1 /* 2 * Copyright (C) 2010 The Android Open Source Project 3 * 4 * Licensed under the Apache License, Version 2.0 (the "License"); 5 * you may not use this file except in compliance with the License. 6 * You may obtain a copy of the License at 7 * 8 * http://www.apache.org/licenses/LICENSE-2.0 9 * 10 * Unless required by applicable law or agreed to in writing, software 11 * distributed under the License is distributed on an "AS IS" BASIS, 12 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 13 * See the License for the specific language governing permissions and 14 * limitations under the License. 15 */ 16 17 package android.view; 18 19 import android.graphics.Matrix; 20 21 /** 22 * <p>A display list records a series of graphics related operations and can replay 23 * them later. Display lists are usually built by recording operations on a 24 * {@link HardwareCanvas}. Replaying the operations from a display list avoids 25 * executing application code on every frame, and is thus much more efficient.</p> 26 * 27 * <p>Display lists are used internally for all views by default, and are not 28 * typically used directly. One reason to consider using a display is a custom 29 * {@link View} implementation that needs to issue a large number of drawing commands. 30 * When the view invalidates, all the drawing commands must be reissued, even if 31 * large portions of the drawing command stream stay the same frame to frame, which 32 * can become a performance bottleneck. To solve this issue, a custom View might split 33 * its content into several display lists. A display list is updated only when its 34 * content, and only its content, needs to be updated.</p> 35 * 36 * <p>A text editor might for instance store each paragraph into its own display list. 37 * Thus when the user inserts or removes characters, only the display list of the 38 * affected paragraph needs to be recorded again.</p> 39 * 40 * <h3>Hardware acceleration</h3> 41 * <p>Display lists can only be replayed using a {@link HardwareCanvas}. They are not 42 * supported in software. Always make sure that the {@link android.graphics.Canvas} 43 * you are using to render a display list is hardware accelerated using 44 * {@link android.graphics.Canvas#isHardwareAccelerated()}.</p> 45 * 46 * <h3>Creating a display list</h3> 47 * <pre class="prettyprint"> 48 * HardwareRenderer renderer = myView.getHardwareRenderer(); 49 * if (renderer != null) { 50 * DisplayList displayList = renderer.createDisplayList(); 51 * HardwareCanvas canvas = displayList.start(width, height); 52 * try { 53 * // Draw onto the canvas 54 * // For instance: canvas.drawBitmap(...); 55 * } finally { 56 * displayList.end(); 57 * } 58 * } 59 * </pre> 60 * 61 * <h3>Rendering a display list on a View</h3> 62 * <pre class="prettyprint"> 63 * protected void onDraw(Canvas canvas) { 64 * if (canvas.isHardwareAccelerated()) { 65 * HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas; 66 * hardwareCanvas.drawDisplayList(mDisplayList); 67 * } 68 * } 69 * </pre> 70 * 71 * <h3>Releasing resources</h3> 72 * <p>This step is not mandatory but recommended if you want to release resources 73 * held by a display list as soon as possible.</p> 74 * <pre class="prettyprint"> 75 * // Mark this display list invalid, it cannot be used for drawing anymore, 76 * // and release resources held by this display list 77 * displayList.clear(); 78 * </pre> 79 * 80 * <h3>Properties</h3> 81 * <p>In addition, a display list offers several properties, such as 82 * {@link #setScaleX(float)} or {@link #setLeft(int)}, that can be used to affect all 83 * the drawing commands recorded within. For instance, these properties can be used 84 * to move around a large number of images without re-issuing all the individual 85 * <code>drawBitmap()</code> calls.