1 /* 2 * Copyright (C) 2012 Apple Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 27 #ifndef RenderMultiColumnSet_h 28 #define RenderMultiColumnSet_h 29 30 #include "core/rendering/RenderRegionSet.h" 31 32 namespace WebCore { 33 34 // RenderMultiColumnSet represents a set of columns that all have the same width and height. By combining runs of same-size columns into a single 35 // object, we significantly reduce the number of unique RenderObjects required to represent columns. 36 // 37 // A simple multi-column block will have exactly one RenderMultiColumnSet child. A simple paginated multi-column block will have three 38 // RenderMultiColumnSet children: one for the content at the bottom of the first page (whose columns will have a shorter height), one 39 // for the 2nd to n-1 pages, and then one last column set that will hold the shorter columns on the final page (that may have to be balanced 40 // as well). 41 // 42 // Column spans result in the creation of new column sets as well, since a spanning region has to be placed in between the column sets that 43 // come before and after the span. 44 class RenderMultiColumnSet FINAL : public RenderRegionSet { 45 public: 46 static RenderMultiColumnSet* createAnonymous(RenderFlowThread*); 47 48 virtual bool isRenderMultiColumnSet() const OVERRIDE { return true; } 49 50 unsigned computedColumnCount() const { return m_computedColumnCount; } 51 LayoutUnit computedColumnWidth() const { return m_computedColumnWidth; } 52 LayoutUnit computedColumnHeight() const { return m_computedColumnHeight; } 53 54 void setComputedColumnWidthAndCount(LayoutUnit width, unsigned count) 55 { 56 m_computedColumnWidth = width; 57 m_computedColumnCount = count; 58 } 59 60 LayoutUnit heightAdjustedForSetOffset(LayoutUnit height) const; 61 62 void updateMinimumColumnHeight(LayoutUnit height) { m_minimumColumnHeight = std::max(height, m_minimumColumnHeight); } 63 LayoutUnit minimumColumnHeight() const { return m_minimumColumnHeight; } 64 65 unsigned forcedBreaksCount() const { return m_forcedBreaksCount; } 66 LayoutUnit forcedBreakOffset() const { return m_forcedBreakOffset; } 67 LayoutUnit maximumDistanceBetweenForcedBreaks() const { return m_maximumDistanceBetweenForcedBreaks; } 68 void clearForcedBreaks() 69 { 70 m_forcedBreaksCount = 0; 71 m_maximumDistanceBetweenForcedBreaks = 0; 72 m_forcedBreakOffset = 0; 73 } 74 void addForcedBreak(LayoutUnit offsetFromFirstPage) 75 { 76 ASSERT(!computedColumnHeight()); 77 LayoutUnit distanceFromLastBreak = offsetFromFirstPage - m_forcedBreakOffset; 78 if (!distanceFromLastBreak) 79 return; 80 m_forcedBreaksCount++; 81 m_maximumDistanceBetweenForcedBreaks = std::max(m_maximumDistanceBetweenForcedBreaks, distanceFromLastBreak); 82 m_forcedBreakOffset = offsetFromFirstPage; 83 } 84 85 // Calculate the column height when contents are supposed to be balanced. If 'initial' is set, 86 // guess an initial column height; otherwise, stretch the column height a tad. Return true if 87 // column height changed and another layout pass is required. 88 bool calculateBalancedHeight(bool initial); 89 90 // Record space shortage (the amount of space that would have been enough to prevent some 91 // element from being moved to the next column) at a column break. The smallest amount of space 92 // shortage we find is the amount with which we will stretch the column height, if it turns out 93 // after layout that the columns weren't tall enough. 94 void recordSpaceShortage(LayoutUnit spaceShortage); 95 96 virtual void updateLogicalWidth() OVERRIDE; 97 98 void prepareForLayout(); 99 100 private: 101 RenderMultiColumnSet(RenderFlowThread*); 102 103 virtual void computeLogicalHeight(LayoutUnit logicalHeight, LayoutUnit logicalTop, LogicalExtentComputedValues&) const OVERRIDE; 104 105 virtual void paintObject(PaintInfo&, const LayoutPoint& paintOffset) OVERRIDE; 106 107 virtual LayoutUnit pageLogicalWidth() const OVERRIDE { return m_computedColumnWidth; } 108 virtual LayoutUnit pageLogicalHeight() const OVERRIDE { return m_computedColumnHeight; } 109 110 virtual LayoutUnit pageLogicalTopForOffset(LayoutUnit offset) const OVERRIDE; 111 112 // FIXME: This will change once we have column sets constrained by enclosing pages, etc. 113 virtual LayoutUnit logicalHeightOfAllFlowThreadContent() const OVERRIDE { return m_computedColumnHeight; } 114 115 // FIXME: For now we return false, but it's likely we will leverage the auto height region code to do column 116 // balancing. That's why we have an override of this function that is distinct from RenderRegionSet's override. 117 virtual bool shouldHaveAutoLogicalHeight() const OVERRIDE { return false; } 118 119 virtual void repaintFlowThreadContent(const LayoutRect& repaintRect) const OVERRIDE; 120 121 virtual void collectLayerFragments(LayerFragments&, const LayoutRect& layerBoundingBox, const LayoutRect& dirtyRect) OVERRIDE; 122 123 virtual const char* renderName() const; 124 125 void paintColumnRules(PaintInfo&, const LayoutPoint& paintOffset); 126 127 LayoutUnit columnGap() const; 128 LayoutRect columnRectAt(unsigned index) const; 129 unsigned columnCount() const; 130 131 LayoutRect flowThreadPortionRectAt(unsigned index) const; 132 LayoutRect flowThreadPortionOverflowRect(const LayoutRect& flowThreadPortion, unsigned index, unsigned colCount, LayoutUnit colGap) const; 133 134 enum ColumnIndexCalculationMode { 135 ClampToExistingColumns, // Stay within the range of already existing columns. 136 AssumeNewColumns // Allow column indices outside the range of already existing columns. 137 }; 138 unsigned columnIndexAtOffset(LayoutUnit, ColumnIndexCalculationMode = ClampToExistingColumns) const; 139 140 void setAndConstrainColumnHeight(LayoutUnit); 141 142 unsigned m_computedColumnCount; 143 LayoutUnit m_computedColumnWidth; 144 LayoutUnit m_computedColumnHeight; 145 146 // The following variables are used when balancing the column set. 147 LayoutUnit m_maxColumnHeight; // Maximum column height allowed. 148 LayoutUnit m_minSpaceShortage; // The smallest amout of space shortage that caused a column break. 149 LayoutUnit m_minimumColumnHeight; 150 unsigned m_forcedBreaksCount; // FIXME: We will ultimately need to cache more information to balance around forced breaks properly. 151 LayoutUnit m_maximumDistanceBetweenForcedBreaks; 152 LayoutUnit m_forcedBreakOffset; 153 }; 154 155 DEFINE_RENDER_OBJECT_TYPE_CASTS(RenderMultiColumnSet, isRenderMultiColumnSet()); 156 157 } // namespace WebCore 158 159 #endif // RenderMultiColumnSet_h 160 161