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Searched
defs:targetUniform
(Results
1 - 2
of
2
) sorted by null
/external/chromium_org/third_party/angle/src/libGLESv2/
ProgramBinary.cpp
261
Uniform *
targetUniform
= mUniforms[mUniformIndex[location].index];
262
targetUniform
->dirty = true;
264
int elementCount =
targetUniform
->elementCount();
271
if (
targetUniform
->type == GL_FLOAT)
273
GLfloat *target = (GLfloat*)
targetUniform
->data + mUniformIndex[location].element * 4;
285
else if (
targetUniform
->type == GL_BOOL)
287
GLint *boolParams = (GLint*)
targetUniform
->data + mUniformIndex[location].element * 4;
314
Uniform *
targetUniform
= mUniforms[mUniformIndex[location].index];
315
targetUniform
->dirty = true;
317
int elementCount =
targetUniform
->elementCount()
[
all
...]
/external/chromium_org/third_party/angle/src/libGLESv2/renderer/
Renderer9.cpp
[
all
...]
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