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    Searched defs:attrib_map (Results 1 - 5 of 5) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
shader_translator_unittest.cc 40 EXPECT_TRUE(vertex_translator_->attrib_map().empty());
45 EXPECT_TRUE(fragment_translator_->attrib_map().empty());
71 EXPECT_TRUE(vertex_translator_->attrib_map().empty());
90 EXPECT_TRUE(vertex_translator_->attrib_map().empty());
114 EXPECT_TRUE(fragment_translator_->attrib_map().empty());
129 EXPECT_TRUE(fragment_translator_->attrib_map().empty());
150 const ShaderTranslator::VariableMap& attrib_map = local
151 vertex_translator_->attrib_map();
152 EXPECT_EQ(1u, attrib_map.size());
154 attrib_map.find("vPosition")
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shader_manager.h 91 const ShaderTranslator::VariableMap& attrib_map() const { function in class:gpu::gles2::Shader
106 void set_attrib_map(const ShaderTranslator::VariableMap& attrib_map) {
108 attrib_map_ = ShaderTranslator::VariableMap(attrib_map);
shader_manager_unittest.cc 156 ShaderTranslator::VariableMap attrib_map; local
157 attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo(
160 attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo(
170 EXPECT_CALL(shader_translator, attrib_map())
171 .WillRepeatedly(ReturnRef(attrib_map));
188 for (ShaderTranslator::VariableMap::const_iterator it = attrib_map.begin();
189 it != attrib_map.end(); ++it) {
213 for (ShaderTranslator::VariableMap::const_iterator it = attrib_map.begin();
214 it != attrib_map.end(); ++it) {
shader_translator.cc 271 ShaderTranslator::attrib_map() const { function in class:gpu::gles2::ShaderTranslator
program_manager_unittest.cc 331 EXPECT_CALL(vertex_shader_translator, attrib_map())
367 EXPECT_CALL(frag_shader_translator, attrib_map())
812 ShaderTranslator::VariableMap attrib_map; local
815 attrib_map[kAttrib1Name] = ShaderTranslatorInterface::VariableInfo(
818 attrib_map[kAttrib2Name] = ShaderTranslatorInterface::VariableInfo(
821 attrib_map[kAttrib3Name] = ShaderTranslatorInterface::VariableInfo(
833 EXPECT_CALL(shader_translator, attrib_map())
834 .WillRepeatedly(ReturnRef(attrib_map));
1132 ShaderTranslator::VariableMap attrib_map; local
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