1 /* 2 * Copyright (C) 2003, 2004, 2005, 2006, 2010 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #ifndef Color_h 27 #define Color_h 28 29 #include "platform/animation/AnimationUtilities.h" 30 #include "wtf/FastAllocBase.h" 31 #include "wtf/Forward.h" 32 #include "wtf/unicode/Unicode.h" 33 34 namespace WebCore { 35 36 class Color; 37 38 typedef unsigned RGBA32; // RGBA quadruplet 39 40 PLATFORM_EXPORT RGBA32 makeRGB(int r, int g, int b); 41 PLATFORM_EXPORT RGBA32 makeRGBA(int r, int g, int b, int a); 42 43 PLATFORM_EXPORT RGBA32 colorWithOverrideAlpha(RGBA32 color, float overrideAlpha); 44 PLATFORM_EXPORT RGBA32 makeRGBA32FromFloats(float r, float g, float b, float a); 45 PLATFORM_EXPORT RGBA32 makeRGBAFromHSLA(double h, double s, double l, double a); 46 PLATFORM_EXPORT RGBA32 makeRGBAFromCMYKA(float c, float m, float y, float k, float a); 47 48 PLATFORM_EXPORT int differenceSquared(const Color&, const Color&); 49 50 inline int redChannel(RGBA32 color) { return (color >> 16) & 0xFF; } 51 inline int greenChannel(RGBA32 color) { return (color >> 8) & 0xFF; } 52 inline int blueChannel(RGBA32 color) { return color & 0xFF; } 53 inline int alphaChannel(RGBA32 color) { return (color >> 24) & 0xFF; } 54 55 struct NamedColor { 56 const char* name; 57 unsigned ARGBValue; 58 }; 59 60 const NamedColor* findColor(register const char* str, register unsigned len); 61 62 class PLATFORM_EXPORT Color { 63 WTF_MAKE_FAST_ALLOCATED; 64 public: 65 Color() : m_color(0), m_valid(false) { } 66 Color(RGBA32 color, bool valid = true) : m_color(color), m_valid(valid) { ASSERT(!m_color || m_valid); } 67 Color(int r, int g, int b) : m_color(makeRGB(r, g, b)), m_valid(true) { } 68 Color(int r, int g, int b, int a) : m_color(makeRGBA(r, g, b, a)), m_valid(true) { } 69 // Color is currently limited to 32bit RGBA, perhaps some day we'll support better colors 70 Color(float r, float g, float b, float a) : m_color(makeRGBA32FromFloats(r, g, b, a)), m_valid(true) { } 71 // Creates a new color from the specific CMYK and alpha values. 72 Color(float c, float m, float y, float k, float a) : m_color(makeRGBAFromCMYKA(c, m, y, k, a)), m_valid(true) { } 73 explicit Color(const String&); 74 explicit Color(const char*); 75 76 static Color createUnchecked(int r, int g, int b) 77 { 78 RGBA32 color = 0xFF000000 | r << 16 | g << 8 | b; 79 return Color(color); 80 } 81 static Color createUnchecked(int r, int g, int b, int a) 82 { 83 RGBA32 color = a << 24 | r << 16 | g << 8 | b; 84 return Color(color); 85 } 86 87 // Returns the color serialized according to HTML5 88 // - http://www.whatwg.org/specs/web-apps/current-work/#serialization-of-a-color 89 String serialized() const; 90 91 // Returns the color serialized as either #RRGGBB or #RRGGBBAA 92 // The latter format is not a valid CSS color, and should only be seen in DRT dumps. 93 String nameForRenderTreeAsText() const; 94 95 void setNamedColor(const String&); 96 97 bool isValid() const { return m_valid; } 98 99 bool hasAlpha() const { return alpha() < 255; } 100 101 int red() const { return redChannel(m_color); } 102 int green() const { return greenChannel(m_color); } 103 int blue() const { return blueChannel(m_color); } 104 int alpha() const { return alphaChannel(m_color); } 105 106 RGBA32 rgb() const { return m_color; } // Preserve the alpha. 107 void setRGB(int r, int g, int b) { m_color = makeRGB(r, g, b); m_valid = true; } 108 void setRGB(RGBA32 rgb) { m_color = rgb; m_valid = true; } 109 void getRGBA(float& r, float& g, float& b, float& a) const; 110 void getRGBA(double& r, double& g, double& b, double& a) const; 111 void getHSL(double& h, double& s, double& l) const; 112 113 Color light() const; 114 Color dark() const; 115 116 // This is an implementation of Porter-Duff's "source-over" equation 117 Color blend(const Color&) const; 118 Color blendWithWhite() const; 119 120 static bool parseHexColor(const String&, RGBA32&); 121 static bool parseHexColor(const LChar*, unsigned, RGBA32&); 122 static bool parseHexColor(const UChar*, unsigned, RGBA32&); 123 124 static const RGBA32 black = 0xFF000000; 125 static const RGBA32 white = 0xFFFFFFFF; 126 static const RGBA32 darkGray = 0xFF808080; 127 static const RGBA32 gray = 0xFFA0A0A0; 128 static const RGBA32 lightGray = 0xFFC0C0C0; 129 static const RGBA32 transparent = 0x00000000; 130 131 private: 132 RGBA32 m_color; 133 bool m_valid; 134 }; 135 136 inline bool operator==(const Color& a, const Color& b) 137 { 138 return a.rgb() == b.rgb() && a.isValid() == b.isValid(); 139 } 140 141 inline bool operator!=(const Color& a, const Color& b) 142 { 143 return !(a == b); 144 } 145 146 PLATFORM_EXPORT Color colorFromPremultipliedARGB(RGBA32); 147 PLATFORM_EXPORT RGBA32 premultipliedARGBFromColor(const Color&); 148 149 inline Color blend(const Color& from, const Color& to, double progress, bool blendPremultiplied = true) 150 { 151 // We need to preserve the state of the valid flag at the end of the animation 152 if (progress == 1 && !to.isValid()) 153 return Color(); 154 155 if (blendPremultiplied) { 156 // Contrary to the name, RGBA32 actually stores ARGB, so we can initialize Color directly from premultipliedARGBFromColor(). 157 // Also, premultipliedARGBFromColor() bails on zero alpha, so special-case that. 158 Color premultFrom = from.alpha() ? premultipliedARGBFromColor(from) : 0; 159 Color premultTo = to.alpha() ? premultipliedARGBFromColor(to) : 0; 160 161 Color premultBlended(blend(premultFrom.red(), premultTo.red(), progress), 162 blend(premultFrom.green(), premultTo.green(), progress), 163 blend(premultFrom.blue(), premultTo.blue(), progress), 164 blend(premultFrom.alpha(), premultTo.alpha(), progress)); 165 166 return Color(colorFromPremultipliedARGB(premultBlended.rgb())); 167 } 168 169 return Color(blend(from.red(), to.red(), progress), 170 blend(from.green(), to.green(), progress), 171 blend(from.blue(), to.blue(), progress), 172 blend(from.alpha(), to.alpha(), progress)); 173 } 174 } // namespace WebCore 175 176 #endif // Color_h 177