1 // Copyright (c) 2012 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #ifndef UI_VIEWS_FOCUS_FOCUS_MANAGER_H_ 6 #define UI_VIEWS_FOCUS_FOCUS_MANAGER_H_ 7 8 #include <list> 9 #include <map> 10 11 #include "base/basictypes.h" 12 #include "base/memory/scoped_ptr.h" 13 #include "base/observer_list.h" 14 #include "ui/base/accelerators/accelerator.h" 15 #include "ui/base/accelerators/accelerator_manager.h" 16 #include "ui/gfx/native_widget_types.h" 17 #include "ui/views/views_export.h" 18 19 // The FocusManager class is used to handle focus traversal, store/restore 20 // focused views and handle keyboard accelerators. 21 // 22 // There are 2 types of focus: 23 // - the native focus, which is the focus that an gfx::NativeView has. 24 // - the view focus, which is the focus that a views::View has. 25 // 26 // Each native view must register with their Focus Manager so the focus manager 27 // gets notified when they are focused (and keeps track of the native focus) and 28 // as well so that the tab key events can be intercepted. 29 // They can provide when they register a View that is kept in synch in term of 30 // focus. This is used in NativeControl for example, where a View wraps an 31 // actual native window. 32 // This is already done for you if you subclass the NativeControl class or if 33 // you use the NativeViewHost class. 34 // 35 // When creating a top window (derived from views::Widget) that is not a child 36 // window, it creates and owns a FocusManager to manage the focus for itself and 37 // all its child windows. 38 // 39 // The FocusTraversable interface exposes the methods a class should implement 40 // in order to be able to be focus traversed when tab key is pressed. 41 // RootViews implement FocusTraversable. 42 // The FocusManager contains a top FocusTraversable instance, which is the top 43 // RootView. 44 // 45 // If you just use views, then the focus traversal is handled for you by the 46 // RootView. The default traversal order is the order in which the views have 47 // been added to their container. You can modify this order by using the View 48 // method SetNextFocusableView(). 49 // 50 // If you are embedding a native view containing a nested RootView (for example 51 // by adding a NativeControl that contains a NativeWidgetWin as its native 52 // component), then you need to: 53 // - override the View::GetFocusTraversable() method in your outer component. 54 // It should return the RootView of the inner component. This is used when 55 // the focus traversal traverse down the focus hierarchy to enter the nested 56 // RootView. In the example mentioned above, the NativeControl overrides 57 // GetFocusTraversable() and returns hwnd_view_container_->GetRootView(). 58 // - call Widget::SetFocusTraversableParent() on the nested RootView and point 59 // it to the outer RootView. This is used when the focus goes out of the 60 // nested RootView. In the example: 61 // hwnd_view_container_->GetWidget()->SetFocusTraversableParent( 62 // native_control->GetRootView()); 63 // - call RootView::SetFocusTraversableParentView() on the nested RootView with 64 // the parent view that directly contains the native window. This is needed 65 // when traversing up from the nested RootView to know which view to start 66 // with when going to the next/previous view. 67 // In our example: 68 // hwnd_view_container_->GetWidget()->SetFocusTraversableParent( 69 // native_control); 70 // 71 // Note that FocusTraversable do not have to be RootViews: AccessibleToolbarView 72 // is FocusTraversable. 73 74 namespace ui { 75 class AcceleratorTarget; 76 class AcceleratorManager; 77 class EventHandler; 78 class KeyEvent; 79 } 80 81 namespace views { 82 83 class FocusManagerDelegate; 84 class FocusSearch; 85 class RootView; 86 class View; 87 class Widget; 88 89 // The FocusTraversable interface is used by components that want to process 90 // focus traversal events (due to Tab/Shift-Tab key events). 91 class VIEWS_EXPORT FocusTraversable { 92 public: 93 // Return a FocusSearch object that implements the algorithm to find 94 // the next or previous focusable view. 95 virtual FocusSearch* GetFocusSearch() = 0; 96 97 // Should return the parent FocusTraversable. 98 // The top RootView which is the top FocusTraversable returns NULL. 99 virtual FocusTraversable* GetFocusTraversableParent() = 0; 100 101 // This should return the View this FocusTraversable belongs to. 102 // It is used when walking up the view hierarchy tree to find which view 103 // should be used as the starting view for finding the next/previous view. 104 virtual View* GetFocusTraversableParentView() = 0; 105 106 protected: 107 virtual ~FocusTraversable() {} 108 }; 109 110 // This interface should be implemented by classes that want to be notified when 111 // the focus is about to change. See the Add/RemoveFocusChangeListener methods. 112 class VIEWS_EXPORT FocusChangeListener { 113 public: 114 // No change to focus state has occurred yet when this function is called. 115 virtual void OnWillChangeFocus(View* focused_before, View* focused_now) = 0; 116 117 // Called after focus state has changed. 118 virtual void OnDidChangeFocus(View* focused_before, View* focused_now) = 0; 119 120 protected: 121 virtual ~FocusChangeListener() {} 122 }; 123 124 class VIEWS_EXPORT FocusManager { 125 public: 126 // The reason why the focus changed. 