/cts/tests/tests/opengl/libopengltest/ |
attach_shader_eight.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 29 glAttachShader(program, fragmentShader); 33 glDeleteShader(fragmentShader);
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attach_shader_nine.cpp | 26 GLuint fragmentShader = 0; 28 glAttachShader(program, fragmentShader); 32 glDeleteShader(fragmentShader);
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attach_shader_six.cpp | 26 GLuint fragmentShader = glCreateShader(GL_FRAGMENT_SHADER); 30 glAttachShader(program, fragmentShader);
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attach_shader_ten.cpp | 27 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, attach_shader_successful_complile_shader); 29 glAttachShader(program, fragmentShader); 42 glDeleteShader(fragmentShader);
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color_one.cpp | 40 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, color_one_fragment_shader_one); 47 glAttachShader(gProgram, fragmentShader);
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/external/chromium_org/third_party/angle/samples/gles2_book/Common/ |
esShader.c | 99 GLuint fragmentShader; 108 fragmentShader = esLoadShader ( GL_FRAGMENT_SHADER, fragShaderSrc ); 109 if ( fragmentShader == 0 ) 122 glAttachShader ( programObject, fragmentShader ); 152 glDeleteShader ( fragmentShader );
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/cts/tests/tests/opengl/src/android/opengl/cts/ |
RendererElevenShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 37 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTenShaderTest.java | 33 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 36 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwelveShaderTest.java | 34 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 38 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererTwoShaderTest.java | 44 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode);
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RendererOneShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 67 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererThreeShaderTest.java | 64 int fragmentShader = loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 70 GLES20.glAttachShader(mProgram, fragmentShader);
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RendererOneColorBufferTest.java | 147 int fragmentShader; 153 fragmentShader = LoadShader(GLES20.GL_FRAGMENT_SHADER, fShaderStr); 162 GLES20.glAttachShader(programObject, fragmentShader);
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/external/chromium_org/third_party/angle/samples/gles2_book/Hello_Triangle/ |
Hello_Triangle.c | 96 GLuint fragmentShader; 102 fragmentShader = LoadShader ( GL_FRAGMENT_SHADER, fShaderStr ); 111 glAttachShader ( programObject, fragmentShader );
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/frameworks/native/cmds/flatland/ |
GLHelper.h | 35 const char* fragmentShader[MAX_SHADER_LINES];
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/external/chromium_org/third_party/WebKit/Source/core/rendering/style/ |
StyleCustomFilterProgram.h | 51 KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, CustomFilterProgramType programType, 54 return adoptRef(new StyleCustomFilterProgram(vertexShaderURL, vertexShader, fragmentShaderURL, fragmentShader, programType, mixSettings, meshType)); 71 StyleShader* fragmentShader() const { return m_fragmentShader.get(); } 157 StyleCustomFilterProgram(KURL vertexShaderURL, PassRefPtr<StyleShader> vertexShader, KURL fragmentShaderURL, PassRefPtr<StyleShader> fragmentShader, 161 , m_fragmentShader(fragmentShader)
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/cts/suite/cts/deviceTests/opengl/jni/graphics/ |
GLUtils.cpp | 159 GLuint fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); 160 if (!fragmentShader) { 167 glAttachShader(program, fragmentShader);
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/external/chromium_org/third_party/WebKit/Source/core/css/resolver/ |
FilterOperationResolver.cpp | 214 static PassRefPtr<CustomFilterProgram> createCustomFilterProgram(CSSShaderValue* vertexShader, CSSShaderValue* fragmentShader, 220 KURL fragmentShaderURL = fragmentShader ? fragmentShader->completeURL(fetcher) : KURL(); 224 StyleShader* styleFragmentShader = fragmentShader ? styleShader(fragmentShader) : 0; 241 CSSShaderValue* fragmentShader = 0; 257 fragmentShader = toCSSShaderValue(iterator.value()); 275 fragmentShader = toCSSShaderValue(fragmentShaderOrMixFunction); 279 if (!vertexShader && !fragmentShader) 337 RefPtr<CustomFilterProgram> program = createCustomFilterProgram(vertexShader, fragmentShader, programType, mixSettings, meshType, state) [all...] |
/frameworks/av/media/libstagefright/tests/ |
SurfaceMediaSource_test.cpp | 240 GLuint vertexShader, fragmentShader; 250 loadShader(GL_FRAGMENT_SHADER, pFragmentSource, &fragmentShader); 261 glAttachShader(program, fragmentShader); 283 glDeleteShader(fragmentShader); [all...] |
/frameworks/rs/java/tests/GenImages/src/com/android/rs/genimage/ |
GenImage.java | 216 int fragmentShader = GenImage.loadShader(GLES20.GL_FRAGMENT_SHADER, fragmentShaderCode); 220 GLES20.glAttachShader(mProgram, fragmentShader); // add the fragment shader to program
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/sdk/emulator/opengl/tests/translator_tests/GLES_V2/ |
triangleV2.cpp | 193 GLuint fragmentShader; 198 fragmentShader = LoadShader(GL_FRAGMENT_SHADER, fShaderStr); 204 glAttachShader(programObject, fragmentShader);
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/external/chromium_org/third_party/WebKit/Source/testing/runner/ |
TestPlugin.cpp | 471 unsigned fragmentShader = loadShader(GL_FRAGMENT_SHADER, fragmentSource); 473 if (vertexShader && fragmentShader && program) { 475 m_context->attachShader(program, fragmentShader); 487 if (fragmentShader) 488 m_context->deleteShader(fragmentShader);
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/frameworks/base/libs/hwui/ |
ProgramCache.cpp | 440 String8 fragmentShader = generateFragmentShader(description); 442 return new Program(description, vertexShader.string(), fragmentShader.string());
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/frameworks/base/tests/HwAccelerationTest/src/com/android/test/hwui/ |
GLTextureViewActivity.java | 284 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 285 if (fragmentShader == 0) return 0; 291 glAttachShader(program, fragmentShader); 303 glDeleteShader(fragmentShader);
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/packages/screensavers/Basic/src/com/android/dreams/basic/ |
ColorsGLRenderer.java | 234 int fragmentShader = buildShader(fragment, GL_FRAGMENT_SHADER); 235 if (fragmentShader == 0) return 0; 241 glAttachShader(program, fragmentShader); 253 glDeleteShader(fragmentShader);
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