp( 91 layer->children()[i], indent + 3, mouse_location, out); 92 } 93 } 94 95 } // namespace 96 97 void PrintLayerHierarchy(const Layer* layer, gfx::Point mouse_location) { 98 std::wostringstream out; 99 out << L"Layer hierarchy:\n"; 100 PrintLayerHierarchyImp(layer, 0, mouse_location, &out); 101 // Error so logs can be collected from end-users. 102 LOG(ERROR) << out.str(); 103 } 104 105 } // namespace ui 106