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Searched
defs:onFrameAvailable
(Results
1 - 25
of
54
) sorted by null
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/frameworks/native/libs/gui/
IConsumerListener.cpp
41
virtual void
onFrameAvailable
() {
64
onFrameAvailable
();
ConsumerBase.cpp
99
void ConsumerBase::
onFrameAvailable
() {
100
CB_LOGV("
onFrameAvailable
");
109
CB_LOGV("actually calling
onFrameAvailable
");
110
listener->
onFrameAvailable
();
/external/chromium_org/ui/android/java/src/org/chromium/ui/gl/
SurfaceTextureListener.java
25
public void
onFrameAvailable
(SurfaceTexture surfaceTexture) {
/frameworks/native/libs/gui/tests/
BufferQueue_test.cpp
59
virtual void
onFrameAvailable
() {}
/frameworks/av/services/camera/libcameraservice/api1/client2/
BurstCapture.cpp
47
void BurstCapture::
onFrameAvailable
() {
CallbackProcessor.cpp
49
void CallbackProcessor::
onFrameAvailable
() {
CaptureSequencer.cpp
107
void CaptureSequencer::
onFrameAvailable
(int32_t requestId,
394
// Get the
onFrameAvailable
callback when the requestID == mCaptureId
JpegProcessor.cpp
54
void JpegProcessor::
onFrameAvailable
() {
StreamingProcessor.cpp
578
void StreamingProcessor::
onFrameAvailable
() {
ZslProcessor.cpp
66
void ZslProcessor::
onFrameAvailable
() {
74
void ZslProcessor::
onFrameAvailable
(int32_t /*requestId*/,
ZslProcessor3.cpp
64
void ZslProcessor3::
onFrameAvailable
(int32_t /*requestId*/,
/frameworks/native/opengl/tests/EGLTest/
EGL_test.cpp
104
virtual void
onFrameAvailable
() {}
/frameworks/native/services/surfaceflinger/DisplayHardware/
FramebufferSurface.cpp
81
// instead of using
onFrameAvailable
(). No real benefit, except it'll be
124
// Overrides ConsumerBase::
onFrameAvailable
(), does not call base class impl.
125
void FramebufferSurface::
onFrameAvailable
() {
/cts/tests/tests/media/src/android/media/cts/
VideoSurfaceView.java
133
synchronized public void
onFrameAvailable
(SurfaceTexture surface) {
OutputSurface.java
223
* the OutputSurface object, after the
onFrameAvailable
callback has signaled that new
232
// Wait for
onFrameAvailable
() to signal us. Use a timeout to avoid
261
// Wait for
onFrameAvailable
() to signal us. Use a timeout to avoid
289
public void
onFrameAvailable
(SurfaceTexture st) {
/frameworks/av/include/camera/
ProCamera.h
59
//
onFrameAvailable
and OnResultReceived can come in with any order,
69
// TODO: make
onFrameAvailable
pure virtual
77
virtual void
onFrameAvailable
(int /*streamId*/,
268
virtual void
onFrameAvailable
() {
271
c->
onFrameAvailable
(mStreamId);
310
void
onFrameAvailable
(int streamId);
/frameworks/av/media/libstagefright/
SurfaceMediaSource.cpp
446
void SurfaceMediaSource::
onFrameAvailable
() {
447
ALOGV("
onFrameAvailable
");
457
ALOGV("actually calling
onFrameAvailable
");
458
listener->
onFrameAvailable
();
/frameworks/av/services/camera/libcameraservice/api_pro/
ProCamera2Client.cpp
377
void ProCamera2Client::
onFrameAvailable
(int32_t requestId,
/frameworks/av/services/camera/libcameraservice/gui/
RingBufferConsumer.cpp
259
void RingBufferConsumer::
onFrameAvailable
() {
305
ConsumerBase::
onFrameAvailable
();
/frameworks/av/camera/
ProCamera.cpp
311
void ProCamera::
onFrameAvailable
(int streamId) {
318
listener->
onFrameAvailable
(streamId, stream.cpuConsumer);
/frameworks/av/media/libstagefright/omx/
GraphicBufferSource.cpp
680
void GraphicBufferSource::
onFrameAvailable
() {
683
ALOGV("
onFrameAvailable
exec=%d avail=%d",
691
ALOGW("
onFrameAvailable
: EOS is set, ignoring frame");
693
ALOGV("
onFrameAvailable
: suspended, ignoring frame");
/frameworks/av/services/camera/libcameraservice/api2/
CameraDeviceClient.cpp
555
void CameraDeviceClient::
onFrameAvailable
(int32_t requestId,
/frameworks/base/core/jni/android/graphics/
SurfaceTexture.cpp
124
virtual void
onFrameAvailable
();
179
void JNISurfaceTextureContext::
onFrameAvailable
()
186
ALOGW("
onFrameAvailable
event will not posted");
/frameworks/base/graphics/java/android/graphics/
SurfaceTexture.java
80
void
onFrameAvailable
(SurfaceTexture surfaceTexture);
296
mOnFrameAvailableListener.
onFrameAvailable
(SurfaceTexture.this);
/hardware/libhardware/tests/camera2/
CameraStreamFixture.h
133
virtual void
onFrameAvailable
() {
Completed in 596 milliseconds
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