/packages/apps/Gallery2/jni/filters/ |
highlight.c | 27 jfloat* lum = (*env)->GetFloatArrayElements(env, luminanceMap,0); local 34 hsv[0] = (unsigned short) clampMax(lum[((255*v)/4080)]*4080,4080);
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/external/qemu/distrib/sdl-1.2.15/src/video/ps3/ |
SDL_ps3yuv.c | 223 Uint8 *lum, *Cr, *Cb; local 242 lum = (Uint8 *)overlay->pixels[0]; 247 lum = (Uint8 *)overlay->pixels[0]; 270 hwdata->scaler_parms->y_plane = lum; 286 hwdata->converter_parms->y_plane = lum;
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/frameworks/av/media/libstagefright/codecs/on2/h264dec/source/ |
h264bsd_image.c | 87 u32 *lum, *cb, *cr; local 99 /*lint -save -e826 lum, cb and cr used to copy 4 bytes at the time, disable 101 lum = (u32*)image->luma; 104 ASSERT(!((u32)lum&0x3)); 115 *lum++ = tmp1; 116 *lum++ = tmp2; 119 *lum++ = tmp1; 120 *lum++ = tmp2; 121 lum += width-4; 179 u8 *lum, *cb, *cr local [all...] |
/external/chromium_org/third_party/skia/src/core/ |
SkMaskGamma.h | 57 U8CPU lum = base; local 59 lum |= base >> i; 61 return lum; 114 U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i); local 115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
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SkPaint.cpp | 1781 U8CPU lum = SkColorSpaceLuminance::computeLuminance(rec->getPaintGamma(), color); local [all...] |
/external/skia/src/core/ |
SkMaskGamma.h | 57 U8CPU lum = base; local 59 lum |= base >> i; 61 return lum; 114 U8CPU lum = sk_t_scale255<MAX_LUM_BITS>(i); local 115 SkTMaskGamma_build_correcting_lut(fGammaTables[i], lum, contrast,
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SkPaint.cpp | 1792 U8CPU lum = SkColorSpaceLuminance::computeLuminance(rec->getPaintGamma(), color); local [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/ |
SDL_yuv_sw.c | 108 unsigned char *lum, unsigned char *cr, 112 unsigned char *lum, unsigned char *cr, 126 unsigned char *lum, unsigned char *cr, 130 unsigned char *lum, unsigned char *cr, 136 unsigned char *lum, unsigned char *cr, 151 lum2 = lum + cols; 169 L = *lum++; 174 L = *lum++; 198 lum += cols; 206 unsigned char *lum, unsigned char *cr 1173 Uint8 *lum, *Cr, *Cb; local [all...] |
/external/qemu/distrib/sdl-1.2.15/src/video/ps2gs/ |
SDL_gsyuv.c | 324 Uint32 *lum, *Cr, *Cb; local 336 lum = (Uint32 *)overlay->pixels[0]; 341 lum = (Uint32 *)overlay->pixels[0]; 354 lum_src = lum; 385 lum += lum_pitch * 16;
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