/external/chromium-trace/trace-viewer/third_party/gl-matrix/src/gl-matrix/ |
mat3.js | 25 * @name mat3 27 var mat3 = {}; 30 * Creates a new identity mat3 32 * @returns {mat3} a new 3x3 matrix 34 mat3.create = function() { 49 * Copies the upper-left 3x3 values into the given mat3. 51 * @param {mat3} out the receiving 3x3 matrix 53 * @returns {mat3} out 55 mat3.fromMat4 = function(out, a) { 69 * Creates a new mat3 initialized with values from an existing matri [all...] |
/external/chromium-trace/trace-viewer/third_party/gl-matrix/dist/ |
gl-matrix.js | 497 * Transforms the vec2 with a mat3 502 * @param {mat3} m matrix to transform with [all...] |
/external/chromium_org/third_party/angle/src/compiler/ |
Initialize.cpp | 238 TType *mat3 = new TType(EbtFloat, EbpUndefined, EvqGlobal, 3, true); local 245 symbolTable.insertBuiltIn(mat3, "matrixCompMult", mat3, mat3);
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/external/eigen/test/ |
geo_orthomethods.cpp | 36 Matrix3 mat3; local 37 mat3 << v0.normalized(), 40 VERIFY(mat3.isUnitary()); 44 mat3.setRandom(); 48 mcross = mat3.colwise().cross(vec3); 49 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 50 mcross = mat3.rowwise().cross(vec3); 51 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
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geo_transformations.cpp | 197 Matrix3 mat3 = Matrix3::Random(); local 199 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local 200 Transform3 tmat3(mat3), tmat4(mat4);
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/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
TestCollisionShapeFactory.java | 59 private Material mat3; field in class:TestCollisionShapeFactory 90 myGeom.setMaterial(mat3); 130 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 131 mat3.setColor("Color", ColorRGBA.Yellow);
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TestBoneRagdoll.java | 76 Material mat3; field in class:TestBoneRagdoll
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TestBrickTower.java | 80 Material mat3; field in class:TestBrickTower 185 floor.setMaterial(mat3); 206 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 211 mat3.setTexture("ColorMap", tex3);
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TestBrickWall.java | 70 Material mat3;
field in class:TestBrickWall 158 floor.setMaterial(mat3);
179 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md");
184 mat3.setTexture("ColorMap", tex3);
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/libcore/luni/src/test/java/libcore/java/util/regex/ |
OldMatcherTest.java | 253 Matcher mat3 = pat3.matcher(string3); local 257 mat3.find(-1); 261 assertFalse(mat3.find(string3.length())); 263 mat3.find(string3.length() + 1); 268 assertTrue(mat3.find(6)); 269 assertFalse(mat3.find(7)); 271 mat3.region(7, 10); 272 assertFalse(mat3.find()); // No "new" in the region. 274 assertTrue(mat3.find(3)); // find(int) ignores the region. 275 assertTrue(mat3.find(6)); // find(int) ignores the region [all...] |
/external/eigen/test/eigen2/ |
eigen2_geometry.cpp | 185 Matrix3 mat3 = Matrix3::Random(); local 187 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local 188 Transform3 tmat3(mat3), tmat4(mat4); 413 mat3.setRandom(); 417 mcross = mat3.colwise().cross(vec3); 418 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 419 mcross = mat3.rowwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
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eigen2_geometry_with_eigen2_prefix.cpp | 187 Matrix3 mat3 = Matrix3::Random(); local 189 mat4 << mat3 , Vector3::Zero() , Vector4::Zero().transpose(); local 190 Transform3 tmat3(mat3), tmat4(mat4); 415 mat3.setRandom(); 419 mcross = mat3.colwise().cross(vec3); 420 VERIFY_IS_APPROX(mcross.col(i), mat3.col(i).cross(vec3)); 421 mcross = mat3.rowwise().cross(vec3); 422 VERIFY_IS_APPROX(mcross.row(i), mat3.row(i).cross(vec3));
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/external/jmonkeyengine/engine/src/test/jme3test/batching/ |
TestBatchNodeTower.java | 84 Material mat3; field in class:TestBatchNodeTower 199 floor.setMaterial(mat3); 220 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 225 mat3.setTexture("ColorMap", tex3);
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TestBatchNodeCluster.java | 64 Material mat3; field in class:TestBatchNodeCluster 89 mat3 = new Material(assetManager, "Common/MatDefs/Misc/Unshaded.j3md"); 90 mat3.setColor("Color", ColorRGBA.White); 91 mat3.setColor("GlowColor", ColorRGBA.Yellow.mult(10)); 154 box.setMaterial(mat3);
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