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Searched
defs:eyeX
(Results
1 - 15
of
15
) sorted by null
/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp
115
float
eyeX
= 0.0f;
130
mViewMatrix = Matrix::newLookAt(
eyeX
, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp
82
float
eyeX
= 0.0f;
97
return Matrix::newLookAt(
eyeX
, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
/cts/suite/cts/deviceTests/opengl/test/
MatrixTest.cpp
139
float
eyeX
= 0.0f;
154
Matrix* m = Matrix::newLookAt(
eyeX
, eyeY, eyeZ, centerX, centerY, centerZ,
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp
77
float
eyeX
= 0.0f;
92
return Matrix::newLookAt(
eyeX
, eyeY, eyeZ, centerX, centerY, centerZ, upX, upY, upZ);
/prebuilts/sdk/12/
android.jar
/prebuilts/sdk/14/
android.jar
/prebuilts/sdk/15/
android.jar
/prebuilts/sdk/16/
android.jar
/prebuilts/sdk/18/
android.jar
/prebuilts/sdk/19/
android.jar
/prebuilts/sdk/8/
android.jar
/prebuilts/sdk/current/
android.jar
/prebuilts/sdk/4/
android.jar
/prebuilts/sdk/5/
android.jar
/prebuilts/sdk/6/
android.jar
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