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Searched
defs:shaderType
(Results
1 - 9
of
9
) sorted by null
/sdk/emulator/opengl/host/libs/Translator/GLES_V2/
GLESv2Validate.cpp
123
bool GLESv2Validate::
shaderType
(GLenum type){
GLESv2Imp.cpp
164
GLenum
shaderType
= ((ShaderParser*)shaderData.Ptr())->getType();
166
SET_ERROR_IF((pData->getAttachedShader(
shaderType
)!=0), GL_INVALID_OPERATION);
167
pData->attachShader(shader,
shaderType
);
413
RET_AND_SET_ERROR_IF(!GLESv2Validate::
shaderType
(type),GL_INVALID_ENUM,0);
[
all
...]
/external/chromium_org/third_party/angle/src/compiler/
ParseContext.h
31
shaderType
(type),
47
ShShaderType
shaderType
; // vertex or fragment language (future: pack or unpack)
ShHandle.h
81
ShShaderType getShaderType() const { return
shaderType
; }
122
ShShaderType
shaderType
;
OutputHLSL.cpp
92
if (mContext.
shaderType
== SH_FRAGMENT_SHADER)
116
mContainsLoopDiscontinuity = mContext.
shaderType
== SH_FRAGMENT_SHADER && containsLoopDiscontinuity(mContext.treeRoot);
145
ShShaderType
shaderType
= mContext.
shaderType
;
206
if (
shaderType
== SH_FRAGMENT_SHADER)
[
all
...]
/external/jmonkeyengine/engine/src/core/com/jme3/shader/
Shader.java
76
public static enum
ShaderType
{
99
ShaderType
shaderType
;
106
public ShaderSource(
ShaderType
type){
108
this.
shaderType
= type;
115
this.
shaderType
= ss.
shaderType
;
127
oc.write(
shaderType
, "
shaderType
", null);
135
shaderType
= ic.readEnum("shaderType", ShaderType.class, null);
[
all
...]
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/
GLState.java
363
IGLProperty
shaderType
= new GLEnumProperty(GLStateType.SHADER_TYPE,
368
shaderType
, shaderSource);
/sdk/eclipse/plugins/com.android.ide.eclipse.gldebugger/src/com/android/ide/eclipse/gltrace/state/transforms/
StateTransformFactory.java
[
all
...]
/external/chromium_org/third_party/WebKit/Source/core/html/canvas/
WebGLRenderingContext.cpp
[
all
...]
Completed in 155 milliseconds