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    Searched defs:activeTexture (Results 1 - 13 of 13) sorted by null

  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
TextureUnitPropertyAccessor.java 49 Integer activeTexture = (Integer) activeTextureProperty.getValue();
55 activeTexture,
  /sdk/emulator/opengl/host/libs/Translator/GLES_CM/
GLEScmContext.cpp 120 unsigned int activeTexture = m_clientActiveTexture + GL_TEXTURE0;
139 setClientActiveTexture(activeTexture);
140 s_glDispatch.glClientActiveTexture(activeTexture);
  /frameworks/base/libs/hwui/
Caches.cpp 518 void Caches::activeTexture(GLuint textureUnit) {
  /external/chromium_org/cc/output/
gl_renderer_unittest.cc 841 virtual void activeTexture(WGC3Denum texture) {
    [all...]
  /external/chromium_org/cc/test/
fake_web_graphics_context_3d.h 82 virtual void activeTexture(blink::WGC3Denum texture) {}
  /sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java 249 IGLProperty activeTexture = new GLIntegerProperty(GLStateType.ACTIVE_TEXTURE_UNIT,
315 activeTexture,
  /external/chromium_org/third_party/WebKit/Source/web/tests/
MockWebGraphicsContext3D.h 70 virtual void activeTexture(WGC3Denum texture) { }
  /packages/apps/Browser/src/com/android/browser/
TabBar.java 372 Bitmap activeTexture = getDrawableAsBitmap(mActiveDrawable,
377 mActiveShader = new BitmapShader(activeTexture,
  /system/core/include/pixelflinger/
pixelflinger.h 217 void (*activeTexture)(void* c, GGLuint tmu);
  /external/chromium_org/third_party/mesa/src/src/mesa/drivers/common/
meta.c 660 save->ClientActiveUnit = ctx->Array.ActiveTexture;
708 GLuint activeTexture = ctx->Texture.CurrentUnit;
720 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
    [all...]
  /external/mesa3d/src/mesa/drivers/common/
meta.c 660 save->ClientActiveUnit = ctx->Array.ActiveTexture;
708 GLuint activeTexture = ctx->Texture.CurrentUnit;
720 _mesa_ActiveTextureARB(GL_TEXTURE0 + activeTexture);
    [all...]
  /frameworks/native/opengl/libagl/
context.h 201 uint8_t activeTexture;