/external/jmonkeyengine/engine/src/core/com/jme3/cinematic/events/ |
RotationTrack.java | 15 import com.jme3.scene.Spatial; 24 * @deprecated use spatial animation instead. 32 private Spatial spatial; field in class:RotationTrack 39 if (spatial == null) { 40 spatial = cinematic.getScene().getChild(spatialName); 41 if (spatial == null) { 43 log.log(Level.WARNING, "spatial {0} not found in the scene", spatialName); 51 public RotationTrack(Spatial spatial, Quaternion endRotation) [all...] |
MotionTrack.java | 48 import com.jme3.scene.Spatial; 54 * A MotionTrack is a control over the spatial that manage the position and direction of the spatial while following a motion Path 56 * You must first create a MotionPath and then create a MotionTrack to associate a spatial and the path. 62 protected Spatial spatial; field in class:MotionTrack 73 * the distance traveled by the spatial on the path 108 * when using this constructor don't forget to assign spatial and path 115 * Creates a MotionPath for the given spatial on the given motion path 116 * @param spatial [all...] |
PositionTrack.java | 16 import com.jme3.scene.Spatial; 24 * @deprecated use spatial animation instead. 32 private Spatial spatial; field in class:PositionTrack 39 public PositionTrack(Spatial spatial, Vector3f endPosition) { 41 this.spatial = spatial; 42 spatialName = spatial.getName(); 48 if (spatial == null) [all...] |
ScaleTrack.java | 16 import com.jme3.scene.Spatial; 24 * @deprecated use spatial animation instead. 32 private Spatial spatial; field in class:ScaleTrack 39 if (spatial == null) { 40 spatial = cinematic.getScene().getChild(spatialName); 41 if (spatial == null) { 43 log.log(Level.WARNING, "spatial {0} not found in the scene", spatialName); 51 public ScaleTrack(Spatial spatial, Vector3f endScale) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/control/ |
CameraControl.java | 41 import com.jme3.scene.Spatial; 48 * of the current spatial. 57 * to the Transform of the Spatial. 61 * Means, that the Spatial's transform is "copied" 109 if (spatial != null && camera != null) { 112 camera.setLocation(spatial.getWorldTranslation()); 113 camera.setRotation(spatial.getWorldRotation()); 120 Vector3f vecDiff = vars.vect1.set(camera.getLocation()).subtractLocal(spatial.getWorldTranslation()); 121 spatial.setLocalTranslation(vecDiff.addLocal(spatial.getLocalTranslation())) [all...] |
AbstractControl.java | 41 import com.jme3.scene.Spatial; 52 protected Spatial spatial; field in class:AbstractControl 57 public void setSpatial(Spatial spatial) { 58 if (this.spatial != null && spatial != null) { 59 throw new IllegalStateException("This control has already been added to a Spatial"); 61 this.spatial = spatial; [all...] |
LightControl.java | 42 import com.jme3.scene.Spatial; 49 * of the current spatial. 58 * to the Transform of the Spatial. 62 * Means, that the Spatial's transform is "copied" 110 if (spatial != null && light != null) { 124 ((PointLight) light).setPosition(spatial.getWorldTranslation()); 129 ((DirectionalLight) light).setDirection(vars.vect1.set(spatial.getWorldTranslation()).multLocal(-1.0f)); 134 // ((SpotLight)light).setPosition(spatial.getWorldTranslation()); 135 // ((SpotLight)light).setRotation(spatial.getWorldRotation()); 146 Vector3f vecDiff = vars.vect1.set(pLight.getPosition()).subtractLocal(spatial.getWorldTranslation()) [all...] |
BillboardControl.java | 47 import com.jme3.scene.Spatial; 90 public Control cloneForSpatial(Spatial spatial) { 93 control.setSpatial(spatial); 109 spatial.updateGeometricState(); 112 Spatial rootNode = spatial; 150 spatial.getWorldTranslation()); 178 spatial.setLocalRotation(orient); 195 Node parent = spatial.getParent() [all...] |
/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/control/ |
GhostControl.java | 18 import com.jme3.scene.Spatial; 23 * A GhostControl moves with the spatial it is attached to and can be used to check 29 protected Spatial spatial; field in class:GhostControl 48 * translation of the Spatial 57 return spatial.getLocalTranslation(); 59 return spatial.getWorldTranslation(); 64 return spatial.getLocalRotation(); 66 return spatial.getWorldRotation(); 69 public Control cloneForSpatial(Spatial spatial) [all...] |
RigidBodyControl.java | 23 import com.jme3.scene.Spatial; 35 protected Spatial spatial; field in class:RigidBodyControl 46 * automatically when the Control is added to a Spatial. 65 public Control cloneForSpatial(Spatial spatial) { 89 control.setSpatial(spatial); 93 public void setSpatial(Spatial spatial) { 94 if (getUserObject() == null || getUserObject() == this.spatial) { [all...] |
