1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 4 // 5 /// 6 // Parameters: 7 // 8 // sampler2D tex; 9 // 10 // 11 // Registers: 12 // 13 // Name Reg Size 14 // ------------ ----- ---- 15 // tex s0 1 16 // 17 18 ps_2_0 19 dcl t0.xy 20 dcl_2d s0 21 texld r0, t0, s0 22 mov oC0, r0 23 24 // approximately 2 instruction slots used (1 texture, 1 arithmetic) 25 #endif 26 27 const BYTE g_ps20_passthroughps[] = 28 { 29 0, 2, 255, 255, 254, 255, 30 33, 0, 67, 84, 65, 66, 31 28, 0, 0, 0, 75, 0, 32 0, 0, 0, 2, 255, 255, 33 1, 0, 0, 0, 28, 0, 34 0, 0, 0, 1, 0, 0, 35 68, 0, 0, 0, 48, 0, 36 0, 0, 3, 0, 0, 0, 37 1, 0, 0, 0, 52, 0, 38 0, 0, 0, 0, 0, 0, 39 116, 101, 120, 0, 4, 0, 40 12, 0, 1, 0, 1, 0, 41 1, 0, 0, 0, 0, 0, 42 0, 0, 112, 115, 95, 50, 43 95, 48, 0, 77, 105, 99, 44 114, 111, 115, 111, 102, 116, 45 32, 40, 82, 41, 32, 72, 46 76, 83, 76, 32, 83, 104, 47 97, 100, 101, 114, 32, 67, 48 111, 109, 112, 105, 108, 101, 49 114, 32, 57, 46, 51, 48, 50 46, 57, 50, 48, 48, 46, 51 49, 54, 51, 56, 52, 0, 52 171, 171, 31, 0, 0, 2, 53 0, 0, 0, 128, 0, 0, 54 3, 176, 31, 0, 0, 2, 55 0, 0, 0, 144, 0, 8, 56 15, 160, 66, 0, 0, 3, 57 0, 0, 15, 128, 0, 0, 58 228, 176, 0, 8, 228, 160, 59 1, 0, 0, 2, 0, 8, 60 15, 128, 0, 0, 228, 128, 61 255, 255, 0, 0 62 }; 63