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  /frameworks/native/services/surfaceflinger/DisplayHardware/
VirtualDisplaySurface.cpp 18 #include "VirtualDisplaySurface.h"
48 VirtualDisplaySurface::VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
92 VirtualDisplaySurface::~VirtualDisplaySurface() {
95 status_t VirtualDisplaySurface::beginFrame() {
110 status_t VirtualDisplaySurface::prepareFrame(CompositionType compositionType) {
158 status_t VirtualDisplaySurface::compositionComplete() {
162 status_t VirtualDisplaySurface::advanceFrame() {
207 void VirtualDisplaySurface::onFrameCommitted()
    [all...]
VirtualDisplaySurface.h 48 * VirtualDisplaySurface, the VirtualDisplaySurface holds onto it instead of
54 * In HWC-only composition, the VirtualDisplaySurface dequeues a buffer from
65 * VirtualDisplaySurface. The scratch buffer is then used as the FB target
70 class VirtualDisplaySurface : public DisplaySurface,
74 VirtualDisplaySurface(HWComposer& hwc, int32_t dispId,
92 virtual ~VirtualDisplaySurface();
122 // internally in the VirtualDisplaySurface. To minimize the number of times

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