1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 // This file is auto-generated from 6 // gpu/command_buffer/build_gles2_cmd_buffer.py 7 // DO NOT EDIT! 8 9 // It is included by gles2_cmd_decoder_unittest_base.cc 10 #ifndef GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 11 #define GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 12 13 void GLES2DecoderTestBase::SetupInitCapabilitiesExpectations() { 14 ExpectEnableDisable(GL_BLEND, false); 15 ExpectEnableDisable(GL_CULL_FACE, false); 16 ExpectEnableDisable(GL_DEPTH_TEST, false); 17 ExpectEnableDisable(GL_DITHER, true); 18 ExpectEnableDisable(GL_POLYGON_OFFSET_FILL, false); 19 ExpectEnableDisable(GL_SAMPLE_ALPHA_TO_COVERAGE, false); 20 ExpectEnableDisable(GL_SAMPLE_COVERAGE, false); 21 ExpectEnableDisable(GL_SCISSOR_TEST, false); 22 ExpectEnableDisable(GL_STENCIL_TEST, false); 23 } 24 25 void GLES2DecoderTestBase::SetupInitStateExpectations() { 26 EXPECT_CALL(*gl_, BlendColor(0.0f, 0.0f, 0.0f, 0.0f)) 27 .Times(1) 28 .RetiresOnSaturation(); 29 EXPECT_CALL(*gl_, BlendEquationSeparate(GL_FUNC_ADD, GL_FUNC_ADD)) 30 .Times(1) 31 .RetiresOnSaturation(); 32 EXPECT_CALL(*gl_, BlendFuncSeparate(GL_ONE, GL_ZERO, GL_ONE, GL_ZERO)) 33 .Times(1) 34 .RetiresOnSaturation(); 35 EXPECT_CALL(*gl_, ClearColor(0.0f, 0.0f, 0.0f, 0.0f)) 36 .Times(1) 37 .RetiresOnSaturation(); 38 EXPECT_CALL(*gl_, ClearDepth(1.0f)) 39 .Times(1) 40 .RetiresOnSaturation(); 41 EXPECT_CALL(*gl_, ClearStencil(0)) 42 .Times(1) 43 .RetiresOnSaturation(); 44 EXPECT_CALL(*gl_, ColorMask(true, true, true, true)) 45 .Times(1) 46 .RetiresOnSaturation(); 47 EXPECT_CALL(*gl_, CullFace(GL_BACK)) 48 .Times(1) 49 .RetiresOnSaturation(); 50 EXPECT_CALL(*gl_, DepthFunc(GL_LESS)) 51 .Times(1) 52 .RetiresOnSaturation(); 53 EXPECT_CALL(*gl_, DepthMask(true)) 54 .Times(1) 55 .RetiresOnSaturation(); 56 EXPECT_CALL(*gl_, DepthRange(0.0f, 1.0f)) 57 .Times(1) 58 .RetiresOnSaturation(); 59 EXPECT_CALL(*gl_, FrontFace(GL_CCW)) 60 .Times(1) 61 .RetiresOnSaturation(); 62 EXPECT_CALL(*gl_, Hint(GL_GENERATE_MIPMAP_HINT, GL_DONT_CARE)) 63 .Times(1) 64 .RetiresOnSaturation(); 65 EXPECT_CALL(*gl_, LineWidth(1.0f)) 66 .Times(1) 67 .RetiresOnSaturation(); 68 EXPECT_CALL(*gl_, PixelStorei(GL_PACK_ALIGNMENT, 4)) 69 .Times(1) 70 .RetiresOnSaturation(); 71 EXPECT_CALL(*gl_, PixelStorei(GL_UNPACK_ALIGNMENT, 4)) 72 .Times(1) 73 .RetiresOnSaturation(); 74 EXPECT_CALL(*gl_, PolygonOffset(0.0f, 0.0f)) 75 .Times(1) 76 .RetiresOnSaturation(); 77 EXPECT_CALL(*gl_, SampleCoverage(1.0f, false)) 78 .Times(1) 79 .RetiresOnSaturation(); 80 EXPECT_CALL( 81 *gl_, Scissor(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) 82 .Times(1) 83 .RetiresOnSaturation(); 84 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_FRONT, GL_ALWAYS, 0, 0xFFFFFFFFU)) 85 .Times(1) 86 .RetiresOnSaturation(); 87 EXPECT_CALL(*gl_, StencilFuncSeparate(GL_BACK, GL_ALWAYS, 0, 0xFFFFFFFFU)) 88 .Times(1) 89 .RetiresOnSaturation(); 90 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_FRONT, 0xFFFFFFFFU)) 91 .Times(1) 92 .RetiresOnSaturation(); 93 EXPECT_CALL(*gl_, StencilMaskSeparate(GL_BACK, 0xFFFFFFFFU)) 94 .Times(1) 95 .RetiresOnSaturation(); 96 EXPECT_CALL(*gl_, StencilOpSeparate(GL_FRONT, GL_KEEP, GL_KEEP, GL_KEEP)) 97 .Times(1) 98 .RetiresOnSaturation(); 99 EXPECT_CALL(*gl_, StencilOpSeparate(GL_BACK, GL_KEEP, GL_KEEP, GL_KEEP)) 100 .Times(1) 101 .RetiresOnSaturation(); 102 EXPECT_CALL( 103 *gl_, Viewport(kViewportX, kViewportY, kViewportWidth, kViewportHeight)) 104 .Times(1) 105 .RetiresOnSaturation(); 106 } 107 #endif // GPU_COMMAND_BUFFER_SERVICE_GLES2_CMD_DECODER_UNITTEST_0_AUTOGEN_H_ 108 109