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      1 //
      2 // Copyright (c) 2002-2013 The ANGLE Project Authors. All rights reserved.
      3 // Use of this source code is governed by a BSD-style license that can be
      4 // found in the LICENSE file.
      5 //
      6 
      7 #include "compiler/TranslatorHLSL.h"
      8 
      9 #include "compiler/InitializeParseContext.h"
     10 #include "compiler/OutputHLSL.h"
     11 
     12 TranslatorHLSL::TranslatorHLSL(ShShaderType type, ShShaderSpec spec, ShShaderOutput output)
     13     : TCompiler(type, spec), mOutputType(output)
     14 {
     15 }
     16 
     17 void TranslatorHLSL::translate(TIntermNode *root)
     18 {
     19     TParseContext& parseContext = *GetGlobalParseContext();
     20     sh::OutputHLSL outputHLSL(parseContext, getResources(), mOutputType);
     21 
     22     outputHLSL.output();
     23     mActiveUniforms = outputHLSL.getUniforms();
     24 }
     25