1 /** 2 * Copyright (C) 2007 Rob Buis <buis (at) kde.org> 3 * Copyright (C) 2007 Nikolas Zimmermann <zimmermann (at) kde.org> 4 * Copyright (C) Research In Motion Limited 2010. All rights reserved. 5 * 6 * This library is free software; you can redistribute it and/or 7 * modify it under the terms of the GNU Library General Public 8 * License as published by the Free Software Foundation; either 9 * version 2 of the License, or (at your option) any later version. 10 * 11 * This library is distributed in the hope that it will be useful, 12 * but WITHOUT ANY WARRANTY; without even the implied warranty of 13 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 14 * Library General Public License for more details. 15 * 16 * You should have received a copy of the GNU Library General Public License 17 * along with this library; see the file COPYING.LIB. If not, write to 18 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 19 * Boston, MA 02110-1301, USA. 20 */ 21 22 #include "config.h" 23 #include "core/rendering/svg/SVGInlineTextBox.h" 24 25 #include "core/frame/Frame.h" 26 #include "core/frame/FrameView.h" 27 #include "core/rendering/HitTestResult.h" 28 #include "core/rendering/InlineFlowBox.h" 29 #include "core/rendering/PointerEventsHitRules.h" 30 #include "core/rendering/style/ShadowList.h" 31 #include "core/rendering/svg/RenderSVGInlineText.h" 32 #include "core/rendering/svg/RenderSVGResource.h" 33 #include "core/rendering/svg/RenderSVGResourceSolidColor.h" 34 #include "core/rendering/svg/SVGResourcesCache.h" 35 #include "core/rendering/svg/SVGTextRunRenderingContext.h" 36 #include "platform/FloatConversion.h" 37 #include "platform/fonts/FontCache.h" 38 #include "platform/graphics/DrawLooper.h" 39 #include "platform/graphics/GraphicsContextStateSaver.h" 40 41 using namespace std; 42 43 namespace WebCore { 44 45 struct ExpectedSVGInlineTextBoxSize : public InlineTextBox { 46 float float1; 47 uint32_t bitfields : 5; 48 void* pointer; 49 Vector<SVGTextFragment> vector; 50 }; 51 52 COMPILE_ASSERT(sizeof(SVGInlineTextBox) == sizeof(ExpectedSVGInlineTextBoxSize), SVGInlineTextBox_is_not_of_expected_size); 53 54 SVGInlineTextBox::SVGInlineTextBox(RenderObject* object) 55 : InlineTextBox(object) 56 , m_logicalHeight(0) 57 , m_paintingResourceMode(ApplyToDefaultMode) 58 , m_startsNewTextChunk(false) 59 , m_paintingResource(0) 60 { 61 } 62 63 void SVGInlineTextBox::dirtyLineBoxes() 64 { 65 InlineTextBox::dirtyLineBoxes(); 66 67 // Clear the now stale text fragments 68 clearTextFragments(); 69 70 // And clear any following text fragments as the text on which they 71 // depend may now no longer exist, or glyph positions may be wrong 72 InlineTextBox* nextBox = nextTextBox(); 73 if (nextBox) 74 nextBox->dirtyLineBoxes(); 75 } 76 77 int SVGInlineTextBox::offsetForPosition(float, bool) const 78 { 79 // SVG doesn't use the standard offset <-> position selection system, as it's not suitable for SVGs complex needs. 80 // vertical text selection, inline boxes spanning multiple lines (contrary to HTML, etc.) 81 ASSERT_NOT_REACHED(); 82 return 0; 83 } 84 85 int SVGInlineTextBox::offsetForPositionInFragment(const SVGTextFragment& fragment, float position, bool includePartialGlyphs) const 86 { 87 RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); 88 ASSERT(textRenderer); 89 90 float scalingFactor = textRenderer->scalingFactor(); 91 ASSERT(scalingFactor); 92 93 RenderStyle* style = textRenderer->style(); 94 ASSERT(style); 95 96 TextRun textRun = constructTextRun(style, fragment); 97 98 // Eventually handle lengthAdjust="spacingAndGlyphs". 