1 /* 2 * Copyright (C) 2010 Google, Inc. All Rights Reserved. 3 * 4 * Redistribution and use in source and binary forms, with or without 5 * modification, are permitted provided that the following conditions 6 * are met: 7 * 1. Redistributions of source code must retain the above copyright 8 * notice, this list of conditions and the following disclaimer. 9 * 2. Redistributions in binary form must reproduce the above copyright 10 * notice, this list of conditions and the following disclaimer in the 11 * documentation and/or other materials provided with the distribution. 12 * 13 * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY 14 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE 15 * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR 16 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR 17 * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, 18 * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, 19 * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR 20 * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY 21 * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 22 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 23 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 24 */ 25 26 #include "config.h" 27 #include "core/html/parser/HTMLParserScheduler.h" 28 29 #include "core/dom/Document.h" 30 #include "core/html/parser/HTMLDocumentParser.h" 31 #include "core/frame/FrameView.h" 32 33 namespace WebCore { 34 35 // parserChunkSize is used to define how many tokens the parser will 36 // process before checking against parserTimeLimit and possibly yielding. 37 // This is a performance optimization to prevent checking after every token. 38 const int HTMLParserScheduler::parserChunkSize = 4096; 39 40 // parserTimeLimit is the seconds the parser will run in one write() call 41 // before yielding. Inline <script> execution can cause it to exceed the limit. 42 const double HTMLParserScheduler::parserTimeLimit = 0.2; 43 44 ActiveParserSession::ActiveParserSession(Document* document) 45 : m_document(document) 46 { 47 if (!m_document) 48 return; 49 m_document->incrementActiveParserCount(); 50 } 51 52 ActiveParserSession::~ActiveParserSession() 53 { 54 if (!m_document) 55 return; 56 m_document->decrementActiveParserCount(); 57 } 58 59 PumpSession::PumpSession(unsigned& nestingLevel, Document* document) 60 : NestingLevelIncrementer(nestingLevel) 61 , ActiveParserSession(document) 62 // Setting processedTokens to INT_MAX causes us to check for yields 63 // after any token during any parse where yielding is allowed. 64 // At that time we'll initialize startTime. 65 , processedTokens(INT_MAX) 66 , startTime(0) 67 , needsYield(false) 68 , didSeeScript(false) 69 { 70 } 71 72 PumpSession::~PumpSession() 73 { 74 } 75 76 HTMLParserScheduler::HTMLParserScheduler(HTMLDocumentParser* parser) 77 : m_parser(parser) 78 , m_continueNextChunkTimer(this, &HTMLParserScheduler::continueNextChunkTimerFired) 79 , m_isSuspendedWithActiveTimer(false) 80 { 81 } 82 83 HTMLParserScheduler::~HTMLParserScheduler() 84 { 85 m_continueNextChunkTimer.stop(); 86 } 87 88 void HTMLParserScheduler::continueNextChunkTimerFired(Timer<HTMLParserScheduler>* timer) 89 { 90 ASSERT_UNUSED(timer, timer == &m_continueNextChunkTimer); 91 // FIXME: The timer class should handle timer priorities instead of this code. 92 // If a layout is scheduled, wait again to let the layout timer run first. 93 // FIXME: We should fix this by reducing the max-parse-time instead of 94 // artificially forcing the parser to yield agressively before first layout. 95 if (m_parser->document()->shouldParserYieldAgressivelyBeforeScriptExecution()) { 96 m_continueNextChunkTimer.startOneShot(0); 97 return; 98 } 99 m_parser->resumeParsingAfterYield(); 100 } 101 102 void HTMLParserScheduler::checkForYieldBeforeScript(PumpSession& session) 103 { 104 // If we've never painted before and a layout is pending, yield prior to running 105 // scripts to give the page a chance to paint earlier. 106 Document* document = m_parser->document(); 107 bool needsFirstPaint = document->view() && !document->view()->hasEverPainted(); 108 if (needsFirstPaint && document->shouldParserYieldAgressivelyBeforeScriptExecution()) 109 session.needsYield = true; 110 session.didSeeScript = true; 111 } 112 113 void HTMLParserScheduler::scheduleForResume() 114 { 115 m_continueNextChunkTimer.startOneShot(0); 116 } 117 118 119 void HTMLParserScheduler::suspend() 120 { 121 ASSERT(!m_isSuspendedWithActiveTimer); 122 if (!m_continueNextChunkTimer.isActive()) 123 return; 124 m_isSuspendedWithActiveTimer = true; 125 m_continueNextChunkTimer.stop(); 126 } 127 128 void HTMLParserScheduler::resume() 129 { 130 ASSERT(!m_continueNextChunkTimer.isActive()); 131 if (!m_isSuspendedWithActiveTimer) 132 return; 133 m_isSuspendedWithActiveTimer = false; 134 m_continueNextChunkTimer.startOneShot(0); 135 } 136 137 } 138