/external/clang/test/SemaCXX/ |
init-priority-attr.cpp | 10 int eye( void ) { return i; }; function in class:Two
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/external/chromium_org/third_party/mesa/src/src/mesa/tnl/ |
t_vb_vertex.c | 43 GLvector4f eye; member in struct:vertex_stage_data 156 VB->EyePtr = TransformRaw( &store->eye, 244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); 251 !store->eye.data || 264 _mesa_vector4f_free( &store->eye );
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t_rasterpos.c | 253 * \param vEye eye-space vertex coordinate 377 GLfloat eye[4], clip[4], ndc[3], d; local 381 /* apply modelview matrix: eye = MV * obj */ 382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 383 /* apply projection matrix: clip = Proj * eye */ 384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); 432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ) [all...] |
t_vb_texgen.c | 102 const GLvector4f *eye ) 104 GLuint stride = eye->stride; 105 GLfloat *coord = (GLfloat *)eye->start; 106 GLuint count = eye->count; 129 const GLvector4f *eye ) 131 GLuint stride = eye->stride; 132 GLfloat *coord = eye->start; 133 GLuint count = eye->count; 159 const GLvector4f *eye ); 178 const GLvector4f *eye ) 344 const GLvector4f *eye = VB->EyePtr; local [all...] |
/external/mesa3d/src/mesa/tnl/ |
t_vb_vertex.c | 43 GLvector4f eye; member in struct:vertex_stage_data 156 VB->EyePtr = TransformRaw( &store->eye, 244 _mesa_vector4f_alloc( &store->eye, 0, size, 32 ); 251 !store->eye.data || 264 _mesa_vector4f_free( &store->eye );
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t_rasterpos.c | 253 * \param vEye eye-space vertex coordinate 377 GLfloat eye[4], clip[4], ndc[3], d; local 381 /* apply modelview matrix: eye = MV * obj */ 382 TRANSFORM_POINT( eye, ctx->ModelviewMatrixStack.Top->m, vObj ); 383 /* apply projection matrix: clip = Proj * eye */ 384 TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye ); 432 SQRTF( eye[0]*eye[0] + eye[1]*eye[1] + eye[2]*eye[2] ) [all...] |
t_vb_texgen.c | 102 const GLvector4f *eye ) 104 GLuint stride = eye->stride; 105 GLfloat *coord = (GLfloat *)eye->start; 106 GLuint count = eye->count; 129 const GLvector4f *eye ) 131 GLuint stride = eye->stride; 132 GLfloat *coord = eye->start; 133 GLuint count = eye->count; 159 const GLvector4f *eye ); 178 const GLvector4f *eye ) 344 const GLvector4f *eye = VB->EyePtr; local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/main/ |
ffvertex_prog.c | 778 struct ureg eye = get_eye_position(p); local 780 emit_normalize_vec3(p, p->eye_position_normalized, eye); 806 /* Transform to eye space: 819 /* This is already adjusted for eye/non-eye rendering: 1030 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye 1456 struct ureg eye = get_eye_position(p); local 1529 struct ureg eye = get_eye_position_z(p); local [all...] |
/external/mesa3d/src/mesa/main/ |
ffvertex_prog.c | 778 struct ureg eye = get_eye_position(p); local 780 emit_normalize_vec3(p, p->eye_position_normalized, eye); 806 /* Transform to eye space: 819 /* This is already adjusted for eye/non-eye rendering: 1030 * space - STATE_SPOT_DIRECTION and STATE_HALF_VECTOR implicitly assume eye 1456 struct ureg eye = get_eye_position(p); local 1529 struct ureg eye = get_eye_position_z(p); local [all...] |
/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/radeon/ |
radeon_context.h | 282 /* EYE 323 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
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/external/mesa3d/src/mesa/drivers/dri/radeon/ |
radeon_context.h | 282 /* EYE 323 struct radeon_state_atom eye; /* eye pos */ member in struct:r100_hw_state
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/frameworks/native/opengl/libagl/ |
context.h | 113 EYE = 0x0040, 136 vec4_t eye; member in union:android::gl::vertex_t::__anon30526 289 vec4_t position; // position in eye space
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/external/chromium_org/third_party/mesa/src/src/mesa/drivers/dri/r200/ |
r200_context.h | 428 /* EYE 507 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state
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/external/mesa3d/src/mesa/drivers/dri/r200/ |
r200_context.h | 428 /* EYE 507 struct radeon_state_atom eye; /* eye pos */ member in struct:r200_hw_state
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