1 /* 2 * Copyright (C) 1999 Lars Knoll (knoll (at) kde.org) 3 * (C) 1999 Antti Koivisto (koivisto (at) kde.org) 4 * (C) 2001 Dirk Mueller (mueller (at) kde.org) 5 * Copyright (C) 2004, 2005, 2006, 2007, 2008, 2009, 2010, 2011 Apple Inc. All rights reserved. 6 * Copyright (C) 2008, 2009 Torch Mobile Inc. All rights reserved. (http://www.torchmobile.com/) 7 * Copyright (C) 2011 Google Inc. All rights reserved. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Library General Public 11 * License as published by the Free Software Foundation; either 12 * version 2 of the License, or (at your option) any later version. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Library General Public License for more details. 18 * 19 * You should have received a copy of the GNU Library General Public License 20 * along with this library; see the file COPYING.LIB. If not, write to 21 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, 22 * Boston, MA 02110-1301, USA. 23 * 24 */ 25 26 #include "config.h" 27 #include "core/dom/NodeRenderingContext.h" 28 29 #include "RuntimeEnabledFeatures.h" 30 #include "core/css/resolver/StyleResolver.h" 31 #include "core/dom/ContainerNode.h" 32 #include "core/dom/FullscreenElementStack.h" 33 #include "core/dom/Node.h" 34 #include "core/dom/Text.h" 35 #include "core/dom/shadow/InsertionPoint.h" 36 #include "core/rendering/FlowThreadController.h" 37 #include "core/rendering/RenderFullScreen.h" 38 #include "core/rendering/RenderNamedFlowThread.h" 39 #include "core/rendering/RenderObject.h" 40 #include "core/rendering/RenderText.h" 41 #include "core/rendering/RenderView.h" 42 43 namespace WebCore { 44 45 static bool isRendererReparented(const RenderObject* renderer) 46 { 47 if (!renderer->node()->isElementNode()) 48 return false; 49 if (renderer->style() && !renderer->style()->flowThread().isEmpty()) 50 return true; 51 if (toElement(renderer->node())->shouldBeReparentedUnderRenderView(renderer->style())) 52 return true; 53 return false; 54 } 55 56 RenderObject* NodeRenderingContext::nextRenderer() const 57 { 58 if (RenderObject* renderer = m_node->renderer()) 59 return renderer->nextSibling(); 60 61 Element* element = m_node->isElementNode() ? toElement(m_node) : 0; 62 if (element && element->shouldBeReparentedUnderRenderView(m_style.get())) { 63 // FIXME: Reparented renderers not in the top layer should probably be 64 // ordered in DOM tree order. We don't have a good way to do that yet, 65 // since NodeRenderingTraversal isn't aware of reparenting. It's safe to 66 // just append for now; it doesn't disrupt the top layer rendering as 67 // the layer collection in RenderLayer only requires that top layer 68 // renderers are orderered correctly relative to each other. 69 if (!element->isInTopLayer()) 70 return 0; 71 72 const Vector<RefPtr<Element> >& topLayerElements = element->document().topLayerElements(); 73 size_t position = topLayerElements.find(element); 74 ASSERT(position != kNotFound); 75 for (size_t i = position + 1; i < topLayerElements.size(); ++i) { 76 if (RenderObject* renderer = topLayerElements[i]->renderer()) 77 return renderer; 78 } 79 return 0; 80 } 81 82 if (m_parentFlowRenderer) 83 return m_parentFlowRenderer->nextRendererForNode(m_node); 84 85 // Avoid an O(N^2) walk over the children when reattaching all children of a node. 86 if (m_renderingParent && m_renderingParent->needsAttach()) 87 return 0; 88 89 for (Node* sibling = NodeRenderingTraversal::nextSibling(m_node); sibling; sibling = NodeRenderingTraversal::nextSibling(sibling)) { 90 RenderObject* renderer = sibling->renderer(); 91 if (renderer && !isRendererReparented(renderer)) 92 return renderer; 93 } 94 95 return 0; 96 } 97 98 RenderObject* NodeRenderingContext::previousRenderer() const 99 { 100 if (RenderObject* renderer = m_node->renderer()) 101 return renderer->previousSibling(); 102 103 // FIXME: This doesn't work correctly for reparented elements that are 104 // display: none. We'd need to duplicate the logic in nextRenderer, but since 105 // nothing needs that yet just assert. 106 ASSERT(!m_node->isElementNode() || !toElement(m_node)->shouldBeReparentedUnderRenderView(m_style.get())); 107 108 if (m_parentFlowRenderer) 109 return m_parentFlowRenderer->previousRendererForNode(m_node); 110 111 // FIXME: We should have the same O(N^2) avoidance as nextRenderer does 112 // however, when I tried adding it, several tests failed. 113 for (Node* sibling = NodeRenderingTraversal::previousSibling(m_node); sibling; sibling = NodeRenderingTraversal::previousSibling(sibling)) { 114 RenderObject* renderer = sibling->renderer(); 115 if (renderer && !isRendererReparented(renderer)) 116 return renderer; 117 } 118 119 return 0; 120 } 121 122 RenderObject* NodeRenderingContext::parentRenderer() const 123 { 124 if (RenderObject* renderer = m_node->renderer()) 125 return renderer->parent(); 126 127 if (m_node->isElementNode() && toElement(m_node)->shouldBeReparentedUnderRenderView(m_style.get())) { 128 // The parent renderer of reparented elements is the RenderView, but only 129 // if the normal parent would have had a renderer. 