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      1 /*
      2  * Copyright (C) 2012 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  *
     14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     24  */
     25 
     26 #include "config.h"
     27 
     28 #include "LinkHighlight.h"
     29 
     30 #include "SkMatrix44.h"
     31 #include "WebFrameImpl.h"
     32 #include "WebKit.h"
     33 #include "WebViewImpl.h"
     34 #include "core/dom/Node.h"
     35 #include "core/frame/Frame.h"
     36 #include "core/frame/FrameView.h"
     37 #include "core/rendering/CompositedLayerMapping.h"
     38 #include "core/rendering/RenderLayer.h"
     39 #include "core/rendering/RenderLayerModelObject.h"
     40 #include "core/rendering/RenderObject.h"
     41 #include "core/rendering/RenderView.h"
     42 #include "core/rendering/style/ShadowData.h"
     43 #include "platform/graphics/Color.h"
     44 #include "public/platform/Platform.h"
     45 #include "public/platform/WebAnimationCurve.h"
     46 #include "public/platform/WebCompositorSupport.h"
     47 #include "public/platform/WebFloatAnimationCurve.h"
     48 #include "public/platform/WebFloatPoint.h"
     49 #include "public/platform/WebRect.h"
     50 #include "public/platform/WebSize.h"
     51 #include "wtf/CurrentTime.h"
     52 
     53 using namespace WebCore;
     54 
     55 namespace blink {
     56 
     57 class WebViewImpl;
     58 
     59 PassOwnPtr<LinkHighlight> LinkHighlight::create(Node* node, WebViewImpl* owningWebViewImpl)
     60 {
     61     return adoptPtr(new LinkHighlight(node, owningWebViewImpl));
     62 }
     63 
     64 LinkHighlight::LinkHighlight(Node* node, WebViewImpl* owningWebViewImpl)
     65     : m_node(node)
     66     , m_owningWebViewImpl(owningWebViewImpl)
     67     , m_currentGraphicsLayer(0)
     68     , m_geometryNeedsUpdate(false)
     69     , m_isAnimating(false)
     70     , m_startTime(monotonicallyIncreasingTime())
     71 {
     72     ASSERT(m_node);
     73     ASSERT(owningWebViewImpl);
     74     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
     75     m_contentLayer = adoptPtr(compositorSupport->createContentLayer(this));
     76     m_clipLayer = adoptPtr(compositorSupport->createLayer());
     77     m_clipLayer->setAnchorPoint(WebFloatPoint());
     78     m_clipLayer->addChild(m_contentLayer->layer());
     79     m_contentLayer->layer()->setAnimationDelegate(this);
     80     m_contentLayer->layer()->setDrawsContent(true);
     81     m_contentLayer->layer()->setOpacity(1);
     82     m_geometryNeedsUpdate = true;
     83     updateGeometry();
     84 }
     85 
     86 LinkHighlight::~LinkHighlight()
     87 {
     88     clearGraphicsLayerLinkHighlightPointer();
     89     releaseResources();
     90 }
     91 
     92 WebContentLayer* LinkHighlight::contentLayer()
     93 {
     94     return m_contentLayer.get();
     95 }
     96 
     97 WebLayer* LinkHighlight::clipLayer()
     98 {
     99     return m_clipLayer.get();
    100 }
    101 
    102 void LinkHighlight::releaseResources()
    103 {
    104     m_node.clear();
    105 }
    106 
    107 RenderLayer* LinkHighlight::computeEnclosingCompositingLayer()
    108 {
    109     if (!m_node || !m_node->renderer())
    110         return 0;
    111 
    112     // Find the nearest enclosing composited layer and attach to it. We may need to cross frame boundaries
    113     // to find a suitable layer.