VehicleControl.java | 21 import com.jme3.scene.Spatial; 33 protected Spatial spatial; field in class:VehicleControl 59 * translation of the Spatial 72 return spatial.getLocalTranslation(); 74 return spatial.getWorldTranslation(); 79 return spatial.getLocalRotation(); 81 return spatial.getWorldRotation(); 84 public Control cloneForSpatial(Spatial spatial) { [all...] |
CharacterControl.java | 18 import com.jme3.scene.Spatial; 28 protected Spatial spatial; field in class:CharacterControl 49 * translation of the Spatial 58 return spatial.getLocalTranslation(); 60 return spatial.getWorldTranslation(); 63 public Control cloneForSpatial(Spatial spatial) { 77 control.setSpatial(spatial); 81 public void setSpatial(Spatial spatial) [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/scene/ |
AssetLinkNode.java | 60 protected Map<ModelKey, Spatial> assetChildren = new HashMap<ModelKey, Spatial>(); 96 Spatial child = manager.loadAsset(key); 101 public void attachLinkedChild(Spatial spat, ModelKey key) { 108 Spatial spatial = assetChildren.get(key); local 109 if (spatial != null) { 110 detachChild(spatial); 116 public void detachLinkedChild(Spatial child, ModelKey key) { 131 Spatial curChild = assetChildren.get(assetKey) [all...] |
/external/jmonkeyengine/engine/src/test/jme3test/bullet/ |
BombControl.java | 99 if (effect != null && spatial.getParent() != null) { 101 effect.setLocalTranslation(spatial.getLocalTranslation()); 102 spatial.getParent().attachChild(effect); 106 spatial.removeFromParent(); 140 if(spatial.getParent()!=null){ 143 spatial.removeFromParent();
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PhysicsHoverControl.java | 47 import com.jme3.scene.Spatial; 57 protected Spatial spatial; field in class:PhysicsHoverControl 97 public Control cloneForSpatial(Spatial spatial) { 101 public void setSpatial(Spatial spatial) { 102 this.spatial = spatial; 103 setUserObject(spatial); [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/animations/ |
CalculationBone.java | 8 import com.jme3.scene.Spatial;
91 public int attachChild(Spatial child) {
98 public Spatial rotate(Quaternion rot, int frame) {
99 Spatial spatial = super.rotate(rot);
local 110 return spatial;
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/external/jmonkeyengine/engine/src/bullet-common/com/jme3/bullet/util/ |
CollisionShapeFactory.java | 59 private static Transform getTransform(Spatial spat, Spatial parent) { 61 Spatial parentNode = spat.getParent() != null ? spat.getParent() : spat; 62 Spatial currentSpatial = spat; 82 for (Spatial spatial : rootNode.getChildren()) { 83 if (spatial instanceof TerrainQuad) { 84 Boolean bool = spatial.getUserData(UserData.JME_PHYSICSIGNORE); 88 TerrainQuad terrain = (TerrainQuad) spatial; 89 Transform trans = getTransform(spatial, realRootNode) [all...] |
/external/jmonkeyengine/engine/src/jbullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 43 import com.jme3.scene.Spatial; 55 protected Spatial debugShape; 162 protected Spatial attachDebugShape(AssetManager manager) { 186 public Spatial createDebugShape(AssetManager manager){ 190 protected Spatial attachDebugShape(Material material) { 201 public Spatial debugShape() { 210 protected Spatial attachDebugShape() { 214 Spatial spatial = getDebugShape(); local 215 this.debugShape = spatial; 227 Spatial spatial = DebugShapeFactory.getDebugShape(collisionShape); local [all...] |
/external/jmonkeyengine/engine/src/blender/com/jme3/scene/plugins/blender/constraints/ |
Feature.java | 8 import com.jme3.scene.Spatial;
26 /** The spatial that is hold by the Feature. */
27 protected Spatial spatial;
field in class:Feature 39 * the spatial's evaluation space
41 * the spatial's old memory address
52 * Constructs the feature based on spatial.
54 * @param spatial
55 * the spatial
57 * the spatial's evaluation space [all...] |
/external/jmonkeyengine/engine/src/bullet/com/jme3/bullet/collision/ |
PhysicsCollisionObject.java | 43 import com.jme3.scene.Spatial; 58 protected Spatial debugShape; 182 protected Spatial attachDebugShape(AssetManager manager) { 206 public Spatial createDebugShape(AssetManager manager){ 210 protected Spatial attachDebugShape(Material material) { 221 public Spatial debugShape() { 230 protected Spatial attachDebugShape() { 234 Spatial spatial = getDebugShape(); local 235 this.debugShape = spatial; 247 Spatial spatial = DebugShapeFactory.getDebugShape(collisionShape); local [all...] |
/external/jmonkeyengine/engine/src/core/com/jme3/animation/ |
SpatialTrack.java | 9 import com.jme3.scene.Spatial;
15 * This class represents the track for spatial animation.
45 * Creates a spatial track for the given track data.
63 * Modify the spatial which this track modifies.
69 Spatial spatial = control.getSpatial();
local 126 spatial.setLocalTranslation(tempV);
128 spatial.setLocalRotation(tempQ);
130 spatial.setLocalScale(tempS);
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