130 // FIXME: This behavior isn't quite right as the spec for top layer 131 // only talks about display: none ancestors so putting a <dialog> inside 132 // an <optgroup> seems like it should still work even though this check 133 // will prevent it. 134 if (!m_renderingParent || !m_renderingParent->renderer()) 135 return 0; 136 return m_node->document().renderView(); 137 } 138 139 if (m_parentFlowRenderer) 140 return m_parentFlowRenderer; 141 142 return m_renderingParent ? m_renderingParent->renderer() : 0; 143 } 144 145 bool NodeRenderingContext::shouldCreateRenderer() const 146 { 147 if (!m_renderingParent) 148 return false; 149 RenderObject* parentRenderer = this->parentRenderer(); 150 if (!parentRenderer) 151 return false; 152 if (!parentRenderer->canHaveChildren()) 153 return false; 154 if (!m_renderingParent->childShouldCreateRenderer(*m_node)) 155 return false; 156 return true; 157 } 158 159 // Check the specific case of elements that are children of regions but are flowed into a flow thread themselves. 160 bool NodeRenderingContext::elementInsideRegionNeedsRenderer() 161 { 162 Element* element = toElement(m_node); 163 bool elementInsideRegionNeedsRenderer = false; 164 RenderObject* parentRenderer = this->parentRenderer(); 165 if ((parentRenderer && !parentRenderer->canHaveChildren() && parentRenderer->isRenderNamedFlowFragmentContainer()) 166 || (!parentRenderer && element->parentElement() && element->parentElement()->isInsideRegion())) { 167 168 if (!m_style) 169 m_style = element->styleForRenderer(); 170 171 elementInsideRegionNeedsRenderer = element->shouldMoveToFlowThread(m_style.get()); 172 173 // Children of this element will only be allowed to be flowed into other flow-threads if display is NOT none. 174 if (element->rendererIsNeeded(*m_style)) 175 element->setIsInsideRegion(true); 176 } 177 178 return elementInsideRegionNeedsRenderer; 179 } 180 181 void NodeRenderingContext::moveToFlowThreadIfNeeded() 182 { 183 if (!RuntimeEnabledFeatures::cssRegionsEnabled()) 184 return; 185 186 Element* element = toElement(m_node); 187 188 if (!element->shouldMoveToFlowThread(m_style.get())) 189 return; 190 191 ASSERT(m_node->document().renderView()); 192 FlowThreadController* flowThreadController = m_node->document().renderView()->flowThreadController(); 193 m_parentFlowRenderer = flowThreadController->ensureRenderFlowThreadWithName(m_style->flowThread()); 194 flowThreadController->registerNamedFlowContentNode(m_node, m_parentFlowRenderer); 195 } 196 197 void NodeRenderingContext::createRendererForElementIfNeeded() 198 { 199 ASSERT(!m_node->renderer()); 200 201 Element* element = toElement(m_node); 202 203 element->setIsInsideRegion(false); 204 205 if (!shouldCreateRenderer() && !elementInsideRegionNeedsRenderer()) 206 return; 207 208 if (!m_style) 209 m_style = element->styleForRenderer(); 210 211 moveToFlowThreadIfNeeded(); 212 213 if (!element->rendererIsNeeded(*m_style)) 214 return; 215 216 RenderObject* newRenderer = element->createRenderer(m_style.get()); 217 if (!newRenderer) 218 return; 219 220 RenderObject* parentRenderer = this->parentRenderer(); 221 222 if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { 223 newRenderer->destroy(); 224 return; 225 } 226 227 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style 228 // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. 229 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 230 231 RenderObject* nextRenderer = this->nextRenderer(); 232 element->setRenderer(newRenderer); 233 newRenderer->setAnimatableStyle(m_style.release()); // setAnimatableStyle() can depend on renderer() already being set. 234 235 if (FullscreenElementStack::isActiveFullScreenElement(element)) { 236 newRenderer = RenderFullScreen::wrapRenderer(newRenderer, parentRenderer, &element->document()); 237 if (!newRenderer) 238 return; 239 } 240 241 // Note: Adding newRenderer instead of renderer(). renderer() may be a child of newRenderer. 242 parentRenderer->addChild(newRenderer, nextRenderer); 243 } 244 245 void NodeRenderingContext::createRendererForTextIfNeeded() 246 { 247 ASSERT(!m_node->renderer()); 248 249 Text* textNode = toText(m_node); 250 251 if (!shouldCreateRenderer()) 252 return; 253 254 RenderObject* parentRenderer = this->parentRenderer(); 255 256 if (m_parentDetails.resetStyleInheritance()) 257 m_style = textNode->document().ensureStyleResolver().defaultStyleForElement(); 258 else 259 m_style = parentRenderer->style(); 260 261 if (!textNode->textRendererIsNeeded(*this)) 262 return; 263 264 RenderText* newRenderer = textNode->createTextRenderer(m_style.get()); 265 if (!parentRenderer->isChildAllowed(newRenderer, m_style.get())) { 266 newRenderer->destroy(); 267 return; 268 } 269 270 // Make sure the RenderObject already knows it is going to be added to a RenderFlowThread before we set the style 271 // for the first time. Otherwise code using inRenderFlowThread() in the styleWillChange and styleDidChange will fail. 272 newRenderer->setFlowThreadState(parentRenderer->flowThreadState()); 273 274 RenderObject* nextRenderer = this->nextRenderer(); 275 textNode->setRenderer(newRenderer); 276 // Parent takes care of the animations, no need to call setAnimatableStyle. 277 newRenderer->setStyle(m_style.release()); 278 parentRenderer->addChild(newRenderer, nextRenderer); 279 } 280 281 } 282