127 enum FocusChangeReason { 128 // The focus changed because the user traversed focusable views using 129 // keys like Tab or Shift+Tab. 130 kReasonFocusTraversal, 131 132 // The focus changed due to restoring the focus. 133 kReasonFocusRestore, 134 135 // The focus changed due to a click or a shortcut to jump directly to 136 // a particular view. 137 kReasonDirectFocusChange 138 }; 139 140 // TODO: use Direction in place of bool reverse throughout. 141 enum Direction { 142 kForward, 143 kBackward 144 }; 145 146 enum FocusCycleWrappingBehavior { 147 kWrap, 148 kNoWrap 149 }; 150 151 FocusManager(Widget* widget, FocusManagerDelegate* delegate); 152 virtual ~FocusManager(); 153 154 // Processes the passed key event for accelerators and keyboard traversal. 155 // Returns false if the event has been consumed and should not be processed 156 // further. 157 bool OnKeyEvent(const ui::KeyEvent& event); 158 159 // Returns true is the specified is part of the hierarchy of the window 160 // associated with this FocusManager. 161 bool ContainsView(View* view); 162 163 // Advances the focus (backward if reverse is true). 164 void AdvanceFocus(bool reverse); 165 166 // The FocusManager keeps track of the focused view within a RootView. 167 View* GetFocusedView() { return focused_view_; } 168 const View* GetFocusedView() const { return focused_view_; } 169 170 // Low-level methods to force the focus to change (and optionally provide 171 // a reason). If the focus change should only happen if the view is 172 // currenty focusable, enabled, and visible, call view->RequestFocus(). 173 void SetFocusedViewWithReason(View* view, FocusChangeReason reason); 174 void SetFocusedView(View* view) { 175 SetFocusedViewWithReason(view, kReasonDirectFocusChange); 176 } 177 178 // Get the reason why the focus most recently changed. 179 FocusChangeReason focus_change_reason() const { 180 return focus_change_reason_; 181 } 182 183 // Clears the focused view. The window associated with the top root view gets 184 // the native focus (so we still get keyboard events). 185 void ClearFocus(); 186 187 // Validates the focused view, clearing it if the window it belongs too is not 188 // attached to the window hierarchy anymore. 189 void ValidateFocusedView(); 190 191 // Stores the focused view. Used when the widget loses activation. 192 // |clear_native_focus| indicates whether this should invoke ClearFocus(). 193 // Typically |true| should be passed in. 194 void StoreFocusedView(bool clear_native_focus); 195 196 // Restore the view saved with a previous call to StoreFocusedView(). Used 197 // when the widget becomes active. Returns true when the previous view was 198 // successfully refocused - otherwise false. 199 bool RestoreFocusedView(); 200 201 // Sets the |view| to be restored when calling RestoreFocusView. This is used 202 // to set where the focus should go on restoring a Window created without 203 // focus being set. 204 void SetStoredFocusView(View* view); 205 206 // Returns the View that either currently has focus, or if no view has focus 207 // the view that last had focus. 208 View* GetStoredFocusView(); 209 210 // Clears the stored focused view. 211 void ClearStoredFocusedView(); 212 213 // Returns true if in the process of changing the focused view. 214 bool is_changing_focus() const { return is_changing_focus_; } 215 216 // Disable shortcut handling. 217 static void set_shortcut_handling_suspended(bool suspended) { 218 shortcut_handling_suspended_ = suspended; 219 } 220 // Returns whether shortcut handling is currently suspended. 221 bool shortcut_handling_suspended() { return shortcut_handling_suspended_; } 222 223 // Register a keyboard accelerator for the specified target. If multiple 224 // targets are registered for an accelerator, a target registered later has 225 // higher priority. 226 // |accelerator| is the accelerator to register. 227 // |priority| denotes the priority of the handler. 228 // NOTE: In almost all cases, you should specify kNormalPriority for this 229 // parameter. Setting it to kHighPriority prevents Chrome from sending the 230 // shortcut to the webpage if the renderer has focus, which is not desirable 231 // except for very isolated cases. 232 // |target| is the AcceleratorTarget that handles the event once the 233 // accelerator is pressed. 234 // Note that we are currently limited to accelerators that are either: 235 // - a key combination including Ctrl or Alt 236 // - the escape key 237 // - the enter key 238 // - any F key (F1, F2, F3 ...) 239 // - any browser specific keys (as available on special keyboards) 240 void RegisterAccelerator(const ui::Accelerator& accelerator, 241 ui::AcceleratorManager::HandlerPriority priority, 242 ui::AcceleratorTarget* target); 243 244 // Unregister the specified keyboard accelerator for the specified target. 245 void UnregisterAccelerator(const ui::Accelerator& accelerator, 246 ui::AcceleratorTarget* target); 247 248 // Unregister all keyboard accelerator for the specified target. 249 void UnregisterAccelerators(ui::AcceleratorTarget* target); 250 251 // Activate the target associated with the specified accelerator. 