</p> 86 * 87 * <pre class="prettyprint"> 88 * private void createDisplayList() { 89 * HardwareRenderer renderer = getHardwareRenderer(); 90 * if (renderer != null) { 91 * mDisplayList = renderer.createDisplayList(); 92 * HardwareCanvas canvas = mDisplayList.start(width, height); 93 * try { 94 * for (Bitmap b : mBitmaps) { 95 * canvas.drawBitmap(b, 0.0f, 0.0f, null); 96 * canvas.translate(0.0f, b.getHeight()); 97 * } 98 * } finally { 99 * displayList.end(); 100 * } 101 * } 102 * } 103 * 104 * protected void onDraw(Canvas canvas) { 105 * if (canvas.isHardwareAccelerated()) { 106 * HardwareCanvas hardwareCanvas = (HardwareCanvas) canvas; 107 * hardwareCanvas.drawDisplayList(mDisplayList); 108 * } 109 * } 110 * 111 * private void moveContentBy(int x) { 112 * // This will move all the bitmaps recorded inside the display list 113 * // by x pixels to the right and redraw this view. All the commands 114 * // recorded in createDisplayList() won't be re-issued, only onDraw() 115 * // will be invoked and will execute very quickly 116 * mDisplayList.offsetLeftAndRight(x); 117 * invalidate(); 118 * } 119 * </pre> 120 * 121 * <h3>Threading</h3> 122 * <p>Display lists must be created on and manipulated from the UI thread only.</p> 123 * 124 * @hide 125 */ 126 public abstract class DisplayList { 127 private boolean mDirty; 128 129 /** 130 * Flag used when calling 131 * {@link HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int)} 132 * When this flag is set, draw operations lying outside of the bounds of the 133 * display list will be culled early. It is recommeneded to always set this 134 * flag. 135 * 136 * @hide 137 */ 138 public static final int FLAG_CLIP_CHILDREN = 0x1; 139 140 // NOTE: The STATUS_* values *must* match the enum in DrawGlInfo.h 141 142 /** 143 * Indicates that the display list is done drawing. 144 * 145 * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) 146 * 147 * @hide 148 */ 149 public static final int STATUS_DONE = 0x0; 150 151 /** 152 * Indicates that the display list needs another drawing pass. 153 * 154 * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) 155 * 156 * @hide 157 */ 158 public static final int STATUS_DRAW = 0x1; 159 160 /** 161 * Indicates that the display list needs to re-execute its GL functors. 162 * 163 * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) 164 * @see HardwareCanvas#callDrawGLFunction(int) 165 * 166 * @hide 167 */ 168 public static final int STATUS_INVOKE = 0x2; 169 170 /** 171 * Indicates that the display list performed GL drawing operations. 172 * 173 * @see HardwareCanvas#drawDisplayList(DisplayList, android.graphics.Rect, int) 174 * 175 * @hide 176 */ 177 public static final int STATUS_DREW = 0x4; 178 179 /** 180 * Starts recording the display list. All operations performed on the 181 * returned canvas are recorded and stored in this display list. 182 * 183 * Calling this method will mark the display list invalid until 184 * {@link #end()} is called. Only valid display lists can be replayed. 185 * 186 * @param width The width of the display list's viewport 187 * @param height The height of the display list's viewport 188 * 189 * @return A canvas to record drawing operations. 190 * 191 * @see #end() 192 * @see #isValid() 193 */ 194 public abstract HardwareCanvas start(int width, int height); 195 196 /** 197 * Ends the recording for this display list. A display list cannot be 198 * replayed if recording is not finished. Calling this method marks 199 * the display list valid and {@link #isValid()} will return true. 200 * 201 * @see #start(int, int) 202 * @see #isValid() 203 */ 204 public abstract void end(); 205 206 /** 207 * Clears resources held onto by this display list. After calling this method 208 * {@link #isValid()} will return false. 209 * 210 * @see #isValid() 211 * @see #reset() 212 */ 213 public abstract void clear(); 214 215 216 /** 217 * Reset native resources. This is called when cleaning up the state of display lists 218 * during destruction of hardware resources, to ensure that we do not hold onto 219 * obsolete resources after related resources are gone. 220 * 221 * @see #clear() 222 * 223 * @hide 224 */ 225 public abstract void reset(); 226 227 /** 228 * Sets the dirty flag. When a display list is dirty, {@link #clear()} should 229 * be invoked whenever possible. 230 * 231 * @see #isDirty() 232 * @see #clear() 233 * 234 * @hide 235 */ 236 public void markDirty() { 237 mDirty = true; 238 } 239 240 /** 241 * Removes the dirty flag. This method can be used to cancel a cleanup 242 * previously scheduled by setting the dirty flag. 243 * 244 * @see #isDirty() 245 * @see #clear() 246 * 247 * @hide 248 */ 249 protected void clearDirty() { 250 mDirty = false; 251 } 252 253 /** 254 * Indicates whether the display list is dirty. 