/frameworks/rs/driver/ |
rsdFrameBuffer.cpp | 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 44 fbo->setDepthTarget(depth); 48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local 60 fbo->setColorTarget(color, i); 65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); local 66 if (fbo == NULL) { 69 fb->mHal.drv = fbo; 72 dc->gl.currentFrameBuffer = fbo; 81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local 83 fbo->setDimensions(fb->mHal.state.colorTargets[0]->getType()->getDimX() 94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local [all...] |
/external/chromium_org/gpu/command_buffer/tests/ |
gl_unittests.cc | 40 GLuint fbo = 0; local 41 glGenFramebuffers(1, &fbo); 52 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 61 glDeleteFramebuffers(1, &fbo);
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gl_chromium_framebuffer_multisample_unittest.cc | 35 GLuint fbo = 0; local 36 glGenFramebuffers(1, &fbo); 37 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo); 101 // Create another FBO to resolve the multisample buffer into.
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gl_texture_mailbox_unittests.cc | 25 GLuint fbo; local 26 glGenFramebuffers(1, &fbo); 27 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 48 glDeleteFramebuffers(1, &fbo);
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gl_depth_texture_unittest.cc | 99 // create an fbo 100 GLuint fbo = 0; local 101 glGenFramebuffers(1, &fbo); 102 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 151 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 169 // Render to the fbo.
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/frameworks/base/libs/hwui/ |
FboCache.cpp | 35 INIT_LOGD(" Setting fbo cache size to %s", property); 38 INIT_LOGD(" Using default fbo cache size of %d", DEFAULT_FBO_CACHE_SIZE); 64 const GLuint fbo = mCache.itemAt(i); local 65 glDeleteFramebuffers(1, &fbo); 71 GLuint fbo; local 73 fbo = mCache.itemAt(mCache.size() - 1); 76 glGenFramebuffers(1, &fbo); 78 return fbo; 81 bool FboCache::put(GLuint fbo) { 83 mCache.add(fbo); [all...] |
Snapshot.h | 66 * backed by an FBO. This flag only makes sense when the 76 * an FBO layer. 152 * Target FBO used for rendering. Set to 0 when rendering directly 155 GLuint fbo; member in class:android::uirenderer::Snapshot
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LayerRenderer.cpp | 48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo()); 89 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo()); 91 // No need to unbind our FBO, this will be taken care of by the caller 191 GLuint fbo = caches.fboCache.get(); local 192 if (!fbo) { 193 ALOGW("Could not obtain an FBO"); 219 layer->setFbo(fbo); 242 ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height); 259 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height) 342 GLuint fbo = layer->getFbo(); local 365 GLuint fbo = caches.fboCache.get(); local [all...] |
Layer.h | 50 * A layer has dimensions and is backed by an OpenGL texture or FBO. 61 * destroying) the associated FBO, if present, and any render 153 inline void setFbo(GLuint fbo) { 154 this->fbo = fbo; 158 return fbo; 296 * Name of the FBO used to render the layer. If the name is 0 297 * this layer is not backed by an FBO, but a simple texture. 299 GLuint fbo; member in struct:android::uirenderer::Layer
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/frameworks/native/services/surfaceflinger/RenderEngine/ |
GLES20RenderEngine.h | 47 GLuint fbo; member in struct:android::GLES20RenderEngine::Group
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GLES20RenderEngine.cpp | 231 group.fbo = name; 245 GLuint fbo = 0; local 247 fbo = mGroupStack.top().fbo; 249 glBindFramebuffer(GL_FRAMEBUFFER, fbo); 279 // free our fbo and texture 280 glDeleteFramebuffers(1, &group.fbo);
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/external/chromium_org/cc/test/ |
layer_tree_pixel_test.cc | 259 unsigned fbo = context3d->createFramebuffer(); local 260 context3d->bindFramebuffer(GL_FRAMEBUFFER, fbo); 278 context3d->deleteFramebuffer(fbo);
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/frameworks/base/media/mca/filterfw/native/core/ |
shader_program.cpp | 192 // Focus the FBO of the output 488 int fbo, program, buffer; local 489 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo); 492 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer); [all...] |
/frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/ |
RenderTarget.java | 104 // NOTE: We do not need to lookup any previous bindings of this texture to an FBO, as 106 int fbo = GLToolbox.generateFbo(); local 107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo); 115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false); 348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo, 354 mFbo = fbo;
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/external/chromium_org/third_party/skia/src/gpu/gl/ |
GrGpuGL.cpp | 800 // below here we may bind the FBO 1091 GrGLuint fbo = glrt->renderFBOID(); local [all...] |
/external/skia/src/gpu/gl/ |
GrGpuGL.cpp | 800 // below here we may bind the FBO 1091 GrGLuint fbo = glrt->renderFBOID(); local [all...] |