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Searched
defs:transformMatrix
(Results
1 - 8
of
8
) sorted by null
/cts/tests/tests/graphics2/src/android/graphics2/cts/
TextureViewCameraActivity.java
103
Matrix
transformMatrix
= mTextureView.getTransform(null);
105
transformMatrix
.setRotate(mRotation, mWidth/2, mHeight/2);
106
mTextureView.setTransform(
transformMatrix
);
/cts/suite/cts/deviceTests/opengl/jni/primitive/fullpipeline/
FullPipelineRenderer.cpp
159
Matrix*
transformMatrix
= Matrix::newScale(scale, scale, scale);
160
transformMatrix
->translate(i - middle, j - middle, 0.0f);
161
TransformationNode* transformNode = new TransformationNode(
transformMatrix
);
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/glowing/
GlowingScene.cpp
170
Matrix*
transformMatrix
= Matrix::newScale(mFboRatio, 1.0f, 1.0f);
171
TransformationNode* transformNode = new TransformationNode(
transformMatrix
);
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9/
3d-raytrace.js
99
function
transformMatrix
(self, v) {
277
this.directions[0] =
transformMatrix
(m, this.directions[0]);
278
this.directions[1] =
transformMatrix
(m, this.directions[1]);
279
this.directions[2] =
transformMatrix
(m, this.directions[2]);
280
this.directions[3] =
transformMatrix
(m, this.directions[3]);
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-0.9.1/
3d-raytrace.js
99
function
transformMatrix
(self, v) {
277
this.directions[0] =
transformMatrix
(m, this.directions[0]);
278
this.directions[1] =
transformMatrix
(m, this.directions[1]);
279
this.directions[2] =
transformMatrix
(m, this.directions[2]);
280
this.directions[3] =
transformMatrix
(m, this.directions[3]);
/external/chromium_org/third_party/WebKit/PerformanceTests/SunSpider/tests/sunspider-1.0/
3d-raytrace.js
99
function
transformMatrix
(self, v) {
277
this.directions[0] =
transformMatrix
(m, this.directions[0]);
278
this.directions[1] =
transformMatrix
(m, this.directions[1]);
279
this.directions[2] =
transformMatrix
(m, this.directions[2]);
280
this.directions[3] =
transformMatrix
(m, this.directions[3]);
/cts/suite/cts/deviceTests/opengl/jni/reference/scene/flocking/
FlockingScene.cpp
146
Matrix*
transformMatrix
= Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 0.0f);
147
TransformationNode* transformNode = new TransformationNode(
transformMatrix
);
164
transformMatrix
= Matrix::newScale(SCALE, SCALE, SCALE);
165
transformMatrix
->translate(x, y, 1.0f);
166
transformMatrix
->rotate(atan2(vel->mY, vel->mX) + M_PI, 0, 0, 1);
167
transformNode = new TransformationNode(
transformMatrix
);
175
transformMatrix
= Matrix::newScale(MAIN_SCALE * mDisplayRatio, MAIN_SCALE, 1.0f);
176
transformMatrix
->translate(0, 0, 0.1f);
177
transformNode = new TransformationNode(
transformMatrix
);
/frameworks/base/core/java/android/view/
ViewGroup.java
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