1 /* 2 * Copyright (C) 2013 Google Inc. All rights reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions are 6 * met: 7 * 8 * * Redistributions of source code must retain the above copyright 9 * notice, this list of conditions and the following disclaimer. 10 * * Redistributions in binary form must reproduce the above 11 * copyright notice, this list of conditions and the following disclaimer 12 * in the documentation and/or other materials provided with the 13 * distribution. 14 * * Neither the name of Google Inc. nor the names of its 15 * contributors may be used to endorse or promote products derived from 16 * this software without specific prior written permission. 17 * 18 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 19 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 20 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 21 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 22 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 23 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 24 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 25 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 26 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 27 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 28 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 29 */ 30 31 #ifndef TimedItem_h 32 #define TimedItem_h 33 34 #include "core/animation/Timing.h" 35 #include "wtf/OwnPtr.h" 36 #include "wtf/PassOwnPtr.h" 37 #include "wtf/RefCounted.h" 38 39 namespace WebCore { 40 41 class Player; 42 class TimedItem; 43 44 static inline bool isNull(double value) 45 { 46 return std::isnan(value); 47 } 48 49 static inline double nullValue() 50 { 51 return std::numeric_limits<double>::quiet_NaN(); 52 } 53 54 class TimedItem : public RefCounted<TimedItem> { 55 friend class Player; // Calls attach/detach, updateInheritedTime. 56 public: 57 // Note that logic in CSSAnimations depends on the order of these values. 58 enum Phase { 59 PhaseBefore, 60 PhaseActive, 61 PhaseAfter, 62 PhaseNone, 63 }; 64 65 class EventDelegate { 66 public: 67 virtual ~EventDelegate() { }; 68 virtual void onEventCondition(const TimedItem*, bool isFirstSample, Phase previousPhase, double previousIteration) = 0; 69 }; 70 71 virtual ~TimedItem() { } 72 73 virtual bool isAnimation() const { return false; } 74 75 Phase phase() const { return ensureCalculated().phase; } 76 bool isCurrent() const { return ensureCalculated().isCurrent; } 77 bool isInEffect() const { return ensureCalculated().isInEffect; } 78 bool isInPlay() const { return ensureCalculated().isInPlay; } 79 double timeToEffectChange() const { return ensureCalculated().timeToEffectChange; } 80 81 double currentIteration() const { return ensureCalculated().currentIteration; } 82 double activeDuration() const { return ensureCalculated().activeDuration; } 83 double timeFraction() const { return ensureCalculated().timeFraction; } 84 double startTime() const { return m_startTime; } 85 const Player* player() const { return m_player; } 86 Player* player() { return m_player; } 87 const Timing& specified() const { return m_specified; } 88 89 protected: 90 TimedItem(const Timing&, PassOwnPtr<EventDelegate> = nullptr); 91 92 // When TimedItem receives a new inherited time via updateInheritedTime 93 // it will (if necessary) recalculate timings and (if necessary) call 94 // updateChildrenAndEffects. 95 // Returns whether style recalc was triggered. 96 bool updateInheritedTime(double inheritedTime) const; 97 void invalidate() const { m_needsUpdate = true; }; 98 99 private: 100 // Returns whether style recalc was triggered. 101 virtual bool updateChildrenAndEffects() const = 0; 102 virtual double intrinsicIterationDuration() const { return 0; }; 103 virtual double calculateTimeToEffectChange(double localTime, double timeToNextIteration) const = 0; 104 virtual void didAttach() { }; 105 virtual void willDetach() { }; 106 107 void attach(Player* player) 108 { 109 m_player = player; 110 didAttach(); 111 }; 112 113 void detach() 114 { 115 ASSERT(m_player); 116 willDetach(); 117 m_player = 0; 118 }; 119 120 // FIXME: m_parent and m_startTime are placeholders, they depend on timing groups. 121 TimedItem* const m_parent; 122 const double m_startTime; 123 Player* m_player; 124 Timing m_specified; 125 OwnPtr<EventDelegate> m_eventDelegate; 126 127 // FIXME: Should be versioned by monotonic value on player. 128 mutable struct CalculatedTiming { 129 double activeDuration; 130 Phase phase; 131 double currentIteration; 132 double timeFraction; 133 bool isCurrent; 134 bool isInEffect; 135 bool isInPlay; 136 double timeToEffectChange; 137 } m_calculated; 138 mutable bool m_isFirstSample; 139 mutable bool m_needsUpdate; 140 mutable double m_lastUpdateTime; 141 142 // FIXME: Should check the version and reinherit time if inconsistent. 143 const CalculatedTiming& ensureCalculated() const { return m_calculated; } 144 }; 145 146 } // namespace WebCore 147 148 #endif 149