    114     RenderObject* renderer = m_node->renderer();
    115     RenderLayerModelObject* repaintContainer;
    116     do {
    117         repaintContainer = renderer->containerForRepaint();
    118         if (!repaintContainer) {
    119             renderer = renderer->frame()->ownerRenderer();
    120             if (!renderer)
    121                 return 0;
    122         }
    123     } while (!repaintContainer);
    124     RenderLayer* renderLayer = repaintContainer->layer();
    125 
    126     if (!renderLayer || renderLayer->compositingState() == NotComposited)
    127         return 0;
    128 
    129     GraphicsLayer* newGraphicsLayer = renderLayer->compositedLayerMapping()->mainGraphicsLayer();
    130     m_clipLayer->setSublayerTransform(SkMatrix44());
    131 
    132     if (!newGraphicsLayer->drawsContent()) {
    133         if (renderLayer->scrollableArea() && renderLayer->scrollableArea()->usesCompositedScrolling()) {
    134             ASSERT(renderLayer->hasCompositedLayerMapping() && renderLayer->compositedLayerMapping()->scrollingContentsLayer());
    135             newGraphicsLayer = renderLayer->compositedLayerMapping()->scrollingContentsLayer();
    136         }
    137     }
    138 
    139     if (m_currentGraphicsLayer != newGraphicsLayer) {
    140         if (m_currentGraphicsLayer)
    141             clearGraphicsLayerLinkHighlightPointer();
    142 
    143         m_currentGraphicsLayer = newGraphicsLayer;
    144         m_currentGraphicsLayer->addLinkHighlight(this);
    145     }
    146 
    147     return renderLayer;
    148 }
    149 
    150 static void convertTargetSpaceQuadToCompositedLayer(const FloatQuad& targetSpaceQuad, RenderObject* targetRenderer, RenderObject* compositedRenderer, FloatQuad& compositedSpaceQuad)
    151 {
    152     ASSERT(targetRenderer);
    153     ASSERT(compositedRenderer);
    154 
    155     for (unsigned i = 0; i < 4; ++i) {
    156         IntPoint point;
    157         switch (i) {
    158         case 0: point = roundedIntPoint(targetSpaceQuad.p1()); break;
    159         case 1: point = roundedIntPoint(targetSpaceQuad.p2()); break;
    160         case 2: point = roundedIntPoint(targetSpaceQuad.p3()); break;
    161         case 3: point = roundedIntPoint(targetSpaceQuad.p4()); break;
    162         }
    163 
    164         point = targetRenderer->frame()->view()->contentsToWindow(point);
    165         point = compositedRenderer->frame()->view()->windowToContents(point);
    166         FloatPoint floatPoint = compositedRenderer->absoluteToLocal(point, UseTransforms);
    167 
    168         switch (i) {
    169         case 0: compositedSpaceQuad.setP1(floatPoint); break;
    170         case 1: compositedSpaceQuad.setP2(floatPoint); break;
    171         case 2: compositedSpaceQuad.setP3(floatPoint); break;
    172         case 3: compositedSpaceQuad.setP4(floatPoint); break;
    173         }
    174     }
    175 }
    176 
    177 static void addQuadToPath(const FloatQuad& quad, Path& path)
    178 {
    179     // FIXME: Make this create rounded quad-paths, just like the axis-aligned case.
    180     path.moveTo(quad.p1());
    181     path.addLineTo(quad.p2());
    182     path.addLineTo(quad.p3());
    183     path.addLineTo(quad.p4());
    184     path.closeSubpath();
    185 }
    186 
    187 bool LinkHighlight::computeHighlightLayerPathAndPosition(RenderLayer* compositingLayer)
    188 {
    189     if (!m_node || !m_node->renderer() || !m_currentGraphicsLayer)
    190         return false;
    191 
    192     ASSERT(compositingLayer);
    193 
    194     // Get quads for node in absolute coordinates.
    195     Vector<FloatQuad> quads;
    196     m_node->renderer()->absoluteQuads(quads);
    197     ASSERT(quads.size());
    198 
    199     // Adjust for offset between target graphics layer and the node's renderer.
    200     FloatPoint positionAdjust = IntPoint(m_currentGraphicsLayer->offsetFromRenderer());
    201 
    202     Path newPath;
    203     for (unsigned quadIndex = 0; quadIndex < quads.size(); ++quadIndex) {
    204         FloatQuad absoluteQuad = quads[quadIndex];
    205         absoluteQuad.move(-positionAdjust.x(), -positionAdjust.y());
    206 
    207         // Transform node quads in target absolute coords to local coordinates in the compositor layer.
    208         FloatQuad transformedQuad;
    209         convertTargetSpaceQuadToCompositedLayer(absoluteQuad, m_node->renderer(), compositingLayer->renderer(), transformedQuad);
    210 
    211         // FIXME: for now, we'll only use rounded paths if we have a single node quad. The reason for this is that
    212         // we may sometimes get a chain of adjacent boxes (e.g. for text nodes) which end up looking like sausage
    213         // links: these should ideally be merged into a single rect before creating the path, but that's
    214         // another CL.
    215         if (quads.size() == 1 && transformedQuad.isRectilinear()) {
    216             FloatSize rectRoundingRadii(3, 3);
    217             newPath.addRoundedRect(transformedQuad.boundingBox(), rectRoundingRadii);
    218         } else
    219             addQuadToPath(transformedQuad, newPath);
    220     }
    221 
    222     FloatRect boundingRect = newPath.boundingRect();
    223     newPath.translate(-toFloatSize(boundingRect.location()));
    224 
    225     bool pathHasChanged = !(newPath == m_path);
    226     if (pathHasChanged) {
    227         m_path = newPath;
    228         m_contentLayer->layer()->setBounds(enclosingIntRect(boundingRect).size());
    229     }
    230 
    231     m_contentLayer->layer()->setPosition(boundingRect.location());
    232 
    233     return pathHasChanged;
    234 }
    235 
    236 void LinkHighlight::paintContents(WebCanvas* canvas, const WebRect& webClipRect, bool, WebFloatRect&)
    237 {
    238     if (!m_node || !m_node->renderer())
    239         return;
    240 
    241     GraphicsContext gc(canvas);
    242     IntRect clipRect(IntPoint(webClipRect.x, webClipRect.y), IntSize(webClipRect.width, webClipRect.height));
    243     gc.clip(clipRect);
    244     gc.setFillColor(m_node->renderer()->style()->tapHighlightColor());
    245     gc.fillPath(m_path);
    246 }
    247 
    248 void LinkHighlight::startHighlightAnimationIfNeeded()
    249 {
    250     if (m_isAnimating)
    251         return;
    252 
    253     m_isAnimating = true;
    254     const float startOpacity = 1;
    255     // FIXME: Should duration be configurable?