99 // FIXME: Handle vertical text. 100 AffineTransform fragmentTransform; 101 fragment.buildFragmentTransform(fragmentTransform); 102 if (!fragmentTransform.isIdentity()) 103 textRun.setHorizontalGlyphStretch(narrowPrecisionToFloat(fragmentTransform.xScale())); 104 105 return fragment.characterOffset - start() + textRenderer->scaledFont().offsetForPosition(textRun, position * scalingFactor, includePartialGlyphs); 106 } 107 108 float SVGInlineTextBox::positionForOffset(int) const 109 { 110 // SVG doesn't use the offset <-> position selection system. 111 ASSERT_NOT_REACHED(); 112 return 0; 113 } 114 115 FloatRect SVGInlineTextBox::selectionRectForTextFragment(const SVGTextFragment& fragment, int startPosition, int endPosition, RenderStyle* style) 116 { 117 ASSERT(startPosition < endPosition); 118 ASSERT(style); 119 120 FontCachePurgePreventer fontCachePurgePreventer; 121 122 RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); 123 ASSERT(textRenderer); 124 125 float scalingFactor = textRenderer->scalingFactor(); 126 ASSERT(scalingFactor); 127 128 const Font& scaledFont = textRenderer->scaledFont(); 129 const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics(); 130 FloatPoint textOrigin(fragment.x, fragment.y); 131 if (scalingFactor != 1) 132 textOrigin.scale(scalingFactor, scalingFactor); 133 134 textOrigin.move(0, -scaledFontMetrics.floatAscent()); 135 136 FloatRect selectionRect = scaledFont.selectionRectForText(constructTextRun(style, fragment), textOrigin, fragment.height * scalingFactor, startPosition, endPosition); 137 if (scalingFactor == 1) 138 return selectionRect; 139 140 selectionRect.scale(1 / scalingFactor); 141 return selectionRect; 142 } 143 144 LayoutRect SVGInlineTextBox::localSelectionRect(int startPosition, int endPosition) 145 { 146 int boxStart = start(); 147 startPosition = max(startPosition - boxStart, 0); 148 endPosition = min(endPosition - boxStart, static_cast<int>(len())); 149 if (startPosition >= endPosition) 150 return LayoutRect(); 151 152 RenderText* text = textRenderer(); 153 ASSERT(text); 154 155 RenderStyle* style = text->style(); 156 ASSERT(style); 157 158 AffineTransform fragmentTransform; 159 FloatRect selectionRect; 160 int fragmentStartPosition = 0; 161 int fragmentEndPosition = 0; 162 163 unsigned textFragmentsSize = m_textFragments.size(); 164 for (unsigned i = 0; i < textFragmentsSize; ++i) { 165 const SVGTextFragment& fragment = m_textFragments.at(i); 166 167 fragmentStartPosition = startPosition; 168 fragmentEndPosition = endPosition; 169 if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) 170 continue; 171 172 FloatRect fragmentRect = selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style); 173 fragment.buildFragmentTransform(fragmentTransform); 174 if (!fragmentTransform.isIdentity()) 175 fragmentRect = fragmentTransform.mapRect(fragmentRect); 176 177 selectionRect.unite(fragmentRect); 178 } 179 180 return enclosingIntRect(selectionRect); 181 } 182 183 static inline bool textShouldBePainted(RenderSVGInlineText* textRenderer) 184 { 185 // Font::pixelSize(), returns FontDescription::computedPixelSize(), which returns "int(x + 0.5)". 186 // If the absolute font size on screen is below x=0.5, don't render anything. 