/external/replicaisland/src/com/replica/replicaisland/ |
ButtonAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 30 private Sound mDepressSound; 55 SoundSystem sound = sSystemRegistry.soundSystem; local 56 if (sound != null) { 57 sound.play(mDepressSound, false, SoundSystem.PRIORITY_NORMAL); 82 public void setDepressSound(Sound sound) { 83 mDepressSound = sound;
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PlaySingleSoundComponent.java | 20 private SoundSystem.Sound mSound; 35 public void setSound(SoundSystem.Sound sound) { 36 mSound = sound; 42 SoundSystem sound = sSystemRegistry.soundSystem; local 43 mSoundHandle = sound.play(mSound, false, SoundSystem.PRIORITY_NORMAL);
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DoorAnimationComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 44 private Sound mCloseSound; 45 private Sound mOpenSound; 96 SoundSystem sound = sSystemRegistry.soundSystem; local 97 if (sound != null) { 98 sound.play(mOpenSound, false, SoundSystem.PRIORITY_NORMAL); 126 SoundSystem sound = sSystemRegistry.soundSystem; local 127 if (sound != null) { 128 sound.play(mCloseSound, false, SoundSystem.PRIORITY_NORMAL); 195 public void setSounds(Sound openSound, Sound closeSound) [all...] |
GameThread.java | 105 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 106 if (sound != null) { 107 sound.pauseAll();
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LauncherComponent.java | 20 import com.replica.replicaisland.SoundSystem.Sound; 37 private Sound mLaunchSound; 114 SoundSystem sound = sSystemRegistry.soundSystem; local 115 if (sound != null) { 116 sound.play(mLaunchSound, false, SoundSystem.PRIORITY_NORMAL); 151 public void setLaunchSound(Sound sound) { 152 mLaunchSound = sound;
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LifetimeComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 34 private Sound mDeathSound; 164 SoundSystem sound = sSystemRegistry.soundSystem; local 165 if (sound != null) { 166 sound.play(mDeathSound, false, SoundSystem.PRIORITY_NORMAL); 188 public final void setDeathSound(Sound deathSound) {
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HitReactionComponent.java | 54 private SoundSystem.Sound mTakeHitSound; 55 private SoundSystem.Sound mDealHitSound; 120 SoundSystem sound = sSystemRegistry.soundSystem; local 121 if (sound != null) { 122 sound.play(mDealHitSound, false, SoundSystem.PRIORITY_NORMAL); 231 SoundSystem sound = sSystemRegistry.soundSystem; local 232 if (sound != null) { 233 sound.play(mTakeHitSound, false, SoundSystem.PRIORITY_NORMAL); 325 public final void setTakeHitSound(int hitType, SoundSystem.Sound sound) { [all...] |
LaunchProjectileComponent.java | 51 private SoundSystem.Sound mShootSound; 180 SoundSystem sound = sSystemRegistry.soundSystem; local 181 if (sound != null) { 182 sound.play(mShootSound, false, SoundSystem.PRIORITY_NORMAL); 259 public final void setShootSound(SoundSystem.Sound shoot) {
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AnimationComponent.java | 22 import com.replica.replicaisland.SoundSystem.Sound; 63 private Sound mLandThump; 64 private Sound mRocketSound; 65 private Sound mExplosionSound; 71 private Sound mRubySound1; 72 private Sound mRubySound2; 73 private Sound mRubySound3; 140 SoundSystem sound = sSystemRegistry.soundSystem; local 142 // It's usually not necessary to test to see if sound is enabled or not (when it's disabled, 144 // sounds. So it's simpler to just avoid that code if sound is off [all...] |
