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    Searched defs:boundary_minus (Results 1 - 4 of 4) sorted by null

  /external/chromium_org/v8/test/cctest/
test-double.cc 154 DiyFp boundary_minus; local
156 Double(1.5).NormalizedBoundaries(&boundary_minus, &boundary_plus);
157 CHECK_EQ(diy_fp.e(), boundary_minus.e());
161 CHECK(diy_fp.f() - boundary_minus.f() == boundary_plus.f() - diy_fp.f());
162 CHECK((1 << 10) == diy_fp.f() - boundary_minus.f()); // NOLINT
165 Double(1.0).NormalizedBoundaries(&boundary_minus, &boundary_plus);
166 CHECK_EQ(diy_fp.e(), boundary_minus.e());
170 CHECK_GT(boundary_plus.f() - diy_fp.f(), diy_fp.f() - boundary_minus.f());
171 CHECK((1 << 9) == diy_fp.f() - boundary_minus.f()); // NOLINT
176 Double(min_double64).NormalizedBoundaries(&boundary_minus, &boundary_plus)
    [all...]
  /external/v8/test/cctest/
test-double.cc 143 DiyFp boundary_minus; local
145 Double(1.5).NormalizedBoundaries(&boundary_minus, &boundary_plus);
146 CHECK_EQ(diy_fp.e(), boundary_minus.e());
150 CHECK(diy_fp.f() - boundary_minus.f() == boundary_plus.f() - diy_fp.f());
151 CHECK((1 << 10) == diy_fp.f() - boundary_minus.f()); // NOLINT
154 Double(1.0).NormalizedBoundaries(&boundary_minus, &boundary_plus);
155 CHECK_EQ(diy_fp.e(), boundary_minus.e());
159 CHECK_GT(boundary_plus.f() - diy_fp.f(), diy_fp.f() - boundary_minus.f());
160 CHECK((1 << 9) == diy_fp.f() - boundary_minus.f()); // NOLINT
165 Double(min_double64).NormalizedBoundaries(&boundary_minus, &boundary_plus)
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  /external/chromium_org/v8/src/
fast-dtoa.cc 605 // boundary_minus and boundary_plus are the boundaries between v and its
607 // boundary_minus and boundary_plus will round to v when convert to a double.
609 DiyFp boundary_minus, boundary_plus; local
610 Double(v).NormalizedBoundaries(&boundary_minus, &boundary_plus);
639 // the difference between w and boundary_minus/plus (a power of 2) and to
643 DiyFp scaled_boundary_minus = DiyFp::Times(boundary_minus, ten_mk);
  /external/v8/src/
fast-dtoa.cc 605 // boundary_minus and boundary_plus are the boundaries between v and its
607 // boundary_minus and boundary_plus will round to v when convert to a double.
609 DiyFp boundary_minus, boundary_plus; local
610 Double(v).NormalizedBoundaries(&boundary_minus, &boundary_plus);
639 // the difference between w and boundary_minus/plus (a power of 2) and to
643 DiyFp scaled_boundary_minus = DiyFp::Times(boundary_minus, ten_mk);

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