187 return textRenderer->scaledFont().pixelSize(); 188 } 189 190 void SVGInlineTextBox::paintSelectionBackground(PaintInfo& paintInfo) 191 { 192 ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); 193 ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); 194 ASSERT(truncation() == cNoTruncation); 195 196 if (renderer()->style()->visibility() != VISIBLE) 197 return; 198 199 RenderObject* parentRenderer = parent()->renderer(); 200 ASSERT(parentRenderer); 201 ASSERT(!parentRenderer->document().printing()); 202 203 // Determine whether or not we're selected. 204 bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; 205 bool hasSelection = selectionState() != RenderObject::SelectionNone; 206 if (!hasSelection || paintSelectedTextOnly) 207 return; 208 209 Color backgroundColor = renderer()->selectionBackgroundColor(); 210 if (!backgroundColor.isValid() || !backgroundColor.alpha()) 211 return; 212 213 RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); 214 ASSERT(textRenderer); 215 if (!textShouldBePainted(textRenderer)) 216 return; 217 218 RenderStyle* style = parentRenderer->style(); 219 ASSERT(style); 220 221 RenderStyle* selectionStyle = style; 222 if (hasSelection) { 223 selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); 224 if (!selectionStyle) 225 selectionStyle = style; 226 } 227 228 int startPosition, endPosition; 229 selectionStartEnd(startPosition, endPosition); 230 231 int fragmentStartPosition = 0; 232 int fragmentEndPosition = 0; 233 AffineTransform fragmentTransform; 234 unsigned textFragmentsSize = m_textFragments.size(); 235 for (unsigned i = 0; i < textFragmentsSize; ++i) { 236 SVGTextFragment& fragment = m_textFragments.at(i); 237 ASSERT(!m_paintingResource); 238 239 fragmentStartPosition = startPosition; 240 fragmentEndPosition = endPosition; 241 if (!mapStartEndPositionsIntoFragmentCoordinates(fragment, fragmentStartPosition, fragmentEndPosition)) 242 continue; 243 244 GraphicsContextStateSaver stateSaver(*paintInfo.context); 245 fragment.buildFragmentTransform(fragmentTransform); 246 if (!fragmentTransform.isIdentity()) 247 paintInfo.context->concatCTM(fragmentTransform); 248 249 paintInfo.context->setFillColor(backgroundColor); 250 paintInfo.context->fillRect(selectionRectForTextFragment(fragment, fragmentStartPosition, fragmentEndPosition, style), backgroundColor); 251 252 m_paintingResourceMode = ApplyToDefaultMode; 253 } 254 255 ASSERT(!m_paintingResource); 256 } 257 258 void SVGInlineTextBox::paint(PaintInfo& paintInfo, const LayoutPoint&, LayoutUnit, LayoutUnit) 259 { 260 ASSERT(paintInfo.shouldPaintWithinRoot(renderer())); 261 ASSERT(paintInfo.phase == PaintPhaseForeground || paintInfo.phase == PaintPhaseSelection); 262 ASSERT(truncation() == cNoTruncation); 263 264 if (renderer()->style()->visibility() != VISIBLE) 265 return; 266 267 // Note: We're explicitely not supporting composition & custom underlines and custom highlighters - unlike InlineTextBox. 268 // If we ever need that for SVG, it's very easy to refactor and reuse the code. 269 270 RenderObject* parentRenderer = parent()->renderer(); 271 ASSERT(parentRenderer); 272 273 bool paintSelectedTextOnly = paintInfo.phase == PaintPhaseSelection; 274 bool hasSelection = !parentRenderer->document().printing() && selectionState() != RenderObject::SelectionNone; 275 if (!hasSelection && paintSelectedTextOnly) 276 return; 277 278 RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); 279 ASSERT(textRenderer); 280 if (!textShouldBePainted(textRenderer)) 281 return; 282 283 RenderStyle* style = parentRenderer->style(); 284 ASSERT(style); 285 286 const SVGRenderStyle* svgStyle = style->svgStyle(); 287 ASSERT(svgStyle); 288 289 bool hasFill = svgStyle->hasFill(); 290 bool hasVisibleStroke = svgStyle->hasVisibleStroke(); 291 292 RenderStyle* selectionStyle = style; 