GhostComponent.java | 19 import com.replica.replicaisland.SoundSystem.Sound; 32 private Sound mAmbientSound; 131 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 132 if (sound != null) { 133 mAmbientSoundStream = sound.play(mAmbientSound, true, SoundSystem.PRIORITY_NORMAL); 140 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 141 if (sound != null) { 142 sound.stop(mAmbientSoundStream); 191 SoundSystem sound = BaseObject.sSystemRegistry.soundSystem; local 192 if (sound != null) [all...] |
/external/qemu/distrib/sdl-1.2.15/src/audio/mme/ |
SDL_mmeaudio.h | 36 HWAVEOUT sound; member in struct:SharedMem
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/external/qemu/distrib/sdl-1.2.15/src/audio/windib/ |
SDL_dibaudio.h | 35 HWAVEOUT sound; member in struct:SDL_PrivateAudioData 45 #define sound (this->hidden->sound) macro
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/external/qemu/distrib/sdl-1.2.15/src/audio/windx5/ |
SDL_dx5audio.h | 36 LPDIRECTSOUND sound; member in struct:SDL_PrivateAudioData 46 #define sound (this->hidden->sound) macro
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/external/qemu/distrib/sdl-1.2.15/test/ |
loopwave.c | 2 /* Program to load a wave file and loop playing it using SDL sound */ 21 Uint8 *sound; /* Pointer to wave data */ member in struct:__anon25208 41 waveptr = wave.sound + wave.soundpos; 49 waveptr = wave.sound; 77 &wave.spec, &wave.sound, &wave.soundlen) == NULL ) { 99 SDL_FreeWAV(wave.sound); 111 SDL_FreeWAV(wave.sound);
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/packages/inputmethods/PinyinIME/src/com/android/inputmethod/pinyin/ |
SoundManager.java | 23 * Class used to manage related sound resources. 29 // Align sound effect volume on music volume 60 int sound = AudioManager.FX_KEYPRESS_STANDARD; local 61 mAudioManager.playSoundEffect(sound, FX_VOLUME);
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/external/eclipse-basebuilder/basebuilder-3.6.2/org.eclipse.releng.basebuilder/plugins/org.apache.ant_1.7.1.v20090120-1145/lib/ |
ant-jmf.jar | |
/packages/inputmethods/LatinIME/java/src/com/android/inputmethod/latin/ |
AudioAndHapticFeedbackManager.java | 85 // if mAudioManager is null, we can't play a sound anyway, so return 90 final int sound; local 93 sound = AudioManager.FX_KEYPRESS_DELETE; 96 sound = AudioManager.FX_KEYPRESS_RETURN; 99 sound = AudioManager.FX_KEYPRESS_SPACEBAR; 102 sound = AudioManager.FX_KEYPRESS_STANDARD; 105 mAudioManager.playSoundEffect(sound, mSettingsValues.mKeypressSoundVolume);
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/frameworks/base/core/java/android/app/ |
Notification.java | 67 * Use the default notification sound. This will ignore any given 68 * {@link #sound}. 210 * The sound to play. 213 * To play the default notification sound, see {@link #defaults}. 216 public Uri sound; field in class:Notification 226 * The audio stream type to use when playing the sound. 317 * set if you want the sound and/or vibration play each time the 737 sound = Uri.CREATOR.createFromParcel(parcel); 799 that.sound = this.sound; // android.net.Uri is immutabl [all...] |
/prebuilts/python/darwin-x86/2.7.5/lib/python2.7/plat-mac/lib-scriptpackages/StdSuites/ |
AppleScript_Suite.py | 1318 sound = sounds variable [all...] |
/development/samples/training/AnimationsDemo/libs/ |
android-support-v13.jar | |
/development/samples/training/basic/FragmentBasics/libs/ |
android-support-v4.jar | |
/development/samples/training/location-aware/libs/ |
android-support-v4.jar | |
/sdk/apps/NotificationStudio/libs/ |
android-support-v4.jar | |
/sdk/testapps/jarCheckTests3/lib2/libs/ |
android-support-v13.jar | |
/development/samples/ControllerSample/libs/ |
android-support-v4.jar | |