255 * 256 * @see #markDirty() 257 * @see #clear() 258 * 259 * @hide 260 */ 261 public boolean isDirty() { 262 return mDirty; 263 } 264 265 /** 266 * Returns whether the display list is currently usable. If this returns false, 267 * the display list should be re-recorded prior to replaying it. 268 * 269 * @return boolean true if the display list is able to be replayed, false otherwise. 270 */ 271 public abstract boolean isValid(); 272 273 /** 274 * Return the amount of memory used by this display list. 275 * 276 * @return The size of this display list in bytes 277 * 278 * @hide 279 */ 280 public abstract int getSize(); 281 282 /////////////////////////////////////////////////////////////////////////// 283 // DisplayList Property Setters 284 /////////////////////////////////////////////////////////////////////////// 285 286 /** 287 * Set the caching property on the display list, which indicates whether the display list 288 * holds a layer. Layer display lists should avoid creating an alpha layer, since alpha is 289 * handled in the drawLayer operation directly (and more efficiently). 290 * 291 * @param caching true if the display list represents a hardware layer, false otherwise. 292 * 293 * @hide 294 */ 295 public abstract void setCaching(boolean caching); 296 297 /** 298 * Set whether the display list should clip itself to its bounds. This property is controlled by 299 * the view's parent. 300 * 301 * @param clipToBounds true if the display list should clip to its bounds 302 */ 303 public abstract void setClipToBounds(boolean clipToBounds); 304 305 /** 306 * Set the static matrix on the display list. The specified matrix is combined with other 307 * transforms (such as {@link #setScaleX(float)}, {@link #setRotation(float)}, etc.) 308 * 309 * @param matrix A transform matrix to apply to this display list 310 * 311 * @see #getMatrix(android.graphics.Matrix) 312 * @see #getMatrix() 313 */ 314 public abstract void setMatrix(Matrix matrix); 315 316 /** 317 * Returns the static matrix set on this display list. 318 * 319 * @return A new {@link Matrix} instance populated with this display list's static 320 * matrix 321 * 322 * @see #getMatrix(android.graphics.Matrix) 323 * @see #setMatrix(android.graphics.Matrix) 324 */ 325 public Matrix getMatrix() { 326 return getMatrix(new Matrix()); 327 } 328 329 /** 330 * Copies this display list's static matrix into the specified matrix. 331 * 332 * @param matrix The {@link Matrix} instance in which to copy this display 333 * list's static matrix. Cannot be null 334 * 335 * @return The <code>matrix</code> parameter, for convenience 336 * 337 * @see #getMatrix() 338 * @see #setMatrix(android.graphics.Matrix) 339 */ 340 public abstract Matrix getMatrix(Matrix matrix); 341 342 /** 343 * Set the Animation matrix on the display list. This matrix exists if an Animation is 344 * currently playing on a View, and is set on the display list during at draw() time. When 345 * the Animation finishes, the matrix should be cleared by sending <code>null</code> 346 * for the matrix parameter. 347 * 348 * @param matrix The matrix, null indicates that the matrix should be cleared. 349 * 350 * @hide 351 */ 352 public abstract void setAnimationMatrix(Matrix matrix); 353 354 /** 355 * Sets the translucency level for the display list. 356 * 357 * @param alpha The translucency of the display list, must be a value between 0.0f and 1.0f 358 * 359 * @see View#setAlpha(float) 360 * @see #getAlpha() 361 */ 362 public abstract void setAlpha(float alpha); 363 364 /** 365 * Returns the translucency level of this display list. 366 * 367 * @return A value between 0.0f and 1.0f 368 * 369 * @see #setAlpha(float) 370 */ 371 public abstract float getAlpha(); 372 373 /** 374 * Sets whether the display list renders content which overlaps. Non-overlapping rendering 375 * can use a fast path for alpha that avoids rendering to an offscreen buffer. By default 376 * display lists consider they do not have overlapping content. 377 * 378 * @param hasOverlappingRendering False if the content is guaranteed to be non-overlapping, 379 * true otherwise. 380 * 381 * @see android.view.View#hasOverlappingRendering() 382 * @see #hasOverlappingRendering() 383 */ 384 public abstract void setHasOverlappingRendering(boolean hasOverlappingRendering); 385 386 /** 387 * Indicates whether the content of this display list overlaps. 