    256     const float fadeDuration = 0.1f;
    257     const float minPreFadeDuration = 0.1f;
    258 
    259     m_contentLayer->layer()->setOpacity(startOpacity);
    260 
    261     WebCompositorSupport* compositorSupport = Platform::current()->compositorSupport();
    262 
    263     OwnPtr<WebFloatAnimationCurve> curve = adoptPtr(compositorSupport->createFloatAnimationCurve());
    264 
    265     curve->add(WebFloatKeyframe(0, startOpacity));
    266     // Make sure we have displayed for at least minPreFadeDuration before starting to fade out.
    267     float extraDurationRequired = std::max(0.f, minPreFadeDuration - static_cast<float>(monotonicallyIncreasingTime() - m_startTime));
    268     if (extraDurationRequired)
    269         curve->add(WebFloatKeyframe(extraDurationRequired, startOpacity));
    270     // For layout tests we don't fade out.
    271     curve->add(WebFloatKeyframe(fadeDuration + extraDurationRequired, blink::layoutTestMode() ? startOpacity : 0));
    272 
    273     OwnPtr<WebAnimation> animation = adoptPtr(compositorSupport->createAnimation(*curve, WebAnimation::TargetPropertyOpacity));
    274 
    275     m_contentLayer->layer()->setDrawsContent(true);
    276     m_contentLayer->layer()->addAnimation(animation.leakPtr());
    277 
    278     invalidate();
    279     m_owningWebViewImpl->scheduleAnimation();
    280 }
    281 
    282 void LinkHighlight::clearGraphicsLayerLinkHighlightPointer()
    283 {
    284     if (m_currentGraphicsLayer) {
    285         m_currentGraphicsLayer->removeLinkHighlight(this);
    286         m_currentGraphicsLayer = 0;
    287     }
    288 }
    289 
    290 void LinkHighlight::notifyAnimationStarted(double, double, blink::WebAnimation::TargetProperty)
    291 {
    292 }
    293 
    294 void LinkHighlight::notifyAnimationFinished(double, double, blink::WebAnimation::TargetProperty)
    295 {
    296     // Since WebViewImpl may hang on to us for a while, make sure we
    297     // release resources as soon as possible.
    298     clearGraphicsLayerLinkHighlightPointer();
    299     releaseResources();
    300 }
    301 
    302 void LinkHighlight::updateGeometry()
    303 {
    304     // To avoid unnecessary updates (e.g. other entities have requested animations from our WebViewImpl),
    305     // only proceed if we actually requested an update.
    306     if (!m_geometryNeedsUpdate)
    307         return;
    308 
    309     m_geometryNeedsUpdate = false;
    310 
    311     RenderLayer* compositingLayer = computeEnclosingCompositingLayer();
    312     if (compositingLayer && computeHighlightLayerPathAndPosition(compositingLayer)) {
    313         // We only need to invalidate the layer if the highlight size has changed, otherwise
    314         // we can just re-position the layer without needing to repaint.
    315         m_contentLayer->layer()->invalidate();
    316 
    317         if (m_currentGraphicsLayer)
    318             m_currentGraphicsLayer->addRepaintRect(FloatRect(layer()->position().x, layer()->position().y, layer()->bounds().width, layer()->bounds().height));
    319     } else if (!m_node || !m_node->renderer()) {
    320         clearGraphicsLayerLinkHighlightPointer();
    321         releaseResources();
    322     }
    323 }
    324 
    325 void LinkHighlight::clearCurrentGraphicsLayer()
    326 {
    327     m_currentGraphicsLayer = 0;
    328     m_geometryNeedsUpdate = true;
    329 }
    330 
    331 void LinkHighlight::invalidate()
    332 {
    333     // Make sure we update geometry on the next callback from WebViewImpl::layout().
    334     m_geometryNeedsUpdate = true;
    335 }
    336 
    337 WebLayer* LinkHighlight::layer()
    338 {
    339     return clipLayer();
    340 }
    341 
    342 } // namespace WeKit
    343