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      1 #if 0
      2 //
      3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384
      4 //
      5 ///
      6 // Parameters:
      7 //
      8 //   float4 mode;
      9 //   sampler2D tex;
     10 //
     11 //
     12 // Registers:
     13 //
     14 //   Name         Reg   Size
     15 //   ------------ ----- ----
     16 //   mode         c0       1
     17 //   tex          s0       1
     18 //
     19 
     20     ps_2_0
     21     dcl t0.xy
     22     dcl_2d s0
     23     texld r0, t0, s0
     24     mad r1.w, r0.w, c0.x, c0.y
     25     mov r1.xyz, r0.x
     26     mov oC0, r1
     27 
     28 // approximately 4 instruction slots used (1 texture, 3 arithmetic)
     29 #endif
     30 
     31 const BYTE g_ps20_luminanceps[] =
     32 {
     33       0,   2, 255, 255, 254, 255,
     34      44,   0,  67,  84,  65,  66,
     35      28,   0,   0,   0, 119,   0,
     36       0,   0,   0,   2, 255, 255,
     37       2,   0,   0,   0,  28,   0,
     38       0,   0,   0,   1,   0,   0,
     39     112,   0,   0,   0,  68,   0,
     40       0,   0,   2,   0,   0,   0,
     41       1,   0,   0,   0,  76,   0,
     42       0,   0,   0,   0,   0,   0,
     43      92,   0,   0,   0,   3,   0,
     44       0,   0,   1,   0,   0,   0,
     45      96,   0,   0,   0,   0,   0,
     46       0,   0, 109, 111, 100, 101,
     47       0, 171, 171, 171,   1,   0,
     48       3,   0,   1,   0,   4,   0,
     49       1,   0,   0,   0,   0,   0,
     50       0,   0, 116, 101, 120,   0,
     51       4,   0,  12,   0,   1,   0,
     52       1,   0,   1,   0,   0,   0,
     53       0,   0,   0,   0, 112, 115,
     54      95,  50,  95,  48,   0,  77,
     55     105,  99, 114, 111, 115, 111,
     56     102, 116,  32,  40,  82,  41,
     57      32,  72,  76,  83,  76,  32,
     58      83, 104,  97, 100, 101, 114,
     59      32,  67, 111, 109, 112, 105,
     60     108, 101, 114,  32,  57,  46,
     61      51,  48,  46,  57,  50,  48,
     62      48,  46,  49,  54,  51,  56,
     63      52,   0, 171, 171,  31,   0,
     64       0,   2,   0,   0,   0, 128,
     65       0,   0,   3, 176,  31,   0,
     66       0,   2,   0,   0,   0, 144,
     67       0,   8,  15, 160,  66,   0,
     68       0,   3,   0,   0,  15, 128,
     69       0,   0, 228, 176,   0,   8,
     70     228, 160,   4,   0,   0,   4,
     71       1,   0,   8, 128,   0,   0,
     72     255, 128,   0,   0,   0, 160,
     73       0,   0,  85, 160,   1,   0,
     74       0,   2,   1,   0,   7, 128,
     75       0,   0,   0, 128,   1,   0,
     76       0,   2,   0,   8,  15, 128,
     77       1,   0, 228, 128, 255, 255,
     78       0,   0
     79 };
     80