293 if (hasSelection) { 294 selectionStyle = parentRenderer->getCachedPseudoStyle(SELECTION); 295 if (selectionStyle) { 296 const SVGRenderStyle* svgSelectionStyle = selectionStyle->svgStyle(); 297 ASSERT(svgSelectionStyle); 298 299 if (!hasFill) 300 hasFill = svgSelectionStyle->hasFill(); 301 if (!hasVisibleStroke) 302 hasVisibleStroke = svgSelectionStyle->hasVisibleStroke(); 303 } else 304 selectionStyle = style; 305 } 306 307 if (textRenderer->frame() && textRenderer->frame()->view() && textRenderer->frame()->view()->paintBehavior() & PaintBehaviorRenderingSVGMask) { 308 hasFill = true; 309 hasVisibleStroke = false; 310 } 311 312 AffineTransform fragmentTransform; 313 unsigned textFragmentsSize = m_textFragments.size(); 314 for (unsigned i = 0; i < textFragmentsSize; ++i) { 315 SVGTextFragment& fragment = m_textFragments.at(i); 316 ASSERT(!m_paintingResource); 317 318 GraphicsContextStateSaver stateSaver(*paintInfo.context); 319 fragment.buildFragmentTransform(fragmentTransform); 320 if (!fragmentTransform.isIdentity()) 321 paintInfo.context->concatCTM(fragmentTransform); 322 323 // Spec: All text decorations except line-through should be drawn before the text is filled and stroked; thus, the text is rendered on top of these decorations. 324 unsigned decorations = style->textDecorationsInEffect(); 325 if (decorations & TextDecorationUnderline) 326 paintDecoration(paintInfo.context, TextDecorationUnderline, fragment); 327 if (decorations & TextDecorationOverline) 328 paintDecoration(paintInfo.context, TextDecorationOverline, fragment); 329 330 for (int i = 0; i < 3; i++) { 331 switch (svgStyle->paintOrderType(i)) { 332 case PT_FILL: 333 // Fill text 334 if (hasFill) { 335 m_paintingResourceMode = ApplyToFillMode | ApplyToTextMode; 336 paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); 337 } 338 break; 339 case PT_STROKE: 340 // Stroke text 341 if (hasVisibleStroke) { 342 m_paintingResourceMode = ApplyToStrokeMode | ApplyToTextMode; 343 paintText(paintInfo.context, style, selectionStyle, fragment, hasSelection, paintSelectedTextOnly); 344 } 345 break; 346 case PT_MARKERS: 347 // Markers don't apply to text 348 break; 349 default: 350 ASSERT_NOT_REACHED(); 351 break; 352 } 353 } 354 355 // Spec: Line-through should be drawn after the text is filled and stroked; thus, the line-through is rendered on top of the text. 356 if (decorations & TextDecorationLineThrough) 357 paintDecoration(paintInfo.context, TextDecorationLineThrough, fragment); 358 359 m_paintingResourceMode = ApplyToDefaultMode; 360 } 361 362 ASSERT(!m_paintingResource); 363 } 364 365 bool SVGInlineTextBox::acquirePaintingResource(GraphicsContext*& context, float scalingFactor, RenderObject* renderer, RenderStyle* style) 366 { 367 ASSERT(scalingFactor); 368 ASSERT(renderer); 369 ASSERT(style); 370 ASSERT(m_paintingResourceMode != ApplyToDefaultMode); 371 372 Color fallbackColor; 373 if (m_paintingResourceMode & ApplyToFillMode) 374 m_paintingResource = RenderSVGResource::fillPaintingResource(renderer, style, fallbackColor); 375 else if (m_paintingResourceMode & ApplyToStrokeMode) 376 m_paintingResource = RenderSVGResource::strokePaintingResource(renderer, style, fallbackColor); 377 else { 378 // We're either called for stroking or filling. 