1 /* 2 * Copyright (c) 2009-2010 jMonkeyEngine 3 * All rights reserved. 4 * 5 * Redistribution and use in source and binary forms, with or without 6 * modification, are permitted provided that the following conditions are 7 * met: 8 * 9 * * Redistributions of source code must retain the above copyright 10 * notice, this list of conditions and the following disclaimer. 11 * 12 * * Redistributions in binary form must reproduce the above copyright 13 * notice, this list of conditions and the following disclaimer in the 14 * documentation and/or other materials provided with the distribution. 15 * 16 * * Neither the name of 'jMonkeyEngine' nor the names of its contributors 17 * may be used to endorse or promote products derived from this software 18 * without specific prior written permission. 19 * 20 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 21 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED 22 * TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 23 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR 24 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 25 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 26 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 27 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF 28 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 29 * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 30 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 31 */ 32 33 package com.jme3.scene.debug; 34 35 import com.jme3.bounding.BoundingBox; 36 import com.jme3.scene.Mesh; 37 import com.jme3.scene.VertexBuffer; 38 import com.jme3.scene.VertexBuffer.Format; 39 import com.jme3.scene.VertexBuffer.Type; 40 import com.jme3.scene.VertexBuffer.Usage; 41 import com.jme3.util.BufferUtils; 42 import java.nio.FloatBuffer; 43 44 public class WireBox extends Mesh { 45 46 public WireBox(){ 47 this(1,1,1); 48 } 49 50 public WireBox(float xExt, float yExt, float zExt){ 51 updatePositions(xExt,yExt,zExt); 52 setBuffer(Type.Index, 2, 53 new short[]{ 54 0, 1, 55 1, 2, 56 2, 3, 57 3, 0, 58 59 4, 5, 60 5, 6, 61 6, 7, 62 7, 4, 63 64 0, 4, 65 1, 5, 66 2, 6, 67 3, 7, 68 } 69 ); 70 setMode(Mode.Lines); 71 72 updateCounts(); 73 } 74 75 public void updatePositions(float xExt, float yExt, float zExt){ 76 VertexBuffer pvb = getBuffer(Type.Position); 77 FloatBuffer pb; 78 if (pvb == null){ 79 pvb = new VertexBuffer(Type.Position); 80 pb = BufferUtils.createVector3Buffer(8); 81 pvb.setupData(Usage.Dynamic, 3, Format.Float, pb); 82 setBuffer(pvb); 83 }else{ 84 pb = (FloatBuffer) pvb.getData(); 85 pvb.updateData(pb); 86 } 87 pb.rewind(); 88 pb.put( 89 new float[]{ 90 -xExt, -yExt, zExt, 91 xExt, -yExt, zExt, 92 xExt, yExt, zExt, 93 -xExt, yExt, zExt, 94 95 -xExt, -yExt, -zExt, 96 xExt, -yExt, -zExt, 97 xExt, yExt, -zExt, 98 -xExt, yExt, -zExt, 99 } 100 ); 101 updateBound(); 102 } 103 104 public void fromBoundingBox(BoundingBox bbox){ 105 updatePositions(bbox.getXExtent(), bbox.getYExtent(), bbox.getZExtent()); 106 } 107 108 } 109