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    Searched defs:WINDOW_WIDTH (Results 1 - 8 of 8) sorted by null

  /external/chromium_org/third_party/angle/samples/gles2_book/PostSubBuffer/
PostSubBuffer.c 21 #define WINDOW_WIDTH 320
160 eglPostSubBufferNV ( esContext->eglDisplay, esContext->eglSurface, 60, 60, WINDOW_WIDTH - 120, WINDOW_HEIGHT - 120 );
193 esCreateWindow ( &esContext, TEXT("Simple Vertex Shader"), WINDOW_WIDTH, WINDOW_HEIGHT, ES_WINDOW_RGB | ES_WINDOW_POST_SUB_BUFFER_SUPPORTED );
  /frameworks/base/core/java/android/text/method/
WordIterator.java 36 private static final int WINDOW_WIDTH = 50;
59 mOffsetShift = Math.max(0, start - WINDOW_WIDTH);
60 final int windowEnd = Math.min(charSequence.length(), end + WINDOW_WIDTH);
  /sdk/emulator/opengl/tests/ut_renderer/
RenderingThread.h 32 #define WINDOW_WIDTH 320
  /cts/tests/tests/view/src/android/view/cts/
WindowManager_LayoutParamsTest.java 30 private static final int WINDOW_WIDTH = 320;
62 new WindowManager.LayoutParams(WINDOW_WIDTH, WINDOW_HEIGHT,
66 new WindowManager.LayoutParams(WINDOW_WIDTH, WINDOW_HEIGHT, XPOS, YPOS,
102 params = new WindowManager.LayoutParams(WINDOW_WIDTH, WINDOW_HEIGHT,
109 assertEquals(WINDOW_WIDTH, mLayoutParams.width);
191 mLayoutParams = new WindowManager.LayoutParams(WINDOW_WIDTH, WINDOW_HEIGHT, XPOS, YPOS,
199 mLayoutParams = new WindowManager.LayoutParams(WINDOW_WIDTH, WINDOW_HEIGHT, XPOS, YPOS,
  /external/chromium_org/gpu/tools/compositor_model_bench/
render_tree.h 22 const int WINDOW_WIDTH = 1609;
  /external/qemu/distrib/sdl-1.2.15/test/
testoverlay.c 12 #define WINDOW_WIDTH 640
340 w = WINDOW_WIDTH;
  /sdk/emulator/opengl/tests/translator_tests/GLES_CM/
triangleCM.cpp 38 #define WINDOW_WIDTH 500
169 SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE);
183 windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
445 glCopyTexSubImage2D(GL_TEXTURE_2D,0,100,100,WINDOW_WIDTH/2,WINDOW_HEIGHT/2,50,50);
  /sdk/emulator/opengl/tests/translator_tests/GLES_V2/
triangleV2.cpp 38 #define WINDOW_WIDTH 500
387 SDL_Surface *surface = SDL_SetVideoMode(WINDOW_WIDTH,WINDOW_HEIGHT, 32, SDL_HWSURFACE);
401 windowId = createGLView(wminfo.nsWindowPtr,0,0,WINDOW_WIDTH,WINDOW_HEIGHT);
439 Draw(d,egl_surface,WINDOW_WIDTH,WINDOW_HEIGHT,program);

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