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Searched
defs:SHADER
(Results
1 - 13
of
13
) sorted by null
/cts/tests/tests/opengl/src/android/opengl/cts/
Constants.java
19
public static final int
SHADER
= 1;
/external/chromium_org/gpu/command_buffer/tests/
gl_bind_uniform_location_unittest.cc
14
#define
SHADER
(Src) #Src
38
static const char* v_shader_str =
SHADER
(
45
static const char* f_shader_str =
SHADER
(
108
static const char* v_shader_str =
SHADER
(
124
static const char* f_shader_str =
SHADER
(
gl_program_unittests.cc
13
#define
SHADER
(Src) #Src
31
static const char* v_shader_str =
SHADER
(
56
static const char* f_shader_str =
SHADER
(
91
static const char* v_shader_str =
SHADER
(
98
static const char* f_red_shader_str =
SHADER
(
104
static const char* f_blue_shader_str =
SHADER
(
129
static const char* v_shader_str =
SHADER
(
136
static const char* f_shader_str =
SHADER
(
gl_stream_draw_unittests.cc
14
#define
SHADER
(Src) #Src
38
static const char* v_shader_str =
SHADER
(
49
static const char* f_shader_str =
SHADER
(
gl_depth_texture_unittest.cc
13
#define
SHADER
(Src) #Src
71
static const char* v_shader_str =
SHADER
(
78
static const char* f_shader_str =
SHADER
(
gl_pointcoord_unittest.cc
13
#define
SHADER
(Src) #Src
77
static const char* v_shader_str =
SHADER
(
86
static const char* f_shader_str =
SHADER
(
gl_virtual_contexts_unittests.cc
14
#define
SHADER
(Src) #Src
53
static const char* v_shader_str =
SHADER
(
61
static const char* f_shader_str =
SHADER
(
compressed_texture_test.cc
14
#define
SHADER
(src) #src
162
const char* v_shader_src =
SHADER
(
170
const char* f_shader_src =
SHADER
(
208
// Load
shader
program.
/external/chromium_org/third_party/angle/tests/compiler_tests/
ExpressionLimit_test.cpp
12
#define
SHADER
(Src) #Src
58
static const char* shaderStart =
SHADER
(
76
static const char* shaderStart =
SHADER
(
98
static const char* shaderStart =
SHADER
(
141
// Compiles a
shader
and if there's an error checks for a specific
161
EXPECT_TRUE(success) << log << "\n----
shader
----\n" << source;
296
static const char* shaderWithRecursion0 =
SHADER
(
308
static const char* shaderWithRecursion1 =
SHADER
(
327
static const char* shaderWithRecursion2 =
SHADER
(
343
static const char* shaderWithRecursion3 =
SHADER
(
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all
...]
/sdk/emulator/opengl/host/libs/Translator/include/GLcommon/
objectNameManager.h
28
SHADER
= 4,
/external/chromium_org/gpu/command_buffer/service/
gles2_cmd_copy_texture_chromium.cc
18
#define
SHADER
(src) { false, SHADER0(src), }
56
SHADER
(
65
SHADER
(
72
SHADER
(
79
SHADER
(
87
SHADER
(
96
SHADER
(
104
SHADER
(
253
for (int
shader
= 0;
shader
< kNumShaders; ++shader)
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all
...]
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/custom/
CustomFilterValidatedProgram.cpp
44
#define
SHADER
(Src) (#Src)
108
// which should be inaccessible to the author's
shader
code.
134
DEFINE_STATIC_LOCAL(String, vertexShaderString, (
SHADER
(
148
DEFINE_STATIC_LOCAL(String, fragmentShaderString, (
SHADER
(
221
// If the author defined a_texCoord, we can use it to shuttle the texture coordinate to the fragment
shader
.
223
// Also, note that we would have already rejected the
shader
if the author defined a_texCoord with the wrong type.
236
m_validatedVertexShader.append(
SHADER
(
253
// Now, we have to define these symbols in order to make this
shader
valid GLSL.
254
// We define these symbols before the author's
shader
code, which makes them accessible to author code.
255
builder.append(
SHADER
(
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all
...]
/external/chromium_org/gpu/tools/compositor_model_bench/
shaders.cc
38
// Store
shader
programs in a sparse array so that they can be addressed easily.
115
return "(unknown
shader
)";
120
#define
SHADER
(Src) SHADER0(Src)
122
const char* GetShaderSource(ShaderID
shader
) {
123
switch (
shader
) {
125
return
SHADER
(
145
return
SHADER
(
156
return
SHADER
(
168
return
SHADER
(
191
return
SHADER
(
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all
...]
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