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Searched
defs:inventory
(Results
1 - 3
of
3
) sorted by null
/external/replicaisland/src/com/replica/replicaisland/
AnimationComponent.java
175
InventoryComponent.UpdateRecord
inventory
= mInventory.getRecord();
local
176
final int rubyCount =
inventory
.rubyCount;
379
public void setInventory(InventoryComponent
inventory
) {
380
mInventory =
inventory
;
PlayerComponent.java
229
InventoryComponent.UpdateRecord
inventory
= mInventory.getRecord();
local
230
if (
inventory
.coinCount >= mDifficultyConstants.getCoinsPerPowerup()) {
231
inventory
.coinCount = 0;
253
if (
inventory
.rubyCount >= MAX_GEMS_PER_LEVEL) {
351
InventoryComponent.UpdateRecord
inventory
= mInventory.getRecord();
local
352
if (
inventory
.rubyCount == 1) {
354
} else if (
inventory
.rubyCount == 2) {
544
public final void setInventory(InventoryComponent
inventory
) {
545
mInventory =
inventory
;
/external/libnfc-nci/src/nfa/include/
nfa_api.h
403
tNFA_I93_INVENTORY
inventory
; /*
inventory
response */
member in union:__anon20542::__anon20543
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