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Searched
defs:Shadow
(Results
1 - 10
of
10
) sorted by null
/external/chromium_org/ui/views/corewm/
shadow.cc
5
#include "ui/views/corewm/
shadow
.h"
14
//
Shadow
opacity for different styles.
27
float GetOpacityForStyle(views::corewm::
Shadow
::Style style) {
29
case views::corewm::
Shadow
::STYLE_ACTIVE:
31
case views::corewm::
Shadow
::STYLE_INACTIVE:
33
case views::corewm::
Shadow
::STYLE_SMALL:
39
int GetInteriorInsetForStyle(views::corewm::
Shadow
::Style style) {
41
case views::corewm::
Shadow
::STYLE_ACTIVE:
43
case views::corewm::
Shadow
::STYLE_INACTIVE:
45
case views::corewm::
Shadow
::STYLE_SMALL
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shadow.h
23
// Simple class that draws a drop
shadow
around content at given bounds.
24
class VIEWS_EXPORT
Shadow
: public ui::ImplicitAnimationObserver {
39
Shadow
();
40
virtual ~
Shadow
();
46
// should be used to adjust the
shadow
's size and position (rather than
56
// Sets the
shadow
's style, animating opacity as necessary.
75
// Bounds of the content that the
shadow
encloses.
78
// The interior inset of the
shadow
images. The content bounds of the image
82
DISALLOW_COPY_AND_ASSIGN(
Shadow
);
/external/chromium_org/third_party/mesa/src/src/mesa/program/
program_parser.h
207
unsigned
Shadow
:1;
/external/chromium_org/ui/views/bubble/
bubble_border.h
57
enum
Shadow
{
83
BubbleBorder(Arrow arrow,
Shadow
shadow
, SkColor color);
132
// Get the
shadow
type.
133
Shadow
shadow
() const { return shadow_; }
function in class:views::BubbleBorder
141
// '(' represents
shadow
around the '{' edge: ((({ ^ })))
150
// and bubble content size; calculated from
shadow
and arrow image dimensions.
154
// Get the border exterior thickness, including stroke and
shadow
, in pixels.
178
Shadow
shadow_
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/external/mesa3d/src/mesa/program/
program_parser.h
207
unsigned
Shadow
:1;
/external/clang/lib/AST/
DeclCXX.cpp
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...]
/external/compiler-rt/lib/tsan/rtl/
tsan_rtl.h
142
const u64 kShadowRodata = (u64)-1; // .rodata
shadow
marker
216
friend class
Shadow
;
224
//
Shadow
(from most significant bit):
232
class
Shadow
: public FastState {
234
explicit
Shadow
(u64 x)
238
explicit
Shadow
(const FastState &s)
274
static inline bool TidsAreEqual(const
Shadow
s1, const
Shadow
s2) {
280
static inline bool Addr0AndSizeAreEqual(const
Shadow
s1, const
Shadow
s2)
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...]
/external/clang/lib/Sema/
SemaTemplateInstantiateDecl.cpp
[
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...]
SemaDeclCXX.cpp
[
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...]
/external/llvm/lib/Transforms/Instrumentation/
MemorySanitizer.cpp
16
/// (http://goo.gl/QKbem). We associate a few
shadow
bits with every
17
/// byte of the application memory, poison the
shadow
of the malloc-ed
18
/// or alloca-ed memory, load the
shadow
bits on every memory read,
19
/// propagate the
shadow
bits through some of the arithmetic
20
/// instruction (including MOV), store the
shadow
bits on every memory
22
/// associated
shadow
is poisoned.
32
/// Another difference from Memcheck is that we use 8
shadow
bits per
33
/// byte of application memory and use a direct
shadow
mapping. This
35
///
shadow
updates (Memcheck is single-threaded so races are not a
36
/// concern there. Memcheck uses 2
shadow
bits per byte with a slo
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