379 ASSERT_NOT_REACHED(); 380 } 381 382 if (!m_paintingResource) 383 return false; 384 385 if (!m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode)) { 386 if (fallbackColor.isValid()) { 387 RenderSVGResourceSolidColor* fallbackResource = RenderSVGResource::sharedSolidPaintingResource(); 388 fallbackResource->setColor(fallbackColor); 389 390 m_paintingResource = fallbackResource; 391 m_paintingResource->applyResource(renderer, style, context, m_paintingResourceMode); 392 } 393 } 394 395 if (scalingFactor != 1 && m_paintingResourceMode & ApplyToStrokeMode) 396 context->setStrokeThickness(context->strokeThickness() * scalingFactor); 397 398 return true; 399 } 400 401 void SVGInlineTextBox::releasePaintingResource(GraphicsContext*& context, const Path* path) 402 { 403 ASSERT(m_paintingResource); 404 405 RenderObject* parentRenderer = parent()->renderer(); 406 ASSERT(parentRenderer); 407 408 m_paintingResource->postApplyResource(parentRenderer, context, m_paintingResourceMode, path, /*RenderSVGShape*/ 0); 409 m_paintingResource = 0; 410 } 411 412 bool SVGInlineTextBox::prepareGraphicsContextForTextPainting(GraphicsContext*& context, float scalingFactor, TextRun& textRun, RenderStyle* style) 413 { 414 bool acquiredResource = acquirePaintingResource(context, scalingFactor, parent()->renderer(), style); 415 if (!acquiredResource) 416 return false; 417 418 #if ENABLE(SVG_FONTS) 419 // SVG Fonts need access to the painting resource used to draw the current text chunk. 420 TextRun::RenderingContext* renderingContext = textRun.renderingContext(); 421 if (renderingContext) 422 static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(m_paintingResource); 423 #endif 424 425 return true; 426 } 427 428 void SVGInlineTextBox::restoreGraphicsContextAfterTextPainting(GraphicsContext*& context, TextRun& textRun) 429 { 430 releasePaintingResource(context, /* path */0); 431 432 #if ENABLE(SVG_FONTS) 433 TextRun::RenderingContext* renderingContext = textRun.renderingContext(); 434 if (renderingContext) 435 static_cast<SVGTextRunRenderingContext*>(renderingContext)->setActivePaintingResource(0); 436 #endif 437 } 438 439 TextRun SVGInlineTextBox::constructTextRun(RenderStyle* style, const SVGTextFragment& fragment) const 440 { 441 ASSERT(style); 442 ASSERT(textRenderer()); 443 444 RenderText* text = textRenderer(); 445 ASSERT(text); 446 447 // FIXME(crbug.com/264211): This should not be necessary but can occur if we 448 // layout during layout. Remove this when 264211 is fixed. 449 RELEASE_ASSERT(!text->needsLayout()); 450 451 TextRun run(static_cast<const LChar*>(0) // characters, will be set below if non-zero. 452 , 0 // length, will be set below if non-zero. 453 , 0 // xPos, only relevant with allowTabs=true 454 , 0 // padding, only relevant for justified text, not relevant for SVG 455 , TextRun::AllowTrailingExpansion 456 , direction() 457 , dirOverride() || style->rtlOrdering() == VisualOrder /* directionalOverride */); 458 459 if (fragment.length) { 460 if (text->is8Bit()) 461 run.setText(text->characters8() + fragment.characterOffset, fragment.length); 462 else 463 run.setText(text->characters16() + fragment.characterOffset, fragment.length); 464 } 465 466 if (textRunNeedsRenderingContext(style->font())) 467 run.setRenderingContext(SVGTextRunRenderingContext::create(text)); 468 469 run.disableRoundingHacks(); 470 471 // We handle letter & word spacing ourselves. 472 run.disableSpacing(); 473 474 // Propagate the maximum length of the characters buffer to the TextRun, even when we're only processing a substring. 