Home | History | Annotate | Download | only in audio
      1 /*
      2  * Copyright (C) 2010 Google Inc. All rights reserved.
      3  *
      4  * Redistribution and use in source and binary forms, with or without
      5  * modification, are permitted provided that the following conditions
      6  * are met:
      7  *
      8  * 1.  Redistributions of source code must retain the above copyright
      9  *     notice, this list of conditions and the following disclaimer.
     10  * 2.  Redistributions in binary form must reproduce the above copyright
     11  *     notice, this list of conditions and the following disclaimer in the
     12  *     documentation and/or other materials provided with the distribution.
     13  * 3.  Neither the name of Apple Computer, Inc. ("Apple") nor the names of
     14  *     its contributors may be used to endorse or promote products derived
     15  *     from this software without specific prior written permission.
     16  *
     17  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
     18  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
     19  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
     20  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
     21  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
     22  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
     23  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
     24  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
     25  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
     26  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
     27  */
     28 
     29 #ifndef ReverbConvolver_h
     30 #define ReverbConvolver_h
     31 
     32 #include "platform/audio/AudioArray.h"
     33 #include "platform/audio/DirectConvolver.h"
     34 #include "platform/audio/FFTConvolver.h"
     35 #include "platform/audio/ReverbAccumulationBuffer.h"
     36 #include "platform/audio/ReverbConvolverStage.h"
     37 #include "platform/audio/ReverbInputBuffer.h"
     38 #include "wtf/OwnPtr.h"
     39 #include "wtf/RefCounted.h"
     40 #include "wtf/Vector.h"
     41 
     42 namespace blink {
     43 class WebThread;
     44 }
     45 
     46 namespace WebCore {
     47 
     48 class AudioChannel;
     49 
     50 class PLATFORM_EXPORT ReverbConvolver {
     51     WTF_MAKE_NONCOPYABLE(ReverbConvolver);
     52 public:
     53     // maxFFTSize can be adjusted (from say 2048 to 32768) depending on how much precision is necessary.
     54     // For certain tweaky de-convolving applications the phase errors add up quickly and lead to non-sensical results with
     55     // larger FFT sizes and single-precision floats.  In these cases 2048 is a good size.
     56     // If not doing multi-threaded convolution, then should not go > 8192.
     57     ReverbConvolver(AudioChannel* impulseResponse, size_t renderSliceSize, size_t maxFFTSize, size_t convolverRenderPhase, bool useBackgroundThreads);
     58     ~ReverbConvolver();
     59 
     60     void process(const AudioChannel* sourceChannel, AudioChannel* destinationChannel, size_t framesToProcess);
     61     void reset();
     62 
     63     ReverbInputBuffer* inputBuffer() { return &m_inputBuffer; }
     64 
     65     size_t latencyFrames() const;
     66 private:
     67     void processInBackground();
     68 
     69     Vector<OwnPtr<ReverbConvolverStage> > m_stages;
     70     Vector<OwnPtr<ReverbConvolverStage> > m_backgroundStages;
     71     size_t m_impulseResponseLength;
     72 
     73     ReverbAccumulationBuffer m_accumulationBuffer;
     74 
     75     // One or more background threads read from this input buffer which is fed from the realtime thread.
     76     ReverbInputBuffer m_inputBuffer;
     77 
     78     // First stage will be of size m_minFFTSize.  Each next stage will be twice as big until we hit m_maxFFTSize.
     79     size_t m_minFFTSize;
     80     size_t m_maxFFTSize;
     81 
     82     // But don't exceed this size in the real-time thread (if we're doing background processing).
     83     size_t m_maxRealtimeFFTSize;
     84 
     85     // Background thread and synchronization
     86     OwnPtr<blink::WebThread> m_backgroundThread;
     87 };
     88 
     89 } // namespace WebCore
     90 
     91 #endif // ReverbConvolver_h
     92