1 #if 0 2 // 3 // Generated by Microsoft (R) HLSL Shader Compiler 9.30.9200.16384 4 // 5 /// 6 // Parameters: 7 // 8 // float4 halfPixelSize; 9 // 10 // 11 // Registers: 12 // 13 // Name Reg Size 14 // ------------- ----- ---- 15 // halfPixelSize c0 1 16 // 17 18 vs_2_0 19 def c1, 0.5, 1, 0, 0 20 dcl_position v0 21 add oPos, v0, c0 22 mad oT0, v0, c1.xxyy, c1.xxzz 23 24 // approximately 2 instruction slots used 25 #endif 26 27 const BYTE g_vs20_flipyvs[] = 28 { 29 0, 2, 254, 255, 254, 255, 30 36, 0, 67, 84, 65, 66, 31 28, 0, 0, 0, 87, 0, 32 0, 0, 0, 2, 254, 255, 33 1, 0, 0, 0, 28, 0, 34 0, 0, 0, 1, 0, 0, 35 80, 0, 0, 0, 48, 0, 36 0, 0, 2, 0, 0, 0, 37 1, 0, 0, 0, 64, 0, 38 0, 0, 0, 0, 0, 0, 39 104, 97, 108, 102, 80, 105, 40 120, 101, 108, 83, 105, 122, 41 101, 0, 171, 171, 1, 0, 42 3, 0, 1, 0, 4, 0, 43 1, 0, 0, 0, 0, 0, 44 0, 0, 118, 115, 95, 50, 45 95, 48, 0, 77, 105, 99, 46 114, 111, 115, 111, 102, 116, 47 32, 40, 82, 41, 32, 72, 48 76, 83, 76, 32, 83, 104, 49 97, 100, 101, 114, 32, 67, 50 111, 109, 112, 105, 108, 101, 51 114, 32, 57, 46, 51, 48, 52 46, 57, 50, 48, 48, 46, 53 49, 54, 51, 56, 52, 0, 54 171, 171, 81, 0, 0, 5, 55 1, 0, 15, 160, 0, 0, 56 0, 63, 0, 0, 128, 63, 57 0, 0, 0, 0, 0, 0, 58 0, 0, 31, 0, 0, 2, 59 0, 0, 0, 128, 0, 0, 60 15, 144, 2, 0, 0, 3, 61 0, 0, 15, 192, 0, 0, 62 228, 144, 0, 0, 228, 160, 63 4, 0, 0, 4, 0, 0, 64 15, 224, 0, 0, 228, 144, 65 1, 0, 80, 160, 1, 0, 66 160, 160, 255, 255, 0, 0 67 }; 68