475 run.setCharactersLength(text->textLength() - fragment.characterOffset); 476 ASSERT(run.charactersLength() >= run.length()); 477 return run; 478 } 479 480 bool SVGInlineTextBox::mapStartEndPositionsIntoFragmentCoordinates(const SVGTextFragment& fragment, int& startPosition, int& endPosition) const 481 { 482 if (startPosition >= endPosition) 483 return false; 484 485 int offset = static_cast<int>(fragment.characterOffset) - start(); 486 int length = static_cast<int>(fragment.length); 487 488 if (startPosition >= offset + length || endPosition <= offset) 489 return false; 490 491 if (startPosition < offset) 492 startPosition = 0; 493 else 494 startPosition -= offset; 495 496 if (endPosition > offset + length) 497 endPosition = length; 498 else { 499 ASSERT(endPosition >= offset); 500 endPosition -= offset; 501 } 502 503 ASSERT(startPosition < endPosition); 504 return true; 505 } 506 507 static inline float positionOffsetForDecoration(TextDecoration decoration, const FontMetrics& fontMetrics, float thickness) 508 { 509 // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified. 510 // Compatible with Batik/Opera. 511 if (decoration == TextDecorationUnderline) 512 return fontMetrics.floatAscent() + thickness * 1.5f; 513 if (decoration == TextDecorationOverline) 514 return thickness; 515 if (decoration == TextDecorationLineThrough) 516 return fontMetrics.floatAscent() * 5 / 8.0f; 517 518 ASSERT_NOT_REACHED(); 519 return 0.0f; 520 } 521 522 static inline float thicknessForDecoration(TextDecoration, const Font& font) 523 { 524 // FIXME: For SVG Fonts we need to use the attributes defined in the <font-face> if specified. 525 // Compatible with Batik/Opera 526 return font.size() / 20.0f; 527 } 528 529 static inline RenderObject* findRenderObjectDefininingTextDecoration(InlineFlowBox* parentBox) 530 { 531 // Lookup first render object in parent hierarchy which has text-decoration set. 532 RenderObject* renderer = 0; 533 while (parentBox) { 534 renderer = parentBox->renderer(); 535 536 if (renderer->style() && renderer->style()->textDecoration() != TextDecorationNone) 537 break; 538 539 parentBox = parentBox->parent(); 540 } 541 542 ASSERT(renderer); 543 return renderer; 544 } 545 546 void SVGInlineTextBox::paintDecoration(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment) 547 { 548 if (textRenderer()->style()->textDecorationsInEffect() == TextDecorationNone) 549 return; 550 551 // Find out which render style defined the text-decoration, as its fill/stroke properties have to be used for drawing instead of ours. 552 RenderObject* decorationRenderer = findRenderObjectDefininingTextDecoration(parent()); 553 RenderStyle* decorationStyle = decorationRenderer->style(); 554 ASSERT(decorationStyle); 555 556 if (decorationStyle->visibility() == HIDDEN) 557 return; 558 559 const SVGRenderStyle* svgDecorationStyle = decorationStyle->svgStyle(); 560 ASSERT(svgDecorationStyle); 561 562 bool hasDecorationFill = svgDecorationStyle->hasFill(); 563 bool hasVisibleDecorationStroke = svgDecorationStyle->hasVisibleStroke(); 564 565 if (hasDecorationFill) { 566 m_paintingResourceMode = ApplyToFillMode; 567 paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); 568 } 569 570 if (hasVisibleDecorationStroke) { 571 m_paintingResourceMode = ApplyToStrokeMode; 572 paintDecorationWithStyle(context, decoration, fragment, decorationRenderer); 573 } 574 } 575 576 void SVGInlineTextBox::paintDecorationWithStyle(GraphicsContext* context, TextDecoration decoration, const SVGTextFragment& fragment, RenderObject* decorationRenderer) 577 { 578 ASSERT(!m_paintingResource); 579 ASSERT(m_paintingResourceMode != ApplyToDefaultMode); 580 581 RenderStyle* decorationStyle = decorationRenderer->style(); 582 ASSERT(decorationStyle); 583 584 float scalingFactor = 1; 585 Font scaledFont; 586 RenderSVGInlineText::computeNewScaledFontForStyle(decorationRenderer, decorationStyle, scalingFactor, scaledFont); 587 ASSERT(scalingFactor); 588 589 // The initial y value refers to overline position. 