/external/jmonkeyengine/engine/src/core/com/jme3/asset/ |
AssetLoadException.java | 1 package com.jme3.asset; 5 * is able to find the requested asset, but there was a problem while loading
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AssetLoader.java | 33 package com.jme3.asset; 38 * An interface for asset loaders. An <code>AssetLoader</code> is responsible 39 * for loading a certain type of asset associated with file extension(s). 47 * Loads asset from the given input stream, parsing it into
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AssetNotFoundException.java | 1 package com.jme3.asset; 5 * is unable to locate the requested asset using any of the registered
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Asset.java | 33 package com.jme3.asset; 36 * Implementing the asset interface allows use of smart asset management. 38 * Smart asset management requires cooperation from the {@link AssetKey}. 41 * create a clone of the asset and cannot return the same reference, 44 * If the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) } method 45 * is called twice with the same asset key (equals() wise, not necessarily reference wise) 46 * then both assets will have the same asset key set (reference wise) via 47 * {@link Asset#setKey(com.jme3.asset.AssetKey) }, then this asset ke [all...] |
AssetEventListener.java | 33 package com.jme3.asset; 38 * to receive an event when an asset has been requested 40 * an asset has been loaded. 47 * Called when an asset has been successfully loaded (e.g: loaded from 50 * @param key the AssetKey for the asset loaded. 55 * Called when an asset has been requested (e.g any of the load*** methods 58 * if the asset has failed to load, or if it was retrieved from the cache. 65 * Called when an asset dependency cannot be found for an asset. 66 * When an asset is loaded, each of its dependent assets that [all...] |
AssetLocator.java | 33 package com.jme3.asset; 44 * instance of an asset locator. 49 * Request to locate an asset. The asset key 50 * contains a name identifying the asset. 51 * If an asset was not found, null should be returned.
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AssetInfo.java | 33 package com.jme3.asset; 38 * The result of locating an asset through an AssetKey. Provides 39 * a means to read the asset data through an InputStream. 71 * asset data, starting at the beginning of the file. 73 * @return The asset data.
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MaterialKey.java | 1 package com.jme3.asset; 25 public Object createClonedInstance(Object asset){ 26 Material mat = (Material) asset;
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ModelKey.java | 33 package com.jme3.asset; 56 public Object createClonedInstance(Object asset){ 57 Spatial model = (Spatial) asset;
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AssetCache.java | 33 package com.jme3.asset; 50 public Asset asset; field in class:AssetCache.SmartAssetInfo 65 if (obj instanceof Asset && key.useSmartCache()){ 67 Asset asset = (Asset) obj; local 68 asset.setKey(null); // no circular references 70 smartInfo.asset = asset; [all...] |
ThreadingManager.java | 33 package com.jme3.asset;
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AssetManager.java | 33 package com.jme3.asset; 54 * @param loader A ClassLoader that Classes in asset files can be loaded from 65 * asset files. 98 * they were registered, to locate the asset by the {@link AssetKey}. 100 * to the {@link AssetLoader} to load the asset. 110 * @see AssetLocator#locate(com.jme3.asset.AssetManager, com.jme3.asset.AssetKey) 135 * Manually locates an asset with the given {@link AssetKey}. This method 137 * The call will attempt to locate the asset by invoking the 139 * in the same way that the {@link AssetManager#loadAsset(com.jme3.asset.AssetKey) [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/asset/ |
GeneratedTextureKey.java | 1 package com.jme3.asset;
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/external/jmonkeyengine/engine/src/test/jme3test/asset/ |
TestManyLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.*; 36 import com.jme3.asset.plugins.ClasspathLocator; 37 import com.jme3.asset.plugins.HttpZipLocator; 38 import com.jme3.asset.plugins.UrlLocator; 39 import com.jme3.asset.plugins.ZipLocator;
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TestAbsoluteLocators.java | 33 package jme3test.asset; 35 import com.jme3.asset.AssetManager; 36 import com.jme3.asset.DesktopAssetManager; 37 import com.jme3.asset.plugins.ClasspathLocator;
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TestOnlineJar.java | 33 package jme3test.asset; 36 import com.jme3.asset.TextureKey; 37 import com.jme3.asset.plugins.HttpZipLocator;
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TestUrlLoading.java | 33 package jme3test.asset; 36 import com.jme3.asset.TextureKey; 37 import com.jme3.asset.plugins.UrlLocator;
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/ |
AndroidAssetManager.java | 32 package com.jme3.asset;
34 import com.jme3.asset.plugins.AndroidLocator;
35 import com.jme3.asset.plugins.ClasspathLocator;
58 //this(Thread.currentThread().getContextClassLoader().getResource("com/jme3/asset/Android.cfg"));
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AndroidImageInfo.java | 1 package com.jme3.asset; 50 * Loads the bitmap directly from the asset info, possibly updating
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/external/jmonkeyengine/engine/src/core-plugins/com/jme3/asset/plugins/ |
ClasspathLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*; 44 * The <code>ClasspathLocator</code> looks up an asset in the classpath. 98 throw new AssetNotFoundException("Asset name doesn't match requirements.\n"+
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UrlAssetInfo.java | 1 package com.jme3.asset.plugins; 3 import com.jme3.asset.AssetInfo; 4 import com.jme3.asset.AssetKey; 5 import com.jme3.asset.AssetLoadException; 6 import com.jme3.asset.AssetManager;
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UrlLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.AssetInfo; 36 import com.jme3.asset.AssetKey; 37 import com.jme3.asset.AssetLocator; 38 import com.jme3.asset.AssetManager; 49 * that allows locating the asset.
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ZipLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*;
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FileLocator.java | 33 package com.jme3.asset.plugins; 35 import com.jme3.asset.*; 87 // Now, check asset name requirements 91 throw new AssetNotFoundException("Asset name doesn't match requirements.\n"+
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/external/jmonkeyengine/engine/src/android/com/jme3/asset/plugins/ |
AndroidLocator.java | 1 package com.jme3.asset.plugins; 3 import com.jme3.asset.*; 21 public AndroidAssetInfo(com.jme3.asset.AssetManager assetManager, AssetKey<?> key, String assetPath, InputStream in) { 39 throw new AssetLoadException("Failed to open asset " + assetPath, ex); 70 public AssetInfo locate(com.jme3.asset.AssetManager manager, AssetKey key) { 84 throw new AssetLoadException("Failed to open asset " + assetPath, ex);
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