252 // First, AcceleratorPressed handler of the most recently registered target 253 // is called, and if that handler processes the event (i.e. returns true), 254 // this method immediately returns. If not, we do the same thing on the next 255 // target, and so on. 256 // Returns true if an accelerator was activated. 257 bool ProcessAccelerator(const ui::Accelerator& accelerator); 258 259 // Resets menu key state if |event| is not menu key release. 260 // This is effective only on x11. 261 void MaybeResetMenuKeyState(const ui::KeyEvent& key); 262 263 // Called by a RootView when a view within its hierarchy is removed 264 // from its parent. This will only be called by a RootView in a 265 // hierarchy of Widgets that this FocusManager is attached to the 266 // parent Widget of. 267 void ViewRemoved(View* removed); 268 269 // Adds/removes a listener. The FocusChangeListener is notified every time 270 // the focused view is about to change. 271 void AddFocusChangeListener(FocusChangeListener* listener); 272 void RemoveFocusChangeListener(FocusChangeListener* listener); 273 274 // Returns the AcceleratorTarget that should be activated for the specified 275 // keyboard accelerator, or NULL if no view is registered for that keyboard 276 // accelerator. 277 ui::AcceleratorTarget* GetCurrentTargetForAccelerator( 278 const ui::Accelerator& accelertor) const; 279 280 // Whether the given |accelerator| has a priority handler associated with it. 281 bool HasPriorityHandler(const ui::Accelerator& accelerator) const; 282 283 // Clears the native view having the focus. 284 virtual void ClearNativeFocus(); 285 286 // Focuses the next keyboard-accessible pane, taken from the list of 287 // views returned by WidgetDelegate::GetAccessiblePanes(). If there are 288 // no panes, the widget's root view is treated as a single pane. 289 // A keyboard-accessible pane should subclass from AccessiblePaneView in 290 // order to trap keyboard focus within that pane. If |wrap| is kWrap, 291 // it keeps cycling within this widget, otherwise it returns false after 292 // reaching the last pane so that focus can cycle to another widget. 293 bool RotatePaneFocus(Direction direction, FocusCycleWrappingBehavior wrap); 294 295 // Convenience method that returns true if the passed |key_event| should 296 // trigger tab traversal (if it is a TAB key press with or without SHIFT 297 // pressed). 298 static bool IsTabTraversalKeyEvent(const ui::KeyEvent& key_event); 299 300 // Sets whether arrow key traversal is enabled. When enabled, right/down key 301 // behaves like tab and left/up key behaves like shift-tab. Note when this 302 // is enabled, the arrow key movement within grouped views are disabled. 303 static void set_arrow_key_traversal_enabled(bool enabled) { 304 arrow_key_traversal_enabled_ = enabled; 305 } 306 // Returns whether arrow key traversal is enabled. 307 static bool arrow_key_traversal_enabled() { 308 return arrow_key_traversal_enabled_; 309 } 310 311 // Returns the next focusable view. Traversal starts at |starting_view|. If 312 // |starting_view| is NULL |starting_widget| is consuled to determine which 313 // Widget to start from. See 314 // WidgetDelegate::ShouldAdvanceFocusToTopLevelWidget() for details. If both 315 // |starting_view| and |starting_widget| are NULL, traversal starts at 316 // |widget_|. 317 View* GetNextFocusableView(View* starting_view, 318 Widget* starting_widget, 319 bool reverse, 320 bool dont_loop); 321 322 private: 323 // Returns the focusable view found in the FocusTraversable specified starting 324 // at the specified view. This traverses down along the FocusTraversable 325 // hierarchy. 326 // Returns NULL if no focusable view were found. 327 View* FindFocusableView(FocusTraversable* focus_traversable, 328 View* starting_view, 329 bool reverse); 330 331 // Process arrow key traversal. Returns true if the event has been consumed 332 // and should not be processed further. 333 bool ProcessArrowKeyTraversal(const ui::KeyEvent& event); 334 335 // Keeps track of whether shortcut handling is currently suspended. 336 static bool shortcut_handling_suspended_; 337 338 // Whether arrow key traversal is enabled. 339 static bool arrow_key_traversal_enabled_; 340 341 // The top-level Widget this FocusManager is associated with. 342 Widget* widget_; 343 344 // The object which handles an accelerator when |accelerator_manager_| doesn't 345 // handle it. 346 scoped_ptr<FocusManagerDelegate> delegate_; 347 348 // The view that currently is focused. 349 View* focused_view_; 350 351 // The AcceleratorManager this FocusManager is associated with. 352 scoped_ptr<ui::AcceleratorManager> accelerator_manager_; 353 354 // The storage id used in the ViewStorage to store/restore the view that last 355 // had focus. 356 int stored_focused_view_storage_id_; 357 358 // The reason why the focus most recently changed. 359 FocusChangeReason focus_change_reason_; 360 361 // The list of registered FocusChange listeners. 362 ObserverList<FocusChangeListener, true> focus_change_listeners_; 363 364 // See description above getter. 365 bool is_changing_focus_; 366 367 DISALLOW_COPY_AND_ASSIGN(FocusManager); 368 }; 369 370 } // namespace views 371 372 #endif // UI_VIEWS_FOCUS_FOCUS_MANAGER_H_ 373