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Searched
defs:drawingRegion
(Results
1 - 8
of
8
) sorted by null
/external/chromium_org/third_party/WebKit/Source/platform/graphics/filters/
FEOffset.cpp
101
FloatRect
drawingRegion
= drawingRegionOfInputImage(in->absolutePaintRect());
103
drawingRegion
.move(filter->applyHorizontalScale(m_dx), filter->applyVerticalScale(m_dy));
104
resultImage->context()->drawImageBuffer(in->asImageBuffer(),
drawingRegion
);
FEDropShadow.cpp
102
FloatRect
drawingRegion
= drawingRegionOfInputImage(in->absolutePaintRect());
119
resultContext->drawBitmap(nativeImage->bitmap(),
drawingRegion
.x() + offset.width(),
drawingRegion
.y() + offset.height(), &paint);
120
resultContext->drawBitmap(nativeImage->bitmap(),
drawingRegion
.x(),
drawingRegion
.y());
FEColorMatrix.cpp
263
SkRect
drawingRegion
= drawingRegionOfInputImage(in->absolutePaintRect());
275
resultImage->context()->drawBitmap(nativeImage->bitmap(),
drawingRegion
.fLeft,
drawingRegion
.fTop, &paint);
FELighting.cpp
467
IntRect
drawingRegion
= drawingRegionOfInputImage(in->absolutePaintRect());
481
dstContext->drawBitmap(nativeImage->bitmap(),
drawingRegion
.location().x(),
drawingRegion
.location().y(), &paint);
FEMorphology.cpp
241
IntRect
drawingRegion
= drawingRegionOfInputImage(in->absolutePaintRect());
258
dstContext->drawImage(image.get(),
drawingRegion
.location(), CompositeCopy);
FEGaussianBlur.cpp
318
IntRect
drawingRegion
= drawingRegionOfInputImage(in->absolutePaintRect());
333
dstContext->drawImage(image.get(),
drawingRegion
.location(), CompositeCopy);
/external/chromium_org/third_party/WebKit/Source/core/rendering/svg/
RenderSVGResourceFilter.h
51
FloatRect
drawingRegion
;
84
FloatRect
drawingRegion
(RenderObject*) const;
RenderSVGResourceFilter.cpp
180
filterData->
drawingRegion
= object->strokeBoundingBox();
181
filterData->
drawingRegion
.intersect(filterData->boundaries);
182
FloatRect absoluteDrawingRegion = filterData->shearFreeAbsoluteTransform.mapRect(filterData->
drawingRegion
);
225
// If the
drawingRegion
is empty, we have something like <g filter=".."/>.
227
if (filterData->
drawingRegion
.isEmpty()) {
241
if (!createImageBuffer(filterData->
drawingRegion
, effectiveTransform, sourceGraphic, isAccelerated)) {
369
FloatRect RenderSVGResourceFilter::
drawingRegion
(RenderObject* object) const
372
return filterData ? filterData->
drawingRegion
: FloatRect();
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