388 * 389 * @return True if this display list renders content which overlaps, false otherwise. 390 * 391 * @see #setHasOverlappingRendering(boolean) 392 */ 393 public abstract boolean hasOverlappingRendering(); 394 395 /** 396 * Sets the translation value for the display list on the X axis 397 * 398 * @param translationX The X axis translation value of the display list, in pixels 399 * 400 * @see View#setTranslationX(float) 401 * @see #getTranslationX() 402 */ 403 public abstract void setTranslationX(float translationX); 404 405 /** 406 * Returns the translation value for this display list on the X axis, in pixels. 407 * 408 * @see #setTranslationX(float) 409 */ 410 public abstract float getTranslationX(); 411 412 /** 413 * Sets the translation value for the display list on the Y axis 414 * 415 * @param translationY The Y axis translation value of the display list, in pixels 416 * 417 * @see View#setTranslationY(float) 418 * @see #getTranslationY() 419 */ 420 public abstract void setTranslationY(float translationY); 421 422 /** 423 * Returns the translation value for this display list on the Y axis, in pixels. 424 * 425 * @see #setTranslationY(float) 426 */ 427 public abstract float getTranslationY(); 428 429 /** 430 * Sets the rotation value for the display list around the Z axis 431 * 432 * @param rotation The rotation value of the display list, in degrees 433 * 434 * @see View#setRotation(float) 435 * @see #getRotation() 436 */ 437 public abstract void setRotation(float rotation); 438 439 /** 440 * Returns the rotation value for this display list around the Z axis, in degrees. 441 * 442 * @see #setRotation(float) 443 */ 444 public abstract float getRotation(); 445 446 /** 447 * Sets the rotation value for the display list around the X axis 448 * 449 * @param rotationX The rotation value of the display list, in degrees 450 * 451 * @see View#setRotationX(float) 452 * @see #getRotationX() 453 */ 454 public abstract void setRotationX(float rotationX); 455 456 /** 457 * Returns the rotation value for this display list around the X axis, in degrees. 458 * 459 * @see #setRotationX(float) 460 */ 461 public abstract float getRotationX(); 462 463 /** 464 * Sets the rotation value for the display list around the Y axis 465 * 466 * @param rotationY The rotation value of the display list, in degrees 467 * 468 * @see View#setRotationY(float) 469 * @see #getRotationY() 470 */ 471 public abstract void setRotationY(float rotationY); 472 473 /** 474 * Returns the rotation value for this display list around the Y axis, in degrees. 475 * 476 * @see #setRotationY(float) 477 */ 478 public abstract float getRotationY(); 479 480 /** 481 * Sets the scale value for the display list on the X axis 482 * 483 * @param scaleX The scale value of the display list 484 * 485 * @see View#setScaleX(float) 486 * @see #getScaleX() 487 */ 488 public abstract void setScaleX(float scaleX); 489 490 /** 491 * Returns the scale value for this display list on the X axis. 492 * 493 * @see #setScaleX(float) 494 */ 495 public abstract float getScaleX(); 496 497 /** 498 * Sets the scale value for the display list on the Y axis 499 * 500 * @param scaleY The scale value of the display list 501 * 502 * @see View#setScaleY(float) 503 * @see #getScaleY() 504 */ 505 public abstract void setScaleY(float scaleY); 506 507 /** 508 * Returns the scale value for this display list on the Y axis. 509 * 510 * @see #setScaleY(float) 511 */ 512 public abstract float getScaleY(); 513 514 /** 515 * Sets all of the transform-related values of the display list 516 * 517 * @param alpha The alpha value of the display list 518 * @param translationX The translationX value of the display list 519 * @param translationY The translationY value of the display list 520 * @param rotation The rotation value of the display list 521 * @param rotationX The rotationX value of the display list 522 * @param rotationY The rotationY value of the display list 523 * @param scaleX The scaleX value of the display list 524 * @param scaleY The scaleY value of the display list 525 * 526 * @hide 527 */ 528 public abstract void setTransformationInfo(float alpha, float translationX, float translationY, 529 float rotation, float rotationX, float rotationY, float scaleX, float scaleY); 530 531 /** 532 * Sets the pivot value for the display list on the X axis 533 * 534 * @param pivotX The pivot value of the display list on the X axis, in pixels 535 * 536 * @see View#setPivotX(float) 537 * @see #getPivotX() 538 */ 539 public abstract void setPivotX(float pivotX); 540 541 /** 542 * Returns the pivot value for this display list on the X axis, in pixels. 