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    Searched defs:fbo (Results 1 - 16 of 16) sorted by null

  /frameworks/rs/driver/
rsdFrameBuffer.cpp 33 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local
44 fbo->setDepthTarget(depth);
48 RsdFrameBufferObj *fbo = (RsdFrameBufferObj*)fb->mHal.drv; local
60 fbo->setColorTarget(color, i);
65 RsdFrameBufferObj *fbo = new RsdFrameBufferObj(); local
66 if (fbo == NULL) {
69 fb->mHal.drv = fbo;
72 dc->gl.currentFrameBuffer = fbo;
81 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local
83 fbo->setDimensions(fb->mHal.state.colorTargets[0]->getType()->getDimX()
94 RsdFrameBufferObj *fbo = (RsdFrameBufferObj *)fb->mHal.drv; local
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  /external/chromium_org/gpu/command_buffer/tests/
gl_unittests.cc 40 GLuint fbo = 0; local
41 glGenFramebuffers(1, &fbo);
52 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
61 glDeleteFramebuffers(1, &fbo);
gl_chromium_framebuffer_multisample_unittest.cc 35 GLuint fbo = 0; local
36 glGenFramebuffers(1, &fbo);
37 glBindFramebuffer(GL_DRAW_FRAMEBUFFER, fbo);
101 // Create another FBO to resolve the multisample buffer into.
gl_texture_mailbox_unittests.cc 25 GLuint fbo; local
26 glGenFramebuffers(1, &fbo);
27 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
48 glDeleteFramebuffers(1, &fbo);
gl_depth_texture_unittest.cc 99 // create an fbo
100 GLuint fbo = 0; local
101 glGenFramebuffers(1, &fbo);
102 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
151 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
169 // Render to the fbo.
  /frameworks/base/libs/hwui/
FboCache.cpp 35 INIT_LOGD(" Setting fbo cache size to %s", property);
38 INIT_LOGD(" Using default fbo cache size of %d", DEFAULT_FBO_CACHE_SIZE);
64 const GLuint fbo = mCache.itemAt(i); local
65 glDeleteFramebuffers(1, &fbo);
71 GLuint fbo; local
73 fbo = mCache.itemAt(mCache.size() - 1);
76 glGenFramebuffers(1, &fbo);
78 return fbo;
81 bool FboCache::put(GLuint fbo) {
83 mCache.add(fbo);
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Snapshot.h 66 * backed by an FBO. This flag only makes sense when the
76 * an FBO layer.
152 * Target FBO used for rendering. Set to 0 when rendering directly
155 GLuint fbo; member in class:android::uirenderer::Snapshot
LayerRenderer.cpp 48 LAYER_RENDERER_LOGD("Rendering into layer, fbo = %d", mLayer->getFbo());
89 LAYER_RENDERER_LOGD("Finished rendering into layer, fbo = %d", mLayer->getFbo());
91 // No need to unbind our FBO, this will be taken care of by the caller
191 GLuint fbo = caches.fboCache.get(); local
192 if (!fbo) {
193 ALOGW("Could not obtain an FBO");
219 layer->setFbo(fbo);
242 ALOGE("Could not allocate texture for layer (fbo=%d %dx%d)", fbo, width, height);
259 LAYER_RENDERER_LOGD("Resizing layer fbo = %d to %dx%d", layer->getFbo(), width, height)
342 GLuint fbo = layer->getFbo(); local
365 GLuint fbo = caches.fboCache.get(); local
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Layer.h 50 * A layer has dimensions and is backed by an OpenGL texture or FBO.
61 * destroying) the associated FBO, if present, and any render
153 inline void setFbo(GLuint fbo) {
154 this->fbo = fbo;
158 return fbo;
296 * Name of the FBO used to render the layer. If the name is 0
297 * this layer is not backed by an FBO, but a simple texture.
299 GLuint fbo; member in struct:android::uirenderer::Layer
  /frameworks/native/services/surfaceflinger/RenderEngine/
GLES20RenderEngine.h 47 GLuint fbo; member in struct:android::GLES20RenderEngine::Group
GLES20RenderEngine.cpp 231 group.fbo = name;
245 GLuint fbo = 0; local
247 fbo = mGroupStack.top().fbo;
249 glBindFramebuffer(GL_FRAMEBUFFER, fbo);
279 // free our fbo and texture
280 glDeleteFramebuffers(1, &group.fbo);
  /external/chromium_org/cc/test/
layer_tree_pixel_test.cc 259 unsigned fbo = context3d->createFramebuffer(); local
260 context3d->bindFramebuffer(GL_FRAMEBUFFER, fbo);
278 context3d->deleteFramebuffer(fbo);
  /frameworks/base/media/mca/filterfw/native/core/
shader_program.cpp 192 // Focus the FBO of the output
488 int fbo, program, buffer; local
489 glGetIntegerv(GL_FRAMEBUFFER_BINDING, &fbo);
492 ALOGV("RenderFrame: fbo %d prog %d buff %d", fbo, program, buffer);
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  /frameworks/base/tests/Camera2Tests/SmartCamera/SimpleCamera/src/androidx/media/filterfw/
RenderTarget.java 104 // NOTE: We do not need to lookup any previous bindings of this texture to an FBO, as
106 int fbo = GLToolbox.generateFbo(); local
107 GLES20.glBindFramebuffer(GLES20.GL_FRAMEBUFFER, fbo);
115 return new RenderTarget(mDisplay, mContext, surface(), fbo, false, false);
348 private RenderTarget(EGLDisplay display, EGLContext context, EGLSurface surface, int fbo,
354 mFbo = fbo;
  /external/chromium_org/third_party/skia/src/gpu/gl/
GrGpuGL.cpp 800 // below here we may bind the FBO
1091 GrGLuint fbo = glrt->renderFBOID(); local
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  /external/skia/src/gpu/gl/
GrGpuGL.cpp 800 // below here we may bind the FBO
1091 GrGLuint fbo = glrt->renderFBOID(); local
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