/external/chromium_org/mojo/apps/js/bindings/gl/ |
context.h | 24 typedef Opaque Shader; 35 static gin::Handle<Shader> CreateShader(const gin::Arguments& arguments, 37 static void ShaderSource(gin::Handle<Shader> shader, 40 gin::Handle<Shader> shader);
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/external/chromium_org/gpu/command_buffer/service/ |
shader_manager.cc | 15 Shader::Shader(GLuint service_id, GLenum shader_type) 22 Shader::~Shader() { 25 void Shader::IncUseCount() { 29 void Shader::DecUseCount() { 34 void Shader::MarkAsDeleted() { 39 void Shader::SetStatus( 61 const Shader::VariableInfo* 62 Shader::GetAttribInfo 102 Shader* shader = shaders_.begin()->second.get(); local [all...] |
shader_manager.h | 21 // This is used to keep the source code for a shader. This is because in order 25 class GPU_EXPORT Shader : public base::RefCounted<Shader> { 127 friend class base::RefCounted<Shader>; 130 Shader(GLuint service_id, GLenum shader_type); 131 ~Shader(); 139 // The shader this Shader is tracking. 141 // Type of shader - GL_VERTEX_SHADER or GL_FRAGMENT_SHADER. 147 // The shader source as passed to glShaderSource [all...] |
/cts/tests/tests/graphics/src/android/graphics/cts/ |
ShaderTest.java | 22 import android.graphics.Shader; 27 new Shader(); 36 Shader shader = new BitmapShader(bitmap, Shader.TileMode.REPEAT, Shader.TileMode.REPEAT); local 39 shader.setLocalMatrix(m); 40 assertFalse(shader.getLocalMatrix(m)); 42 shader.setLocalMatrix(null); 43 assertFalse(shader.getLocalMatrix(m)) [all...] |
/frameworks/base/graphics/java/android/graphics/ |
Shader.java | 20 * Shader is the based class for objects that return horizontal spans of colors 21 * during drawing. A subclass of Shader is installed in a Paint calling 22 * paint.setShader(shader). After that any object (other than a bitmap) that is 23 * drawn with that paint will get its color(s) from the shader. 25 public class Shader { 41 * replicate the edge color if the shader draws outside of its 46 * repeat the shader's image horizontally and vertically 50 * repeat the shader's image horizontally and vertically, alternating 62 * Return true if the shader has a non-identity local matrix. 63 * @param localM If not null, it is set to the shader's local matrix [all...] |
/frameworks/base/tests/RenderScriptTests/SceneGraph/src/com/android/scenegraph/ |
Shader.java | 33 public abstract class Shader extends SceneGraphBase { 46 public Shader() {
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/external/chromium_org/third_party/angle/src/libGLESv2/ |
Shader.h | 7 // Shader.h: Defines the abstract gl::Shader class and its concrete derived 8 // classes VertexShader and FragmentShader. Implements GL shader objects and 51 class Shader 56 Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle); 58 virtual ~Shader(); 116 DISALLOW_COPY_AND_ASSIGN(Shader); 121 unsigned int mRefCount; // Number of program objects this shader is attached to 122 bool mDeleteStatus; // Flag to indicate that the shader can be deleted when no longer in use 148 class VertexShader : public Shader [all...] |
Shader.cpp | 8 // Shader.cpp: Implements the gl::Shader class and its derived classes 9 // VertexShader and FragmentShader. Implements GL shader objects and related 12 #include "libGLESv2/Shader.h" 22 void *Shader::mFragmentCompiler = NULL; 23 void *Shader::mVertexCompiler = NULL; 25 Shader::Shader(ResourceManager *manager, const rx::Renderer *renderer, GLuint handle) 39 Shader::~Shader() [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/shader/ |
Shader.java | 33 package com.jme3.shader;
47 public final class Shader extends NativeObject implements Savable {
52 * True if the shader is fully compiled & linked.
69 * Maps attribute name to the location of the attribute in the shader.
74 * Type of shader. The shader will control the pipeline of it's type.
94 * Shader source describes a shader object in OpenGL. Each shader source
110 throw new NullPointerException("The shader type must be specified"); 294 ShaderSource shader = new ShaderSource(type); local [all...] |
/external/chromium_org/ppapi/examples/video_decode/ |
video_decode.cc | 48 struct Shader { 49 Shader() : program(0), 140 Shader CreateProgram(const char* vertex_shader, 190 // Shader program to draw GL_TEXTURE_2D target. 191 Shader shader_2d_; 192 // Shader program to draw GL_TEXTURE_RECTANGLE_ARB target. 193 Shader shader_rectangle_arb_; 573 // shader program. 630 Shader VideoDecodeDemoInstance::CreateProgram(const char* vertex_shader, 632 Shader shader local 672 GLuint shader = gles2_if_->CreateShader(context_->pp_resource(), type); local [all...] |
/external/chromium_org/third_party/WebKit/Source/core/fetch/ |
Resource.h | 71 Shader,
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/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
mtypes.h | 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 143 * the aliased GL_NV_vertex_program shader attributes. 148 * include the NV shader attributes. 151 * include the OpenGL 2.0+ GLSL generic shader attributes. 237 VERT_RESULT_VAR0 = 19, /**< shader varying */ 308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ 337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */ 958 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/external/mesa3d/src/mesa/main/ |
mtypes.h | 95 * attributes. In GL_ARB_vertex_program shader the aliasing is optional. 143 * the aliased GL_NV_vertex_program shader attributes. 148 * include the NV shader attributes. 151 * include the OpenGL 2.0+ GLSL generic shader attributes. 237 VERT_RESULT_VAR0 = 19, /**< shader varying */ 308 GEOM_RESULT_VAR0 = 18, /**< shader varying, should really be 16 */ 337 FRAG_ATTRIB_VAR0 = 16, /**< shader varying */ 958 GLboolean _NeedVertices; /**< Use fast shader? */ [all...] |
/prebuilts/sdk/10/ |
android.jar | |
/prebuilts/sdk/12/ |
android.jar | |
/prebuilts/sdk/13/ |
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/prebuilts/sdk/14/ |
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/prebuilts/sdk/15/ |
android.jar | |
/prebuilts/sdk/17/ |
android.jar | |
/prebuilts/sdk/18/ |
android.jar | |
/prebuilts/sdk/19/ |
android.jar | |
/prebuilts/sdk/4/ |
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/prebuilts/sdk/5/ |
android.jar | |
/prebuilts/sdk/6/ |
android.jar | |
/prebuilts/sdk/7/ |
android.jar | |