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Searched
defs:RenderInput
(Results
1 - 2
of
2
) sorted by null
/frameworks/av/libvideoeditor/lvpp/
NativeWindowRenderer.cpp
317
void NativeWindowRenderer::render(
RenderInput
* input) {
539
RenderInput
* NativeWindowRenderer::createRenderInput() {
541
RenderInput
* input = new
RenderInput
(this, mNextTextureId);
552
void NativeWindowRenderer::destroyRenderInput(
RenderInput
* input) {
565
//
RenderInput
568
RenderInput
::
RenderInput
(NativeWindowRenderer* renderer, GLuint textureId)
577
RenderInput
::~
RenderInput
() {
[
all
...]
NativeWindowRenderer.h
35
// The input to NativeWindowRenderer is provided by the
RenderInput
class,
36
// and there can be multiple active
RenderInput
at the same time. Although
40
// We allocate a Surface for each
RenderInput
and the user can use
50
class
RenderInput
;
57
RenderInput
* createRenderInput();
58
void destroyRenderInput(
RenderInput
* input);
75
void render(
RenderInput
* input);
135
RenderInput
* mThreadRenderInput;
144
friend class
RenderInput
;
147
class
RenderInput
{
[
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...]
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