543 * 544 * @see #setPivotX(float) 545 */ 546 public abstract float getPivotX(); 547 548 /** 549 * Sets the pivot value for the display list on the Y axis 550 * 551 * @param pivotY The pivot value of the display list on the Y axis, in pixels 552 * 553 * @see View#setPivotY(float) 554 * @see #getPivotY() 555 */ 556 public abstract void setPivotY(float pivotY); 557 558 /** 559 * Returns the pivot value for this display list on the Y axis, in pixels. 560 * 561 * @see #setPivotY(float) 562 */ 563 public abstract float getPivotY(); 564 565 /** 566 * Sets the camera distance for the display list. Refer to 567 * {@link View#setCameraDistance(float)} for more information on how to 568 * use this property. 569 * 570 * @param distance The distance in Z of the camera of the display list 571 * 572 * @see View#setCameraDistance(float) 573 * @see #getCameraDistance() 574 */ 575 public abstract void setCameraDistance(float distance); 576 577 /** 578 * Returns the distance in Z of the camera of the display list. 579 * 580 * @see #setCameraDistance(float) 581 */ 582 public abstract float getCameraDistance(); 583 584 /** 585 * Sets the left position for the display list. 586 * 587 * @param left The left position, in pixels, of the display list 588 * 589 * @see View#setLeft(int) 590 * @see #getLeft() 591 */ 592 public abstract void setLeft(int left); 593 594 /** 595 * Returns the left position for the display list in pixels. 596 * 597 * @see #setLeft(int) 598 */ 599 public abstract float getLeft(); 600 601 /** 602 * Sets the top position for the display list. 603 * 604 * @param top The top position, in pixels, of the display list 605 * 606 * @see View#setTop(int) 607 * @see #getTop() 608 */ 609 public abstract void setTop(int top); 610 611 /** 612 * Returns the top position for the display list in pixels. 613 * 614 * @see #setTop(int) 615 */ 616 public abstract float getTop(); 617 618 /** 619 * Sets the right position for the display list. 620 * 621 * @param right The right position, in pixels, of the display list 622 * 623 * @see View#setRight(int) 624 * @see #getRight() 625 */ 626 public abstract void setRight(int right); 627 628 /** 629 * Returns the right position for the display list in pixels. 630 * 631 * @see #setRight(int) 632 */ 633 public abstract float getRight(); 634 635 /** 636 * Sets the bottom position for the display list. 637 * 638 * @param bottom The bottom position, in pixels, of the display list 639 * 640 * @see View#setBottom(int) 641 * @see #getBottom() 642 */ 643 public abstract void setBottom(int bottom); 644 645 /** 646 * Returns the bottom position for the display list in pixels. 647 * 648 * @see #setBottom(int) 649 */ 650 public abstract float getBottom(); 651 652 /** 653 * Sets the left and top positions for the display list 654 * 655 * @param left The left position of the display list, in pixels 656 * @param top The top position of the display list, in pixels 657 * @param right The right position of the display list, in pixels 658 * @param bottom The bottom position of the display list, in pixels 659 * 660 * @see View#setLeft(int) 661 * @see View#setTop(int) 662 * @see View#setRight(int) 663 * @see View#setBottom(int) 664 */ 665 public abstract void setLeftTopRightBottom(int left, int top, int right, int bottom); 666 667 /** 668 * Offsets the left and right positions for the display list 669 * 670 * @param offset The amount that the left and right positions of the display 671 * list are offset, in pixels 672 * 673 * @see View#offsetLeftAndRight(int) 674 */ 675 public abstract void offsetLeftAndRight(float offset); 676 677 /** 678 * Offsets the top and bottom values for the display list 679 * 680 * @param offset The amount that the top and bottom positions of the display 681 * list are offset, in pixels 682 * 683 * @see View#offsetTopAndBottom(int) 684 */ 685 public abstract void offsetTopAndBottom(float offset); 686 } 687