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    Searched defs:uniform_map (Results 1 - 6 of 6) sorted by null

  /external/chromium_org/gpu/command_buffer/service/
shader_translator_unittest.cc 41 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
46 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
72 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
91 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
115 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
130 EXPECT_TRUE(fragment_translator_->uniform_map().empty());
147 EXPECT_TRUE(vertex_translator_->uniform_map().empty());
186 const ShaderTranslator::VariableMap& uniform_map = local
187 fragment_translator_->uniform_map();
188 EXPECT_EQ(2u, uniform_map.size())
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shader_manager.h 96 const ShaderTranslator::VariableMap& uniform_map() const { function in class:gpu::gles2::Shader
112 void set_uniform_map(const ShaderTranslator::VariableMap& uniform_map) {
114 uniform_map_ = ShaderTranslator::VariableMap(uniform_map);
shader_manager_unittest.cc 163 ShaderTranslator::VariableMap uniform_map; local
164 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
167 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
172 EXPECT_CALL(shader_translator, uniform_map())
173 .WillRepeatedly(ReturnRef(uniform_map));
199 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
200 it != uniform_map.end(); ++it) {
219 for (ShaderTranslator::VariableMap::const_iterator it = uniform_map.begin();
220 it != uniform_map.end(); ++it) {
shader_translator.cc 276 ShaderTranslator::uniform_map() const { function in class:gpu::gles2::ShaderTranslator
program_manager.cc 1010 UniformMap uniform_map; local
1013 attached_shaders_[ii]->uniform_map();
1019 UniformMap::iterator map_entry = uniform_map.find(name);
1020 if (map_entry == uniform_map.end()) {
1021 uniform_map[name] = type;
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program_manager_unittest.cc 333 EXPECT_CALL(vertex_shader_translator, uniform_map())
369 EXPECT_CALL(frag_shader_translator, uniform_map())
813 ShaderTranslator::VariableMap uniform_map; local
824 uniform_map[kUniform1Name] = ShaderTranslatorInterface::VariableInfo(
827 uniform_map[kUniform2Name] = ShaderTranslatorInterface::VariableInfo(
830 uniform_map[kUniform3GoodName] = ShaderTranslatorInterface::VariableInfo(
835 EXPECT_CALL(shader_translator, uniform_map()
1141 ShaderTranslator::VariableMap uniform_map; local
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