1 /* 2 * Copyright (C) 2011 Adobe Systems Incorporated. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 8 * 1. Redistributions of source code must retain the above 9 * copyright notice, this list of conditions and the following 10 * disclaimer. 11 * 2. Redistributions in binary form must reproduce the above 12 * copyright notice, this list of conditions and the following 13 * disclaimer in the documentation and/or other materials 14 * provided with the distribution. 15 * 16 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDER AS IS AND ANY 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 18 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 19 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER BE 20 * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, 21 * OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 22 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 23 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 24 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR 25 * TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF 26 * THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF 27 * SUCH DAMAGE. 28 */ 29 30 #ifndef StylePendingShader_h 31 #define StylePendingShader_h 32 33 #include "core/css/CSSShaderValue.h" 34 #include "core/css/CSSValue.h" 35 #include "core/rendering/style/StyleShader.h" 36 #include "wtf/PassRefPtr.h" 37 38 namespace WebCore { 39 40 class WebKitCSSShaderValue; 41 42 class StylePendingShader : public StyleShader { 43 public: 44 static PassRefPtr<StylePendingShader> create(CSSShaderValue* value) { return adoptRef(new StylePendingShader(value)); } 45 46 virtual PassRefPtr<CSSValue> cssValue() const { return m_value; } 47 CSSShaderValue* cssShaderValue() const { return m_value; } 48 private: 49 StylePendingShader(CSSShaderValue* value) 50 : m_value(value) 51 { 52 m_isPendingShader = true; 53 } 54 55 CSSShaderValue* m_value; // Not retained; it owns us. 56 }; 57 58 } 59 60 #endif // StylePendingShader_h 61