1 // Copyright (c) 2013 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_ 6 #define CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_ 7 8 #include <OpenGL/gl.h> 9 10 #include "base/basictypes.h" 11 #include "content/browser/renderer_host/compositing_iosurface_shader_programs_mac.h" 12 #include "ui/gfx/size.h" 13 14 namespace gfx { 15 class Rect; 16 } // namespace gfx 17 18 namespace content { 19 20 // Provides useful image filtering operations that are implemented efficiently 21 // using OpenGL shader programs. 22 // 23 // Note: All methods assume to be called within an active OpenGL context. 24 class CompositingIOSurfaceTransformer { 25 public: 26 // Construct a transformer that always uses the given parameters for texture 27 // bindings. |texture_target| is one of the valid enums to use with 28 // glBindTexture(). 29 // |src_texture_needs_y_flip| is true when the |src_texture| argument to any 30 // of the methods below uses upside-down Y coordinates. 31 // |shader_program_cache| is not owned by this instance. 32 CompositingIOSurfaceTransformer( 33 GLenum texture_target, bool src_texture_needs_y_flip, 34 CompositingIOSurfaceShaderPrograms* shader_program_cache); 35 36 ~CompositingIOSurfaceTransformer(); 37 38 // Delete any references to currently-cached OpenGL objects. This must be 39 // called within the OpenGL context just before destruction. 40 void ReleaseCachedGLObjects(); 41 42 // Resize using bilinear interpolation. Returns false on error. Otherwise, 43 // the |texture| argument will point to the result. Ownership of the returned 44 // |texture| remains with CompositingIOSurfaceTransformer (i.e., the caller 45 // must not delete this texture). The |texture| remains valid until the next 46 // call to ResizeBilinear() or ReleaseCachedGLObjects(). 47 // 48 // If the src and dst sizes are identical, this becomes a simple copy into a 49 // new texture. 50 // 51 // Note: This implementation is faulty in that minifications by more than 2X 52 // will undergo aliasing. 53 bool ResizeBilinear(GLuint src_texture, const gfx::Rect& src_subrect, 54 const gfx::Size& dst_size, GLuint* texture); 55 56 // Color format conversion from RGB to planar YV12 (also known as YUV420). 57 // 58 // YV12 is effectively a twelve bit per pixel format consisting of a full- 59 // size y (luminance) plane and half-width, half-height u and v (blue and 60 // red chrominance) planes. This method will return three off-screen 61 // textures, one for each plane, via the output arguments |texture_y|, 62 // |texture_u|, and |texture_v|. While the textures are in GL_RGBA format, 63 // they should be interpreted as the appropriate single-byte, planar format 64 // after reading the pixel data. The output arguments |packed_y_size| and 65 // |packed_uv_size| follow from these special semantics: They represent the 66 // size of their corresponding texture, if it was to be treated like RGBA 67 // pixel data. That means their widths are in terms of "quads," where one 68 // quad contains 4 Y (or U or V) pixels. 69 // 70 // Ownership of the returned textures remains with 71 // CompositingIOSurfaceTransformer (i.e., the caller must not delete the 72 // textures). The textures remain valid until the next call to 73 // TransformRGBToYV12() or ReleaseCachedGLObjects(). 74 // 75 // If |src_subrect|'s size does not match |dst_size|, the source will be 76 // bilinearly interpolated during conversion. 77 // 78 // Returns true if successful, and the caller is responsible for deleting the 79 // output textures. 80 bool TransformRGBToYV12( 81 GLuint src_texture, const gfx::Rect& src_subrect, 82 const gfx::Size& dst_size, 83 GLuint* texture_y, GLuint* texture_u, GLuint* texture_v, 84 gfx::Size* packed_y_size, gfx::Size* packed_uv_size); 85 86 private: 87 enum CachedTexture { 88 RGBA_OUTPUT = 0, 89 Y_PLANE_OUTPUT, 90 UUVV_INTERMEDIATE, 91 U_PLANE_OUTPUT, 92 V_PLANE_OUTPUT, 93 NUM_CACHED_TEXTURES 94 }; 95 96 // If necessary, generate the texture and/or resize it to the given |size|. 97 void PrepareTexture(CachedTexture which, const gfx::Size& size); 98 99 // If necessary, generate a framebuffer object to be used as an intermediate 100 // destination for drawing. 101 void PrepareFramebuffer(); 102 103 // Target to bind all input and output textures to (which defines the type of 104 // textures being created and read). Generally, this is 105 // GL_TEXTURE_RECTANGLE_ARB. 106 const GLenum texture_target_; 107 const bool src_texture_needs_y_flip_; 108 CompositingIOSurfaceShaderPrograms* const shader_program_cache_; 109 110 // Cached OpenGL objects. 111 GLuint textures_[NUM_CACHED_TEXTURES]; 112 gfx::Size texture_sizes_[NUM_CACHED_TEXTURES]; 113 GLuint frame_buffer_; 114 115 // Auto-detected and set once in the constructor. 116 bool system_supports_multiple_draw_buffers_; 117 118 DISALLOW_COPY_AND_ASSIGN(CompositingIOSurfaceTransformer); 119 }; 120 121 } // namespace content 122 123 #endif // CONTENT_BROWSER_RENDERER_HOST_COMPOSITING_IOSURFACE_TRANSFORMER_MAC_H_ 124