1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_CACHE_H_ 6 #define GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_CACHE_H_ 7 8 #include <string.h> 9 10 #include <map> 11 12 #include "base/memory/ref_counted.h" 13 #include "base/memory/singleton.h" 14 #include "gpu/command_buffer/service/shader_translator.h" 15 #include "third_party/angle/include/GLSLANG/ShaderLang.h" 16 17 namespace gpu { 18 namespace gles2 { 19 20 // This singleton and the cache that it implements is NOT thread safe. 21 // We're relying on the fact that the all GLES2DecoderImpl's are used 22 // on one thread. 23 // 24 // TODO(backer): Investigate using glReleaseShaderCompiler as an alternative to 25 // to this cache. 26 class ShaderTranslatorCache : public ShaderTranslator::DestructionObserver { 27 public: 28 static ShaderTranslatorCache* GetInstance(); 29 30 // ShaderTranslator::DestructionObserver implementation 31 virtual void OnDestruct(ShaderTranslator* translator) OVERRIDE; 32 33 scoped_refptr<ShaderTranslator> GetTranslator( 34 ShShaderType shader_type, 35 ShShaderSpec shader_spec, 36 const ShBuiltInResources* resources, 37 ShaderTranslatorInterface::GlslImplementationType 38 glsl_implementation_type, 39 ShCompileOptions driver_bug_workarounds); 40 41 private: 42 ShaderTranslatorCache(); 43 virtual ~ShaderTranslatorCache(); 44 45 friend struct DefaultSingletonTraits<ShaderTranslatorCache>; 46 47 // Parameters passed into ShaderTranslator::Init 48 struct ShaderTranslatorInitParams { 49 ShShaderType shader_type; 50 ShShaderSpec shader_spec; 51 ShBuiltInResources resources; 52 ShaderTranslatorInterface::GlslImplementationType 53 glsl_implementation_type; 54 ShCompileOptions driver_bug_workarounds; 55 56 ShaderTranslatorInitParams( 57 ShShaderType shader_type, 58 ShShaderSpec shader_spec, 59 const ShBuiltInResources& resources, 60 ShaderTranslatorInterface::GlslImplementationType 61 glsl_implementation_type, 62 ShCompileOptions driver_bug_workarounds) 63 : shader_type(shader_type), 64 shader_spec(shader_spec), 65 resources(resources), 66 glsl_implementation_type(glsl_implementation_type), 67 driver_bug_workarounds(driver_bug_workarounds) { 68 } 69 70 ShaderTranslatorInitParams(const ShaderTranslatorInitParams& params) { 71 memcpy(this, ¶ms, sizeof(*this)); 72 } 73 74 bool operator== (const ShaderTranslatorInitParams& params) const { 75 return memcmp(¶ms, this, sizeof(*this)) == 0; 76 } 77 78 bool operator< (const ShaderTranslatorInitParams& params) const { 79 return memcmp(¶ms, this, sizeof(*this)) < 0; 80 } 81 }; 82 83 typedef std::map<ShaderTranslatorInitParams, ShaderTranslator* > Cache; 84 Cache cache_; 85 86 DISALLOW_COPY_AND_ASSIGN(ShaderTranslatorCache); 87 }; 88 89 } // namespace gles2 90 } // namespace gpu 91 92 #endif // GPU_COMMAND_BUFFER_SERVICE_SHADER_TRANSLATOR_CACHE_H_ 93