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Searched
defs:VirtualDisplaySurface
(Results
1 - 2
of
2
) sorted by null
/frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp
18
#include "
VirtualDisplaySurface
.h"
48
VirtualDisplaySurface
::
VirtualDisplaySurface
(HWComposer& hwc, int32_t dispId,
92
VirtualDisplaySurface
::~
VirtualDisplaySurface
() {
95
status_t
VirtualDisplaySurface
::beginFrame() {
110
status_t
VirtualDisplaySurface
::prepareFrame(CompositionType compositionType) {
158
status_t
VirtualDisplaySurface
::compositionComplete() {
162
status_t
VirtualDisplaySurface
::advanceFrame() {
207
void
VirtualDisplaySurface
::onFrameCommitted()
[
all
...]
VirtualDisplaySurface.h
48
*
VirtualDisplaySurface
, the
VirtualDisplaySurface
holds onto it instead of
54
* In HWC-only composition, the
VirtualDisplaySurface
dequeues a buffer from
65
*
VirtualDisplaySurface
. The scratch buffer is then used as the FB target
70
class
VirtualDisplaySurface
: public DisplaySurface,
74
VirtualDisplaySurface
(HWComposer& hwc, int32_t dispId,
92
virtual ~
VirtualDisplaySurface
();
122
// internally in the
VirtualDisplaySurface
. To minimize the number of times
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