590 float thickness = thicknessForDecoration(decoration, scaledFont); 591 592 if (fragment.width <= 0 && thickness <= 0) 593 return; 594 595 FloatPoint decorationOrigin(fragment.x, fragment.y); 596 float width = fragment.width; 597 const FontMetrics& scaledFontMetrics = scaledFont.fontMetrics(); 598 599 GraphicsContextStateSaver stateSaver(*context); 600 if (scalingFactor != 1) { 601 width *= scalingFactor; 602 decorationOrigin.scale(scalingFactor, scalingFactor); 603 context->scale(FloatSize(1 / scalingFactor, 1 / scalingFactor)); 604 } 605 606 decorationOrigin.move(0, -scaledFontMetrics.floatAscent() + positionOffsetForDecoration(decoration, scaledFontMetrics, thickness)); 607 608 Path path; 609 path.addRect(FloatRect(decorationOrigin, FloatSize(width, thickness))); 610 611 if (acquirePaintingResource(context, scalingFactor, decorationRenderer, decorationStyle)) 612 releasePaintingResource(context, &path); 613 } 614 615 void SVGInlineTextBox::paintTextWithShadows(GraphicsContext* context, RenderStyle* style, TextRun& textRun, const SVGTextFragment& fragment, int startPosition, int endPosition) 616 { 617 RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); 618 ASSERT(textRenderer); 619 620 float scalingFactor = textRenderer->scalingFactor(); 621 ASSERT(scalingFactor); 622 623 const Font& scaledFont = textRenderer->scaledFont(); 624 const ShadowList* shadowList = style->textShadow(); 625 626 // Text shadows are disabled when printing. http://crbug.com/258321 627 bool hasShadow = shadowList && !context->printing(); 628 629 FloatPoint textOrigin(fragment.x, fragment.y); 630 FloatSize textSize(fragment.width, fragment.height); 631 632 if (scalingFactor != 1) { 633 textOrigin.scale(scalingFactor, scalingFactor); 634 textSize.scale(scalingFactor); 635 context->save(); 636 context->scale(FloatSize(1 / scalingFactor, 1 / scalingFactor)); 637 } 638 639 if (hasShadow) { 640 DrawLooper drawLooper; 641 for (size_t i = shadowList->shadows().size(); i--; ) { 642 const ShadowData& shadow = shadowList->shadows()[i]; 643 FloatSize offset(shadow.x(), shadow.y()); 644 drawLooper.addShadow(offset, shadow.blur(), shadow.color(), 645 DrawLooper::ShadowRespectsTransforms, DrawLooper::ShadowRespectsAlpha); 646 } 647 drawLooper.addUnmodifiedContent(); 648 context->setDrawLooper(drawLooper); 649 } 650 651 if (prepareGraphicsContextForTextPainting(context, scalingFactor, textRun, style)) { 652 TextRunPaintInfo textRunPaintInfo(textRun); 653 textRunPaintInfo.from = startPosition; 654 textRunPaintInfo.to = endPosition; 655 textRunPaintInfo.bounds = FloatRect(textOrigin, textSize); 656 scaledFont.drawText(context, textRunPaintInfo, textOrigin); 657 restoreGraphicsContextAfterTextPainting(context, textRun); 658 } 659 660 if (scalingFactor != 1) 661 context->restore(); 662 else if (hasShadow) 663 context->clearShadow(); 664 } 665 666 void SVGInlineTextBox::paintText(GraphicsContext* context, RenderStyle* style, RenderStyle* selectionStyle, const SVGTextFragment& fragment, bool hasSelection, bool paintSelectedTextOnly) 667 { 668 ASSERT(style); 669 ASSERT(selectionStyle); 670 671 int startPosition = 0; 672 int endPosition = 0; 673 if (hasSelection) { 674 selectionStartEnd(startPosition, endPosition); 675 hasSelection = mapStartEndPositionsIntoFragmentCoordinates(fragment, startPosition, endPosition); 676 } 677 678 // Fast path if there is no selection, just draw the whole chunk part using the regular style 679 TextRun textRun = constructTextRun(style, fragment); 680 if (!hasSelection || startPosition >= endPosition) { 681 paintTextWithShadows(context, style, textRun, fragment, 0, fragment.length); 682 return; 683 } 684 685 // Eventually draw text using regular style until the start position of the selection 686 if (startPosition > 0 && !paintSelectedTextOnly) 687 paintTextWithShadows(context, style, textRun, fragment, 0, startPosition); 688 689 // Draw text using selection style from the start to the end position of the selection 690 if (style != selectionStyle) 691 SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, selectionStyle); 692 693 TextRun selectionTextRun = constructTextRun(selectionStyle, fragment); 694 paintTextWithShadows(context, selectionStyle, textRun, fragment, startPosition, endPosition); 695 696 if (style != selectionStyle) 697 SVGResourcesCache::clientStyleChanged(parent()->renderer(), StyleDifferenceRepaint, style); 698 699 // Eventually draw text using regular style from the end position of the selection to the end of the current chunk part 700 if (endPosition < static_cast<int>(fragment.length) && !paintSelectedTextOnly) 701 paintTextWithShadows(context, style, textRun, fragment, endPosition, fragment.length); 702 } 703 704 FloatRect SVGInlineTextBox::calculateBoundaries() const 705 { 706 FloatRect textRect; 707 708 RenderSVGInlineText* textRenderer = toRenderSVGInlineText(this->textRenderer()); 709 ASSERT(textRenderer); 710 711 float scalingFactor = textRenderer->scalingFactor(); 712 ASSERT(scalingFactor); 713 714 float baseline = textRenderer->scaledFont().fontMetrics().floatAscent() / scalingFactor; 715 716 AffineTransform fragmentTransform; 717 unsigned textFragmentsSize = m_textFragments.size(); 718 for (unsigned i = 0; i < textFragmentsSize; ++i) { 719 const SVGTextFragment& fragment = m_textFragments.at(i); 720 FloatRect fragmentRect(fragment.x, fragment.y - baseline, fragment.width, fragment.height); 721 fragment.buildFragmentTransform(fragmentTransform); 722 if (!fragmentTransform.isIdentity()) 723 fragmentRect = fragmentTransform.mapRect(fragmentRect); 724 725 textRect.unite(fragmentRect); 726 } 727 728 return textRect; 729 } 730 731 bool SVGInlineTextBox::nodeAtPoint(const HitTestRequest& request, HitTestResult& result, const HitTestLocation& locationInContainer, const LayoutPoint& accumulatedOffset, LayoutUnit, LayoutUnit) 732 { 733 // FIXME: integrate with InlineTextBox::nodeAtPoint better. 734 ASSERT(!isLineBreak()); 735 736 PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, request, renderer()->style()->pointerEvents()); 737 bool isVisible = renderer()->style()->visibility() == VISIBLE; 738 if (isVisible || !hitRules.requireVisible) { 739 if (hitRules.canHitBoundingBox 740 || (hitRules.canHitStroke && (renderer()->style()->svgStyle()->hasStroke() || !hitRules.requireStroke)) 741 || (hitRules.canHitFill && (renderer()->style()->svgStyle()->hasFill() || !hitRules.requireFill))) { 742 FloatPoint boxOrigin(x(), y()); 743 boxOrigin.moveBy(accumulatedOffset); 744 FloatRect rect(boxOrigin, size()); 745 if (locationInContainer.intersects(rect)) { 746 renderer()->updateHitTestResult(result, locationInContainer.point() - toLayoutSize(accumulatedOffset)); 747 if (!result.addNodeToRectBasedTestResult(renderer()->node(), request, locationInContainer, rect)) 748 return true; 749 } 750 } 751 } 752 return false; 753 } 754 755 } // namespace WebCore 756